The team at Pixel Pi has released a brand new #trailer to herald the #announcement of the October 20 #releasedate of Pulse for Linux, Mac and Windows PC. A first person survival game that takes place in an unseen world revealed only by sound.
Journey as Eva, a young girl who was lost her sight at an early age, and has since developed the unique capability to see the world around her through sound.
This truly unique game was originally funded through Kickstarter back in March of 2013, closing out with $80,977 with 2,129 backers and an original funding goal of $75,000.
A title that puts the player in control, by only using the ability to”see” the world through sound. Together with help from the spirits of the forest, explore the forbidden paths once walked by your ancestors to discover the truth.
Throughout your journey, players will encounter creatures called Mokos whose sole desire is to help you. By using the noise these creatures make, they provide additional “vision” when in need. They also provide superfluous amounts of cuteness. In contrast, there are also terrifying creatures who seek to devour you. Listen carefully and avoid these beasts at all costs.
Challenge – Challenge and difficulty are two very different beasts, and they do not necessarily exist hand in hand. Engaging players, not test them. There are amazing things to be said about completing a difficult game, but Pulse is not about proving you can make it to the end; it is about feeling like you accomplished something worthwhile in getting there.
Discovery – Dropping the player in the world with little to no information about their surroundings. Since vision is not readily available to the player they must rely on their other senses to piece together what they are seeing. Creating “layers of discovery” on objects or entire environments, which makes the world constantly change based on your new level of understanding.
Sensation – Limiting the information players have traditionally relied on gave developers the opportunity to outline a different way to experience the environment. Though Pixel Pi never intended to recreate the experience of being blind, they do invite the player to imagine what it would mean to rely on their other senses for information and guidance.
Step into a world on the edge of collapse. Earthquakes shudder through the land, but why? This is a whole new way to experience gaming and exploration, let alone survival in a world only available via sound.
About Pixel Pi Games
Pixel Pi Games, Inc. is an independent game development studio owned and operated by Larissa Baptista, Leanne Roed, Maxwell Hannaman, Michael Cooper, and Richard Harrison. Their first game Pulse releases on October 20th, 2015. It is the final version of the award-winning prototype of the same name, completely recreated with all new content.