Cliffhanger Productions announced a delay for the release of Shadowrun Online, which will now see daylight sometime in 2014. A separate project from Harebraned Schemes‘ single player focused Shadowrun Returns, Cliffhanger’s title will center on multiplayer action with co-op gameplay and player vs player faction wars set in a persistent world.
The good news is: We have been able to procure an investor for our company. Not a big one, mind you, but it allows us all not to starve to death while developing games. The money will enable us to develop a better Shadowrun Online while remaining independent on content decisions. As you may remember, we have put our own money – and of course the Kickstarter budget we received through your generous support – into SRO already. We’re also facing the tough job of creating a MMO-like game across platforms, which means a lot of the money has gone and will continue to go into this technology. We remain dedicated and focused on providing the best possible game with our limited means and we want to put even more of our money into it so we can get it done in the way we envision, based on our ideas and your feedback. We still have to make ends meet and won’t be able to put in every feature we (and our friends in the forum) hoped for; if you compare budgets with similar projects, it is a massive challenge to make SRO the game we want it to be with the resources we have available and we promise that we’ll do our best.
We understand that delaying SRO impacts every single one of you and we apologize for that, but it really is a decision for the good of the project. The fact that we have sold a part of our company to an investor so we can make a better game shows our dedication to SRO and the Shadowrun Universe. We hope to have your continued trust in us to do what is right and best for all of us – to create great player experiences.