Linux Gaming News

Spiritual successor Mighty No. 9 delayed again for a third time

Mighty No. 9 has been delayed yet again, according to the recent #backer #update.

This is now the #thirddelay for the crowdfunded spiritual successor to the Mega Man series. Keiji Inafune, the creator of both titles, updated backers on Kickstarter earlier today outlining a number of matchmaking bugs in the game’s online multiplayer. This is the reason for the game being postponed from the February, 9th launch date.

A new date was not been issued, Inafune said “we expect it to realistically be in Spring 2016.”

Mighty No. 9 is being developed by Comcept and published by Deep Silver, originally scheduled to launch in April 2015. It was then delayed to Sept. 15, 2015, then set to a Feb. 9. Where the large number of supported platforms and the quality checks that needed to be done on each one, caused the delay.

The Mighty No. 9 campaign was backed by more than 67,000 people, giving more than $4 million during September 2013. Supporting Linux, Mac, PlayStation 3, Xbox 360, Wii U, PlayStation 4, Xbox One, PlayStation Vita and Nintendo 3DS versions, all added as stretch goals were met, starting at $1.35 million, originally just promised for Windows PC.

Inafune now cited, “the engine we are using is no longer being updated, which means adjustments for matchmaking and online code are being made manually.”

“The reason for the delay is rooted in bugs inside the network modes, and specifically problems with matchmaking. There are two large reasons for this problem, one of them being the large number of platforms supported (the solution for each platform is slightly different) and the other stems from the fact that the engine we are using is no longer being updated which means adjustments for matchmaking and online code are being made manually (actually reprogramming parts of the engine by the dev team themselves). Unfortunately, this is all a result of miscalculations on the part of us, the development staff. As a result, our fans who have been looking forward to Mighty No. 9 have been forced to wait for over half a year longer than expected, and for that we are sincerely sorry. I want to take this chance to apologize personally, and on the behalf of the development staff.”

In October, Inafune promised that Mighty No. 9 would not be delayed again and if it had a successful launch, we may get a sequel.

Mighty No. 9‘s repeated delays had consequence, Inafune and Comcept opened another crowdfunding campaign for a successor to the Mega Man Legends franchise, seeking $800,000 and fell short.

Comcept has been taking harsh criticism for its handling of such a Kickstarter, particularly with a $4 million game yet to be released. Red Ash: The Indelible Legend failed its crowdfunding goal, but Comcept obtained a publisher for the prologue episode and it is still going to be developed.

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