Scale, a #first-person #puzzle #game for Windows, Mac and Linux from #indie #developer Steve Swink, has turned to Kickstarter to seek $87,000 in funding in order to complete development on the title.
Scale tasks players with solving environmental, physics-based puzzles through the use of a device which allows the player to increase or decrease an object’s size. That simple mechanic has some complex uses in the game, as is evidenced by the gameplay trailer released by Cube Heart alongside the game’s Kickstarter campaign, posted below. One particularly fascinating example of the exploration offered by the title was demonstrated in this GIF, which was posted to the game’s Kickstarter page:
“You wield a device that can make any item any size,” the game’s Kickstarter description reads. “A tree, a wall, an enemy, a passing cloud, even the levels themselves are all ‘Scaleable.’ Space is relative in the game so progress is as much conceptual as it is physical. The unique mechanic of Scaling is inspired by games like Portal and The Swapper. Progression through the game is freeform and open like Mario 64 or early Zelda overworlds. It’s all about exploring and discovering secrets!”
A number of stretch goals for the project have already been outlined, including a $100,000 target for Oculus Rift support, and a $175,000 goal which will add a level editor to the game. Anyone who donates at least $10 to the project will receive a DRM-free copy of Scale when the game is finished.
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Reblogged from: polygon.com