PyroCorp discusses the Pizzaland Incident and of course Good Robot

goodrobot-interview-and-release-date-announced

Good Robot is a fast-paced shoot em up with roguelike elements. As the only remaining Good Robot, you must navigate procedurally generated labyrinths and wipe out the berserk robots who have scoured the colony.

The protagonist is a floating robot savior pitted against an endless array of plasma-packing battle-armored “programming errors”, fighting for peace, justice, and no lawsuits.

“What makes a Good Robot?” in the latest trailer:

Features

  • Navigate procedurally generated labyrinths that provide a different challenge every time
  • Use a vast range of weapons, from the reflecting laser and plasma mortar to the classic shotgun and exploding bouncing frisbee
  • Customize your killbot with an upgrade system guaranteed to improve termination efficiency. OR you can just waste all of your money on buying hats.
  • Compete for high scores on global leaderboards and with your friends
  • Trace amounts of dystopian humor

Former smartphone assistant and current CEO of PyroCorp, Ajit Castellano, has used some controversial means of publicity in the buildup to the launch of Good Robot.

Today, we discuss one such event – the famous Pizzaland incident – with the robotics mogul. For some reason, we decided a game developer (Arvind, from Pyrodactyl) was the right person to conduct this interview.

Arvind: Let’s get right to it – did your robot pizza chef slash a man to pieces with a military laser, put him on a pizza and then serve him to a table of safety inspectors?
AC: It’s unfortunate, but not our fault. We had explicitly warned the restaurant to keep customers with fungal infections away from the food preparation area, and the customer in question had a minor case of athlete’s foot.

Arvind: Why should that…
AC: The robot mistook him for a mushroom.

Arvind: The CCTV footage was shocking. Are you afraid that might affect sales of the chefbot model?
AC: It had better affect them! It proves our chefbot’s reflecting laser attack works exactly as advertised.

Arvind: And a chefbot needs a laser because…
AC: You want it to be helpless if the robot busboy’s grenade launcher malfunctions? Okay, sicko.

Arvind: Why not just remove weapons from all the robots?
AC: I hear you, but at this point no human is capable of stopping these robots long enough to disarm them. Do you wanna be the guy to chase down a flying flamethrower bot?

Arvind: No, but…
AC: Not to worry, though! We at PyroCorp always have the answer. Presenting, the “Good Robot” – the final word in automated violent peacekeeping. It can evade any weapon system on the planet. It’s compatible with every weapon currently on the market – plasma grenades, cluster missiles, you name it. It passed field tests everywhere in the colony – downtown, scrapyard, underwater, even that district that’s always on fire, and it passed all with flying colors.

Arvind: And this will take down any rogue robots? Even the spiders?
AC: Especially the spiders. Hand to god – if every robot in this entire colony went crazy at the same time, it would still have a fighting chance. And what are the odds of that?

The Linux Release:

Good Robot will release through Steam on April 5th for Windows PC. There is a native port planned, “we’re focusing on the windows launch on April 5, but we plan to work on the Linux port and get it ready within 5-6 weeks of launch.”

”linux-game-gaming-gamer-news”

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