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Star Citizen succeeds $141 Million in funding and 2017 plans

star citizen hits 141 million in funding and 2017 plans linux pc

So the highest #crowdfunded #spacegame Star Citizen is back in the news. While the developer have announced their change to the Lumberyard game engine. Since the New Year kicks off with a big number $141 million. Hence this is how much funding the ambitious title has brought in from its backers.

While developer Cloud Imperium Games boss Chris Roberts released a “Happy New Year” statement. Where he talks about some of the plans for Star Citizen in 2017.

So Roberts started off outlining efforts to refine and enhance the game’s engine, Lumberyard. Which we are keen to see these changes, namely that Linux support. Since moving on from Crytek’s CryEngine and using Amazon’s engine.

Roberts goes on say that it’s great to see the positive reaction to Star Citizen’s Alpha 2.6 release. While adding that there are plans in place for another update to this update. Update 2.6.1. will contain some features that “slipped out of 2.6,” as well as bug fixes and more. Big news since the alpha 2.0 release back in 2015.

So read Roberts’ complete statement below (at DualShockers):

There are many exciting things in store for Star Citizen this year. We’ll continue to modify and improve our game engine to better suit Star Citizen’s unique needs. Gameplay will get deeper as new systems come online to provide players the chance to do more than pew-pew. I also expect exciting advancements as we integrate our revolutionary tech, like subsumption and procedural planets, into the game. On the Community front, we’ll be releasing Spectrum, our new and improved community platform, and revamping our current shows and adding new ones in an effort to best communicate with all of you.

This week Star Citizen devs got back to work after some much deserved time off. Presently the Production Team is huddled with the different team leads updating and detailing out the tasks we have for this year. You’ll begin to see some of these details once we’ve had the opportunity to refine the Star Citizen and Squadron 42 schedules.

We were happy to see positive feedback from the Alpha 2.6 release. Impressed by the number of stunning videos and images being created with the new camera controls. Digesting both our own and your thoughts on Alpha 2.6 now that it has been live for two weeks. We are planning releasing an incremental patch, 2.6.1 with some of the features that slipped out of 2.6, bug fixes for increased stability (although 2.6 was possibly our most stable patch to date) as well as continued balance and gameplay tweaks. Expect to hear more details on timing in the next couple of weeks.

2016 was a noteworthy year in Star Citizen’s development. 2017 with Squadron 42 and Alpha 3.0 is looking to be even better.

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