Robothorium is coming to Steam Early Access for Linux, Mac and Windows on June 7th, 2018. Developer Goblinz studio is introducing a new roguelike RPG that puts you in the circuits of Skynet. Gather your team of robots, choose your allies and lead your troops to the next robotic era. We also have a new trailer below.
On this occasion, a launch video can be found on the official channel. Robothorium is a futuristic turn-based, Rogue-like RPG. While all of your choices will have a direct impact on your revolution against Humankind.
Robothorium – Gameplay Trailer (Linux, Mac, Windows)
- Lead your own robotic revolution:
Your uprising will be unique! Each of your choices will impact random generation and the next missions! They will also change your relations with the 5 different factions present in the game.
- Turn-based fights:
Develop your strategy with 10 classes of robots, each one having its own synergies. Face plenty of enemies designed with unique mechanics and defeat the BreakTech enterprise!
- Manage your troop of robots:
Choose your allies and manage your reserve of robots. Craft and gather powerful items, upgrade your talents and give your support to demonstrations all around the world!
- Online multiplayer:
Face other players and prepare your response by customizing your AI!
Why are we doing an Early Access?
In its current state, the Robothorium concept and mechanics are definitely far enough along. So this will give the community a good idea about what Goblinz Studio wants to do.
However it’s still early enough for to catch any mistakes. While also taking on new concepts and propositions. This is why now is the best time to some gameplay via Early Access.
Also, in this way the community can be apart of developer sooner. Robothorium employs an original concept mixing RPG and Rogue-like styles. So this combination will require a lot of balancing because of the procedural generation.
Since the fresh perspectives from players eager to be part of the development.
This also give Goblinz Studio a chance to take a step back and improve game. Which is smart, because this bring the content beyond what the developer are doing on their own.