Since the release of Sublevel Zero on Linux, Mac and Windows PC in 2015. Sigtrap #Games continue updating the release including a Redux build on console. So with loads of #newcontent the games now getting a new Free #expansion. At least according to the official announcement on Steam.
So Sigtrap are officially launching VR support for Rift and Vive (Windows). And due to all of these changes, on July 13th Sublevel Zero will be changing its name to Sublevel Zero Redux.
Since this huge update will bring a bunch of new features for the Free expansion. This includes tweaks and changes that really improve the overall gameplay & structure. New enemies, unlockables and extras, and even a secret new weapon to uncover.
Sigtrap Games incredibly pleased to announce that, on July 13th, Sublevel Zero is getting expanded to include all of that content and more, absolutely free.
Sublevel Zero Free Expansion Features (Linux, Mac and Windows):
- Intro Campaign
Intended to familiarise new and existing players to the game. It’s shorter and easier to introduce the core game mechanics. Once completed, the regular campaign is unlocked.
- Restructured Campaign
We’ve introduced difficulty modifiers that scale to a variety of different player skill levels and affect enemy health, drop rates, crafting costs and Nanite life. This provides an easier introduction, with an even tougher challenge for veterans.
As you progress, harder alternate levels unlock that add more challenge as you improve. You can track your progress through the game on the new Campaign Progression tab on the menu.
- Expanded Procedural Generation
We’ve added over 70 new rooms to further expand the game and add more variety to levels.
To reduce backtracking, Teleporters are now available at certain points to help you get back onto the critical path through levels.
- New Enemies
We’ve created two brand-new enemies that add deadly new twists to combat.
- Elite Enemies
Progressing through the game will unlock harder variations of existing enemies. These guys take more hits and punch back even harder, adding another layer of difficulty for the most experienced pilots.
- Enemy Bestiary
By destroying enemies, this unlocks trophies in the Codex tab. Each entry gives you more information about different enemy types as well as their strengths and weaknesses.
- New Starting Classes
The Seeker class is specifically designed for players to take advantage of homing weapons such as the Homing Swarm and Smartgun right from the start. It’s also perfect for VR players.
The Reaver is an experimental ship bolted together by a dangerous madman. Even rumoured to indulge in cannibalism, his regard for the safety of others and himself was legendarily lacking.
The games general improvements:
- Save and Quit
Leaving mid-game now gives you the option to continue from the start of your current level. One thing to note is that Hard difficulty modes disable this feature.
- Trading Cards
Long overdue, but we’re adding trading cards to the game on Steam.
- Optimisations and Performance
Levels load faster and gameplay is smoother thanks to a bunch of optimisations. There’s also an option to turn on banking which adds a great sense of weight to the ship.
We’ve added French, German, Spanish, Italian and Russian localisations so you can enjoy Sublevel Zero in multiple languages.
- VR Support
The game will launch with full support for Oculus and Vive (Windows). Weapons such as the Smartgun, Homing Missiles and Homing Swarms have lock-on capabilities which can be utilised with head tracking. There’s also a wide variety of different comfort options to suit your individual needs.