Songbringer procedurally-generated action RPG release coming this summer

songbringer procedurally-generated RPG coming this summer linux mac pc

So two years ago we wrote about #procedurallygenerated #RPG Songbringer when the games launched the Kickstarter campaign. Now that #game is nearly complete for Linux, Mac and Windows PC. Hence publisher Double Eleven are backing it for a release this summer on Linux, Mac and Windows PC.

The games story:

Hence Songbringer features a complex and rich, immersive storyline filled with secrets and hidden realms. So by eating the rare hallucinogenic cacti found throughout the game, since the player will be able to unlock these realms and find loads of other things. While things like hidden doors and items cannot be seen, they are there help along the journey. Therefore the player will be able to explore 10 dungeons in 3/4 perspective and enter in different codes to explore over 300 million unique level combinations. So all of these environments are procedurally-generated and like Shock Tactics, make no adventure the same, unless players share codes with one-another.

So Songbringer’s action-adventure plot would not be complete without several unique weapons. Hence these include bombs, the ghost sword projectile, a boomerang top-hat and a humming nano-sword. Since Songbringer even lets players play in two-person co-op mode to help each other battle crowded mobs, gigantic bosses, virus androids and a series of puzzles.

So personally, I like that Songbringer supports two-player co-op. While Player Two takes the role of a moustachio-obsessed robot named Jib.

Songbringer Features:

  • Single-player action RPG
  • AI or human-controlled second player
  • Local co-operative two player mode
  • Full gamepad support, including rumble
  • Realtime combat
  • 7 kinds of weapons including the nanosword, boomerang-like tophat, bombs, blink orb, ghost sword projectile, lighter and kilobombs
  • Hundreds of unique items and powerups
  • Some items you can combine, for example: ghost sword + lightning cube = lightning sword
  • Hidden items, secret entrances, secret pathways, bomb-able walls
  • Over 30 different achievements
  • Dynamic shadows
  • Full day / night cycle
  • Reflective surfaces
  • Original soundtrack
  • Online leaderboards highlight the top players based on completion time, percentage of map uncovered and percentage of items found
  • Roguelike-inspired permadeath option which gives a higher score on the leaderboard and allows for faster runs
  • A science fiction narrative featuring a spacecutter named Songbringer, its crew, an ancient evil army, and a planet named Ekzerra
  • Multiple NPCs, some of which are rare finds
  • Approximately 6-12 hours of gameplay per adventure, depending on thoroughness
  • Procedurally-generated overworld and dungeons
  • A world contains: 1 overworld, 10 dungeons and 13 primary bosses
  • Worlds are based on a six-letter seed; enter the same seed to play the same world on any platform, or enter a new seed to play something different
  • World generator is hand-crafted, creating worlds based on human-designed rules, blending the best of both procedural and bespoke game design
  • Support for multiple languages

Surprising to say, Songbringer is the work of one man. An Oakland, California-based Nathanael Weiss, that is responsible for the game’s programming, design, art, music and business.

For more details, check out Songbringer on Steam coming to Linux, Mac and Windows PC. Follow on Twitch and Facebook.

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