Quake Live Loses Mac and Linux Support to a Standalone Game Client Transition
#IdSoftware’s Quake 3-based online service Quake Live is transitioning away from its browser-based beginnings into a standalone game client for #Windows in a move that will unfortunately result in the loss of native support for Linux and Mac players (thanks Polygon).
A post on the game’s official forums explains the decision is due to web browsers beginning to wall up third-party plugins, such as the one Quake Live depends on to function.
Over the past few years, browser support for plugins such as QUAKE LIVE have dropped off significantly, causing problems for plugins to operate in a consistent and working manner. With the recent announcement of Google Chrome’s roadmap to turning off plugin support and the upcoming changes in Firefox, it seems that now is the time to make the transition.
Once we go live with this change, you will log in to the site as you normally would. From there you will be presented with a prompt to download the new QUAKE LIVE Launcher. The launcher will automatically keep your game up to date before loading. Once inside, you’ll will be greeted with the website, embedded directly into the game itself. From here, the interface will look and operate similarly to how it does today, but the game will already be running and ready to connect to a match.
This change will allow us to have greater control over the game environment, and more tightly integrate the game with the online components going forward. Some of these benefits will be apparent from day one: getting in and out of games is a smoother experience, and you will be able to view server pings from the match browser before joining the game to better judge connection quality.
The new game client is expected before the end of the year, and will be downloadable when signed into the official site, where the developer is currently accepting beta applications.
Although Mac and Linux won’t be directly supported, the post notes that the game is know to function reasonably via emulation and virtualisation software.
Reblogged from: ausgamers.com