Tag Archives: android
Windows has been in the OS lead for market share for such a long time that a lot of people have never used anything else. So much so that Windows became the face of Microsoft, but various flavors of Linux have always been around for servers and workstations.
The Windows market control seems to be eroding, but it is not a competing Linux distribution that’s closing the gap, it is the rise of Android. When Apple created (maybe not the first) but a successful touchscreen smartphone in 2007, this changed the way we saw technology, which grew very slowly. Google released Android roughly a year later, showing serious promise. Take that to nine innovative years later, both platforms have created the biggest threat, meaning, Microsoft is losing the battle.
Data from Netmarketshare has been collected over the past five years shows that Microsoft Windows has dropped from 88 percent to just 63 percent in total Internet traffic. While Mobile OSes represent nearly 30 percent of the web traffic. While mobile Windows has not gained traction, Android and iOS combined take 94 percent of the mobile market, with Android leading the way at 66 percent.
Global numbers at StatCounter show even higher mobile market share, with desktop systems (including laptops) dropping from 95 percent in 2011 to just 50 percent today.
One reason for the change is the convenience of mobile devices. Hardware enthusiasts have seen big performance leaps over the past few decades, but for the average person, hardware requirements have been sitting on a plateau for a few years.
Desktop and laptop CPU’s have seen a moderate 5-10 percent improvement every year over the past decade, while mobile processors have dramatically changed.
As a rough example, Apple’s A9 SoC in the iPhone 6S/SE line is around 70 percent faster than the previous A8 chip. The A8 is about 50 times faster than the original iPhone’s S5L8900. The new iPhone 7’s A10 meanwhile is a 40-50 percent jump over the A9. So many current smartphones are quickly approaching the “fast enough” era, with Apple’s A9X not far behind Core M Skylake parts.
At the current rate, in the next couple of years, mobile operating system use will pass Windows for internet traffic. So Microsoft is not in the lead anymore. The good news, there will certainly be a place for high-performance systems, seeing a handheld device will never beat a system using 100 times more power. Paving the way for Linux dominance, as growth is seen in the image below.
If or rather when Microsoft ends up being toppled from the computer OS throne, now we have seen Linux market share growing from 1% to 2.11% according recent stats.
We have to wonder which platform will be the best to get our gaming fix? Linux may not have taken over the desktop yet, but it is doing very well on mobile, thanks to Android.
The Humble PC & Android Bundle 14 has finally #arrived, coming loaded with fully #crossplatform games for Linux, Mac, Windows PC and #Android. If players cannot decide to game on a touchscreen or keyboard & mouse? No problem. This bundle brings the best of both worlds.
Pay what you want for 10000000, Badland GOTY Edition (Premium Edition for Android), and SPACECOM.
Pay $1 or more to receive a coupon for 10% off Humble Monthly for new subscribers.
Pay $3 or more and also get Please Don’t Touch Anything, Spider: Rite of the Shrouded Moon, and You Must Build a Boat.
Pay more than the average price plus $3 and pick up all these games plus Desktop Dungeons, and Knights of Pen & Paper 2. These are two “must have” games.
Want to try one of the games before picking up the rest of the bundle? Download a cross-platform copy of SPACECOM for free!
Pay what you want. These games ordinarily fetch up to $117. Now on Humble Bundle, players can pick their price. This is a no-brainer bundle and there are some epic games included.
In the Humble PC & Android Bundle 14 most of these games are available DRM-free on four platforms, for Linux, Mac, Windows PC and Android. Pay $1 or more to also unlock Steam keys. Even better, all of the games listed have Linux support.
Sensics, the #developer of groundbreaking #virtualreality (VR) technologies and co-founder of OSVR, announced today a new collaboration with #Epic to bring native OSVR support to the Unreal Engine 4.12, one of the world’s most popular game engines. This integration gives developers who are using Unreal the ability to instantly support hundreds of VR display, input and output devices.
“The exponential increase in the number of VR devices makes it difficult for developers and manufacturers to keep up. New HMD’s, motion trackers, hand and finger sensors, eye trackers, body suits, motion platforms and more are coming to market every month,” said Yuval Boger, CEO of Sensics and co-founder of OSVR. “By providing native support for OSVR within the Unreal Engine, Unreal users will never have to worry again about keeping up with ever-changing APIs and new devices. Developers using Unreal can now leverage OSVR to easily build amazing VR experiences for hundreds of different devices.”
Architected and maintained by Sensics, the OSVR software platform connects applications and game engines to the many VR displays, along with the multitude of input and output devices by using a common universal interface. This means that developers don’t need to worry about the API particulars of any given device. The platform plugin also gives device manufactures all they need for their hardware to be able to support existing applications as well as any future applications. OSVR software runs on multiple operating systems including Linux, Android, Windows and Mac OSX.
Native support for the Unreal engine also means that an increasing number of upcoming VR games and experiences will support OSVR, offering a wider range of content to VR enthusiasts and gamers owning OSVR-supported hardware such as the OSVR Hacker Development Kit.
“We’re excited to announce that OSVR will be natively integrated into Unreal Engine 4.12, based on the contributions of Sensics and the open-source community,” said Nick Whiting, lead VR engineer at Epic Games. “Its inclusion in the engine gives developers out-of-the-box access to many more types of VR devices that use the OSVR ecosystem, and helps ensure that Unreal Engine 4 remains the top choice for developing high-quality, cross-platform VR experiences.”
“OSVR is designed to accelerate innovation and ultimately provide developers a growing foundation of hardware and software technologies to leverage towards building great content and bringing the best possible VR experience to gamers everywhere,” said Chris Mitchell, OSVR lead at Razer, the co-founding company of OSVR. “By providing this native integration into Unreal, it is easier than ever to tap into the benefits of the OSVR software platform.”
For more information, or to download the Unreal Engine for free, visit UnrealEngine.com.
To find out how to join OSVR and contribute to the future of VR, please visit: OSVR.org.
Zero Reflex is a psychedelic evader which #tests both your #dexterity and your #nerves in a fast-paced punishing environment that keeps pushing your limits. Circles, bullets, shurikens, rockets, saws and time — they’re all after you! Zero Reflex puts 60 challenges in front of you. You have no save points and no excuses! Be faster than a blink of the Eye!
The team behind the game is so confident in the difficulty of Zero Reflex that they are organizing a global Zero Reflex Contest. The first player to complete the whole game wins 10.000 USD, you can read more on the Contest rules HERE.
- Minimalistic, clean design
- Action packed psychedelic levels
- The further you go the harder you are punished for your mistakes
- 3 game modes: Normal, Hard and Nightmare
- 60 challenges
Zero Reflex has 20 levels which differ in both design and mechanics. Each of the 20 levels changes its speed and amount of danger for the player depending weather played in Normal, Hard or Nightmare Mode. Try to survive for as long as possible by moving the pilot to avoid everything flying around you. Each level lasts for 30 seconds.
- Normal – you have three lives, after death you get sent back 1 level
- Hard – you have two lives, after death you get sent back 2 levels
- Nightmare – you have one life, after death you get sent back 3 levels
Platforms & Pricing
The game was released on November 5th 2015 on:
- Steam – Linux, Mac and Windows PC
- Google Play – Android
- App Store – iOS
- Windows Store – Windows Phone
Desktop: the Steam price for Zero Reflex is 2.99 USD with a 10% discount until November 11th.
Mobile: The US price for Zero Reflex is 2.99 USD and the EU price is 2.99 € for all platforms except Android where it will be available for free.
Humble PC and Android Bundle 13 gives you #games that work on Linux, Mac, Windows PC and #Android devices. Pay what you want for Crimsonland, Neverending Nightmares, Beatbuddy: Tale of the Guardians, and FOTONICA. Pay more than the average price, and you will also receive TinyKeep, Monster Loves You!, and Crowntakers
The Humble PC & Android Bundle 13 runs for two weeks before attending a Friday the 13th movie marathon on Tuesday, September 1, 2015 at 11 a.m. Pacific time.