Quadrilateral Cowboy is built on the Doom 3 engine, which was released a while ago under the GNU General Public License, which states that derivative works must be released under the GPL. Voila, Quadrilateral Cowboy is now open source for the #firstperson #hack-and-heist #simulator.
The QC FAQ now includes download links to the source code, which is written in C++ “and includes the solution files for Microsoft Visual C++ 2010.”
Quadrilateral Cowboy released on Steam with Workshop support, allowing users to make their own maps, but now the source code opens up more options for people looking to extend their gameplay. Developer Brendon Chung is already planning to release a ‘deleted scenes‘ cut sometime in the next couple of weeks.
And according to Blendo Games, “Quadrilateral Cowboy will be available for Linux in September 2016.”
Quadrilateral Cowboy is a single-player adventure in a cyberpunk world. Tread lightly through security systems with your hacking deck and grey-market equipment. With top-of-the-line hardware like this, it means just one thing: you answer only to the highest bidder.
This is a good sign, Quadrilateral Cowboy is certainly moving forward, which also extend the gameplay further. That is if people can make new reasons to return to the hacker world?