A new #realtime 4X #space #strategy from Scott McCallum called Remnant has hit Kickstarter for Linux, Mac and Windows PC. Looking for a $7,500 CAD funding goal. The title is set in a single planetary system, with each celestial body being procedurally generated, ranging from seven basic types: volcanic, terrestrial, oceanic, rock, ice, barren or jovian.
[kickstarter url=https://www.kickstarter.com/projects/grozzler/remnant-4x-space-strategy-game-for-pc-mac-and-linu width=”480″]
Features:
- Full 3D Battles: Combat takes place in completely open space with full six degrees of freedom. No tiles. No grids. Simplified Newtonian physics allow movement in one direction while facing (and attacking) another.
- Espionage: A complex espionage system involving agents that gain experience and level up. Capture or assassinate other player’s governors, admirals and spies or disrupt their fledgling empire through sabotage and subterfuge.
- Orbits: A dynamic map where all planets, moons and asteroids move in orbit as the game progresses. Colonizing a moon will keep the colony at arm’s length but not yield as many resources as capturing the more vulnerable outer planets and asteroids.
- Logistics: Resources are local to each planet rather than empire wide. The transportation of resources from mining worlds to forge worlds create emergent supply lines that are vulnerable to disruption.
Three main resources can be found in Remnant: food, ore and metal. Food and ore are produced at a certain rate depending on the base planet type but metal is only produced through the refinement of ore. You can build structures (farms, mines and refineries) to increase the amount of resources produced by a colony but note that it’s only a multiplier to the base planet’s rate. Building a farm on a volcanic planet is not equal to building a farm on a terrestrial planet. This creates world specialization: farming worlds, mining worlds and forge worlds with the transportation of resources key to their efficiency. The supply lines that emerge are vulnerable to enemy disruption and need to be protected.
Planets of different basic types produce resources in varying quantities. Food is more easily produced on terrestrial and oceanic worlds but metal deposits are more readily accessible on rockier planets. Exploring far outside the habitable zone is key to the success and growth of your empire.
Colonizing a planet’s moon(s) will keep the new colony at arm’s length, but will not yield the same resources that colonizing on an ore rich asteroid, on the edge of the system. Plan carefully or risk spreading your empire too thin.
What strategy game would not be complete without a complex espionage system, and at the root of the system are the agents. The Remnant agents are randomly generated characters that can be recruited to act as governors, admirals and spies. Each agent has attributes that dictate their abilities, while these do increase over time, but only as agents perform their roles. Governors are assigned to planets and boost production. Admirals are assigned to fleets and boost combat abilities. Spies are sent on missions such as sabotaging structures or ships, gathering intelligence, kidnapping, even assassinating other agents.
As conflict spills over into open war between factions. Combat in Remnant takes place in an open space environment with full six degrees of freedom. Ships can move along any axis and rotate to face any direction, no grids or tiles. Using a simplified Newtonian physics model, ships are capable of moving in one direction while facing another and all ships are vulnerable from specific attack angles. So movement and positioning is extremely important in combat.
While Remnant is an RTS, time controls allow you to pause, slow down or speed up the game so you will never feel overwhelmed. Using your tactics and strategy to triumph superior reflexes.
Check out Remnant real-time 4X space strategy on Kickstarter for Linux, Mac and Windows PC.