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Stellar Warfare space RTS dev still planning a port

stellar warfare space rts games release planning a port for linux and mac with windows pc

Stellar Warfare space RTS games release but still planning a port for Linux and Mac with Windows PC. According to further details of developer Tense Games. Who is also gearing up for a release next month on Steam.

The Dutch game studio Tense Games has announced their Space RTS, Stellar Warfare. Which is due to release into early access on Steam on August 4. Where it will remain for roughly 6 – 12 months of development. But the initial release will be on Windows PC. Although, there are still ample plans for Linux as well as Mac.

The general plan is as follows: release the game on Steam for PC and make sure it runs well. As soon as that’s done I will try to export it to Linux and Mac.

So the main concern here, managing the bugs/issues OR if the time and reward ratio is good enough, expand platform support as well. After that looking into localization into multiple languages for Stellar Warfare. That’s more or less the order of things. Tense Games also points out, if they had more manpower or finances, they would work on Linux right now. But there are lots of things on the to-do list, and generally, only one person who can do those types of things. Therefore, there is no time frame for the Linux build just yet, but it is coming.

With that being said, since Stellar Warfare is
developed in Unity 3D, Proton support works. Having personally tested the Windows PC via Steam Play is good news.

Stellar Warfare: Coming August 4!

Stellar Warfare has been in development for three years by a small but very dedicated team. After almost a year of play testing and implementing feedback from patrons. Now the lead developer is finally ready to let the game go into Early Access.

Players will take part in the aftermath of a galaxy spanning conflict between the humanity and the zealous followers of The Light. Events take place that throws the galaxy into chaos. It is up to the player to find answers and safeguard his people.

The Stellar Warfare player can choose to build up their fleet slowly. But they also start raiding right away. Hour-long buildups are not required for those who desire instant action. Killing enemy units allows you to find blueprints that you can then use in between games to modify your units. There are currently well over a million possible ship setups you can choose from.

“I’ve always wanted to play a classic style space RTS that offered just the right amount of base building and customization for my taste. Because the RTS genre has been quiet for some time now I decided to make one myself. There seemed to be a lot of 4x games that did offer a lot of customization, but each game would take many hours. I wanted to create something that is a bit more classical in nature, is instant action, but still offers overarching progression” said Thomas van den Essenburg of Tense Games.

Stellar Warfare features a wide variety of single and multiplayer game modes. These include a small singleplayer campaign, a singleplayer skirmish and a singleplayer wave defense mode. There is also a multiplayer skirmish mode and a multiplayer battle royale type gamemode.


  • Cinematic camera, stunning visuals, epic soundtrack
  • A fully explorable and usable 3D setting allows for intricate Combat maneuvers
  • The player can unlock over 50 ships, 40 weapons and 30 modules to customize their fleet with
  • Loads of replay value
  • Cinematic fleet battles
  • Up to 10 different ship configurations
  • Base building
  • Resource gathering
  • Pretty flak fields!
  • Multi-player 1v1
  • Multi-player FFA
  • A Multi-player Battle Royale
  • Single-player Skirmish
  • Single-player Wave Defense
  • Loot & customization

Stellar Warfare is both a love letter and a homage to classic RTS games. It brings several of its long lost tropes and staples to the current day and age. The game will be available to the public via Steam on August 4, 2021. Priced at $19.99 USD on Windows PC, with Linux and Mac ports due to follow as development progresses.

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