Tag Archives: amnesia

Steam Huge Halloween Sale – More Than 150 Spooky Titles on Sale

Steam Huge Halloween Sale – More Than 150 Spooky Titles on Sale

Valve‘s gaming hub Steam consistently offers up some great discounts and this Halloween is no exception. Steam’s latest sale is only going on for a few more SPOOOOOKY days, and it’s worth checking out! Over 150 games are discounted, some as much as 75 %!

These #games will all work on Windows PC, and many are compatible with Mac OS and #Linux as well, so be sure check. You can get your hands on some sweet titles in this sale, so make sure you’ve got some hard drive space!

Here are just a few of the massive list of discounted games:

Amnesia: A Machine for Pigs

Akaneiro Demon Hunter

Doorways

The 7th Guest

Monaco

Amnesia: Dark Descent

Natural Selection 2

Closure

Serious Sam sale

The Incredible Adventures of Van Helsing

Outlast

Dead Pixels

Limbo

But this list is just the tip of the iceberg, you can check out Steam’s Halloween Sale here and all the games on sale!

Reblogged from: intomobile.com

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The Horror of Amnesia: A Machine for Pigs Now Available

Frictional Games have announced that the first-person horror game “Amnesia: A Machine for Pigs” is now available for PC, Mac and Linux. Players can purchase the game for $19.99 and step into the year 1899 for a grotesque adventure. The game doesn’t involve combat, puzzles or the like but instead encourages players to become engulfed into the game’s world and then run for their lives!

From the Press Release

Switch off the lights and try not to wake the neighbors with your grotesque cries. The premier name in horror is back with Amnesia: A Machine for Pigs, available today.

The year is 1899. Wealthy industrialist Oswald Mandus has returned home from a disastrous expedition to Mexico. Wracked by fever, haunted by dreams of a dark machine, he recovers consciousness in his own bed with no idea of how much time has passed since his last memory. As he struggles to his feet, somewhere beneath him, an engine splutters, coughs, roars into life…

From the creators of Amnesia: The Dark Descent and Dear Esther comes a new first-person horror game that will drag you into the depths of greed, power and madness. It will bury its snout into your ribs and it will eat your heart. Amnesia: A Machine for Pigs is survival–horror at its most unsettling; helpless and alone, no weapons to soothe your nerves, and only the dim light of your lantern to offer any comfort.

For Windows, Mac, and LinuxAmnesia: A Machine for Pigs is available for $19.99 at online stores, including: Steam, GOG, Gamefly, GamersGate, Desura, Mac Game Store

Amnesia: A Machine for Pigs‘ narrative-driven horror, free of combat and complex puzzles, instead encourages players to entrench themselves in the world, be consumed by its ambiance, and run for their lives.

Linux System Requirements

Minimum:

  • OS: Major Linux Distribution from 2010.
  • Processor: High-range Intel Core i3 / AMD A6 CPU or equivalent.
  • Memory: 2 GB RAM
  • Graphics: Mid-range NVIDIA GeForce 200 / AMD Radeon HD 5000. Integrated Intel HD Graphics should work but is not supported; problems are generally solved with a driver update.
  • Hard Drive: 5 GB available space

Recommended:

  • OS: Major Linux Distribution from 2012
  • Processor: High-range Intel Core i5 / AMD FX CPU or equivalent.
  • Memory: 4 GB RAM
  • Graphics: High-range NVIDIA GeForce 400 / AMD Radeon HD 6000. Integrated Intel HD Graphics should work but is not supported; problems are generally solved with a driver update.
  • Hard Drive: 5 GB available space

To learn more, visit the official Amnesia: A Machine for Pigs website.

Reblogged from:  biogamergirl.com

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Amnesia: A Machine for Pigs – first Look

Amnesia: A Machine for Pigs review and first look

Amnesia: A Machine for Pigs has made me question my sanity, or, at least, it’s made me question my memories of playing the original Amnesia: The Dark Descent nearly three years ago. Admittedly, we don’t have an acute recollection of the entire experience, but the sheer, overriding terror that The Dark Descent instilled is something we will likely carry forever.

But now we find the truth of that ingrained emotion in doubt, because the same terror is seldom to be found in Amnesia: A Machine for Pigs. Don’t get me wrong, its gruesome world is lovingly crafted in disgusting detail, and its tale is horrifying in the truest sense of the word – but we wouldn’t really call it frightening.

Set in London in 1899, A Machine for Pigs centers on industrialist Oswald Mandus. As Mandus, you awaken in a four-poster bed – with iron bars where the curtains should be. It was the sound of your children that roused you, and now you must find them. It’s immediately clear that there’s something wrong about your surroundings, and the warning signs are everywhere. There are bars on the beds and windows, elaborate locks on the drawers. There are hidden passages behind the walls, designed for secretly observing the occupants of the mansion. More unsettling still, the entire mansion is occasionally rocked by mechanical rumblings from below. The simple conceit of Mandus finding his children sets up the entire adventure, leading him to explore the mansion, the abutting processing plant and, most importantly, the massive, mysterious machine below it all.

We like to throw the word horror around, usually as a synonym for extreme fear, but I think the true meaning is more nuanced than that. To find real horror, you have look to the limits of what man is capable of – destroying life, perverting nature, creating monsters. Amnesia: A Machine for Pigs hits the mark on all counts, weaving a story of grief, insidious madness and vile machinery.

As in Amnesia: The Dark Descent, a good deal of the story is told through documents scattered about Mandus’ property. Discovered out of order, these journal writings slowly reveal Mandus’ relationship with his children, the function of the machine and the madness that inspired its creation. The story can be a little convoluted at times, and some of the documents too poetic for their own good, but suffice it to say that by the end, you will witness real horror, the kind that only man could dream up.

Amnesia: A Machine for Pigs

As horrific as the story is, though, it’s not without problems. Many players will likely predict some of A Machine for Pigs‘ revelations long before they occur. It’s still nice to be rewarded with the grisly details of a plot point whenever you uncover a specific document or reach a certain area, but the full impact is dulled when you know what’s coming. Furthermore, while Mandus’ children serve as the primary motivation to move forward, I never felt any emotional attachment to them. We didn’t get to know them at all, and were never really given a reason to care about them. They were just two faceless, soulless character models we occasionally saw for a fleeting moment. Horror and children can be a powerful mix, but A Machine for Pigs fails to fully capitalize on that potential.

Mechanically, A Machine for Pigs deviates significantly from The Dark Descent, and this is where it’s most disappointing. The Dark Descent employed several mechanics that ratcheted up the fear and tension, most notably the insanity system. Whenever The Dark Descent‘s protagonist, Daniel, was in the dark or near monsters, his sanity eroded. Loss of sanity would cause you to hear unpleasant noises, and your vision would blur and movement would become unsteady. On top of this was the sound of Daniel’s own ragged breathing, and the overall effect was deeply disturbing.

The only way to maintain Daniel’s sanity (and your own) was to light candles and torches with limited tinderboxes, or use your trusty lantern, which had a limited supply of oil. Furthermore, solving puzzles and completing objectives restored Daniel’s sanity, providing players with the perfect reason to keep pushing through a frightening ordeal.

A Machine for Pigs does away with all of that. The sanity system is gone. Tinderboxes and oil have been obviated by an electric lantern that never runs out of power, and consequently we rarely felt frightened, never having to worry about being trapped in the dark as my mind went south for the winter. The lantern will occasionally flicker or go out entirely, but this is usually just a signal that a monster is nearby, which, again, sucks the air out of a good scare.

There are, however, a few monster encounters that are genuinely trying. As in the Dark Descent, you’re unable to defend yourself at all, so the best scenarios – by which I mean the most unnerving – are the ones that force you to either move directly toward a beastie or actively run like hell from it. Without the sanity system though, some of the edge has been taken off.

That’s not to say that A Machine for Pigs doesn’t have a few mentally taxing tricks of its own. The architecture of the environment, for example, may suddenly shift when you aren’t looking. You may discover that a doorway you just walked through has disappeared. You may find a wall where thirty seconds ago there was a hallway – and a new hallway where there was a wall. It’s a subtle device, and the first time we experienced it, we were not sure whether it had happened at all. It’s creepy and perfect for a game about madness.

But a little creepiness is nothing compared to the fear of quavering in the dark with only one tinderbox and a few drops of oil left in your lamp, and that’s likely to be a sticking point for many Amnesia fans. Without these elements, A Machine for Pigs leans entirely on its environment and story, which are essentially the same thing: the machine and its twisted workings. Mandus’ journey into its clockwork belly is certainly a grisly one, punctuated by moments of disquieting and hideous awe. This is when the game is at its best, when it pulls back and simply allows you to witness the horror of its world, the darkest threshold of a man’s heart.

That’s enough to make Amnesia: A Machine for Pigs worth playing, so long as you can accept that it won’t make you squeal.

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Amnesia: A Machine for Pigs Pre-Order and Save 20 Percent

Amnesia: A Machine for Pigs is now available for pre-order with a 20% discount. Fans will be able to pick up the game for Windows, Mac and Linux for $15.99 with the special pre-order discount.
From the Press Release
It’s time to step back into the darkness. Amnesia: A Machine for Pigs, the follow-up to the genre-defining horror game, Amnesia: The Dark Descent, is now available for pre-order with a 20-percent discount.


The year is 1899. Wealthy industrialist Oswald Mandus has returned home from a disastrous expedition to Mexico, which has ended in tragedy. Wracked by fever, haunted by dreams of a dark machine, he recovers consciousness in his own bed, with no idea of how much time has passed since his last memory. As he struggles to his feet, somewhere beneath him, an engine splutters, coughs, roars into life…

From the creators of Amnesia: The Dark Descent and Dear Esther comes a new first-person horror game that will drag you to the depths of greed, power and madness. It will bury its snout into your ribs and it will eat your heart. Amnesia: A Machine for Pigs is survival–horror at its most unsettling; helpless and alone, no weapons to soothe your nerves, and the dim light of your lantern to offer any comfort.

For Windows, Mac, and Linux, Amnesia: A Machine for Pigs is available for $15.99 ($19.99 regularly) at these digital distributors:

Steam
GOG
Humble Store
Gamefly
GamersGate
Desura
Mac Game Store

To learn more, visit the official Amnesia: A Machine for Pigs website.

Reblogged from: biogamergirl.com

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Amnesia: A Machine for Pigs Release Sept. 10

amnesia a machine for pigs release date september 10

Amnesia: A Machine for Pigs, the oft-delayed survival horror title from The Chinese Room, will be available Sept. 10, the studio announced today.

It is in development on Windows PC, Mac and Linux. Interested parties can pre-order the game from GOG and Desura; it will cost $19.99 at launch, but pre-orders are discounted by 20 percent to $15.99.

A Machine for Pigs is The Chinese Room’s follow-up to Frictional Games’ 2010 original, Amnesia: The Dark Descent. The Chinese Room originally intended to release the game last fall, but in July 2012, the company pushed it back to 2013. Then, this past February, the studio said it planned to launch the title in the second quarter of the year, before delaying it a third time in June to “late summer.”

At that time, creative director Dan Pinchbeck told Polygon that The Chinese Room was working primarily on optimization, polish and localization.

“One of the great things about being an indie developer is you can really spend the time you want and need on a game without the pressure to release by a certain point,” he said. “So it’s all good, really — we know fans are being super patient and we really appreciate that, but I can absolutely guarantee the delay is 100 percent worth it.”

The Chinese Room is also working on an unannounced project, the details of which will be divulged later this year.

Reblogged from: polygon.com

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