Tactical RPG Unsung Story: Tale of the Guardians release Kickstarter update with new PVP feature


The Kickstarter-funded tactical RPG Unsung Story: Tale of the Guardians, from #Playdek and game designer Yasumi Matsuno, has now been delayed to 2016. According to a recent update from Playdek CEO Joel Goodman, the surprise came to many backers, the game now also features a #PVP #multiplayer element.

Playdek outlined the detail in a backer update posted to KickstarterUnsung Story will be delayed to 2016 due to various factors, including layoffs at the company.

“I want to cover some of the development issues that have impacted the game’s progress as well. Earlier in the year, Playdek went through a financial crunch that caused us to reduce some key staff. Some positions were focused on technical components to the engine being used for Unsung, and a few were content development staff who worked on all of our products. Needless to say, these were great people, and it was not only an unexpected loss, but one that we clearly had to adjust to, with product other than Unsung that was still on our schedule to deliver, let alone continue steadfast on Unsung development. Playdek is a venture backed company, so please understand that is about all I can say on that matter, but at this point we are navigating those issues and have allocated our remaining resources to our remaining products, Unsung included. ”

In the first Kickstarter update in four months,  the update will include the following:

  • Online backend gaming system for PVP, including matchmaking, rankings, tournament system, create game system, friends lists and chat
  • World story, scenarios and stages for the first five episodes
  • Game design, including character school system and battle system
  • Unity integration with our core engine for 3D graphics
  • Concepts for world locations
  • PVP arenas with grid system, battle system and UI integrated
  • Online PVP gameplay


Unsung Story was originally supposed to release in July 2015, but the beta that focuses on testing these PVP modes will not launch until June 2016. And beta is expected to run through October 2016, with no official release date confirmed.

Phase One June 2016: Initial PvP beta release for online testing. This will include multiple arenas and two character schools with fully functional game play.

Phase Two August – Sep 2016: Additional schools will be added, post beta feedback from the previous phase. Other online features TBD will come online.

Phase Three October 2016: Online skirmish mode against the A.I. will be added, allowing for A.I. balancing and testing that will include all of the feedback gathered from the online PvP beta game play. The Design and Art backer tiers will be involved with their respected character and scenario creation process.

Phase Four Post October 2016: While the online PvP beta testing is going on, the scenarios for the first two episodes will be blocked out and built, and the scripting will be adjusted as the A.I. is balanced from the beta feedback. When these episodes, along with character creation and item collection are polished, the first two episode campaigns will be released.

These Unsung Story‘s multiplayer PVP-focused battles appears to have caught many backers on Kickstarter by surprise. Originally pitched as a tactical RPG designed by Matsuno — best known for Final Fantasy 12, Vagrant Story and the Tactics Ogre series — many backers have expressed their displeasure with news of PVP in the update’s comments. Playdek responded to those concerns in a comment of its own.

“In closing, I again sincerely apologize for the silence throughout this development process, and we will be consistent in updating you from here on forward. Next month, we will share some in game video footage of PvP arena game play in action, and go over the process we have gone through in modifying the user interface for ease of use and flow, taking into consideration multiple platforms. We believe we still have some work to do in this area, and welcome your feedback. It’s been our loss up to this point not involving the great community of backers we have, and going forward will be more transparent, while looking to engage you on the development progress as it unfolds. Thank you for believing in this game, thank you for having faith that this genre is alive and well, and thank you for your patience and support. Until next month.”

Unsung Story was announced at Tokyo Game Show back in 2013. The Kickstarter crowdfunding campaign launched in January 2014, where Playdek raised $660,000 to fund game development. Since then, backers have complained about the lack of updates around development, with months-long periods of silence regarding the status of the game.

Playdek plans to bring Unsung Story to Linux, Mac and Windows PC, along with Android and iOS platforms. For more details, follow on Twitter, Facebook and YouTube.


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