Tag Archives: android

Microsoft’s Windows dominance is losing ground

windows dominance losing market share

Windows has been in the OS lead for market share for such a long time that a lot of people have never used anything else. So much so that Windows became the face of Microsoft, but various flavors of Linux have always been around for servers and workstations.

The Windows market control seems to be eroding, but it is not a competing Linux distribution that’s closing the gap, it is the rise of Android. When Apple created (maybe not the first) but a successful touchscreen smartphone in 2007, this changed the way we saw technology, which grew very slowly. Google released Android roughly a year later, showing serious promise. Take that to nine innovative years later, both platforms have created the biggest threat, meaning, Microsoft is losing the battle.

statcounter market share desktop mobile 2016
Data from Netmarketshare has been collected over the past five years shows that Microsoft Windows has dropped from 88 percent to just 63 percent in total Internet traffic. While Mobile OSes represent nearly 30 percent of the web traffic. While mobile Windows has not gained traction, Android and iOS combined take 94 percent of the mobile market, with Android leading the way at 66 percent.

mobile tablet operating system market share 2016

Global numbers at StatCounter show even higher mobile market share, with desktop systems (including laptops) dropping from 95 percent in 2011 to just 50 percent today.

One reason for the change is the convenience of mobile devices. Hardware enthusiasts have seen big performance leaps over the past few decades, but for the average person, hardware requirements have been sitting on a plateau for a few years.
Desktop and laptop CPU’s have seen a moderate 5-10 percent improvement every year over the past decade, while mobile processors have dramatically changed.
As a rough example, Apple’s A9 SoC in the iPhone 6S/SE line is around 70 percent faster than the previous A8 chip. The A8 is about 50 times faster than the original iPhone’s S5L8900. The new iPhone 7’s A10 meanwhile is a 40-50 percent jump over the A9. So many current smartphones are quickly approaching the “fast enough” era, with Apple’s A9X not far behind Core M Skylake parts.

At the current rate, in the next couple of years, mobile operating system use will pass Windows for internet traffic. So Microsoft is not in the lead anymore. The good news, there will certainly be a place for high-performance systems, seeing a handheld device will never beat a system using 100 times more power. Paving the way for Linux dominance, as growth is seen in the image below.

desktop operating system market share linux windows

If or rather when Microsoft ends up being toppled from the computer OS throne, now we have seen Linux market share growing from 1% to 2.11% according recent stats.
We have to wonder which platform will be the best to get our gaming fix? Linux may not have taken over the desktop yet, but it is doing very well on mobile, thanks to Android.

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The Humble PC and Android Bundle 14 hit with epic games for Linux, Mac and Windows PC

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The Humble PC & Android Bundle 14 has finally #arrived, coming loaded with fully #crossplatform games for Linux, Mac, Windows PC and #Android. If players cannot decide to game on a touchscreen or keyboard & mouse? No problem. This bundle brings the best of both worlds.

Pay what you want for 10000000, Badland GOTY Edition (Premium Edition for Android), and SPACECOM.

humble-pc-android-bundle-14-for-linux-mac-windows-pc

Pay $1 or more to receive a coupon for 10% off Humble Monthly for new subscribers.

Pay $3 or more and also get Please Don’t Touch Anything, Spider: Rite of the Shrouded Moon, and You Must Build a Boat.

Pay more than the average price plus $3 and pick up all these games plus Desktop Dungeons, and Knights of Pen & Paper 2. These are two “must have” games.

Want to try one of the games before picking up the rest of the bundle? Download a cross-platform copy of SPACECOM for free!

Pay what you want. These games ordinarily fetch up to $117. Now on Humble Bundle, players can pick their price. This is a no-brainer bundle and there are some epic games included.

In the Humble PC & Android Bundle 14 most of these games are available DRM-free on four platforms, for Linux, Mac, Windows PC and Android. Pay $1 or more to also unlock Steam keys. Even better, all of the games listed have Linux support.

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OSVR announced Epic Unreal Engine will provide native support for the new technology

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Sensics, the #developer of groundbreaking #virtualreality (VR) technologies and co-founder of OSVR, announced today a new collaboration with #Epic to bring native OSVR support to the Unreal Engine 4.12, one of the world’s most popular game engines. This integration gives developers who are using Unreal the ability to instantly support hundreds of VR display, input and output devices.

“The exponential increase in the number of VR devices makes it difficult for developers and manufacturers to keep up. New HMD’s, motion trackers, hand and finger sensors, eye trackers, body suits, motion platforms and more are coming to market every month,” said Yuval Boger, CEO of Sensics and co-founder of OSVR. “By providing native support for OSVR within the Unreal Engine, Unreal users will never have to worry again about keeping up with ever-changing APIs and new devices. Developers using Unreal can now leverage OSVR to easily build amazing VR experiences for hundreds of different devices.”

Architected and maintained by Sensics, the OSVR software platform connects applications and game engines to the many VR displays, along with the multitude of input and output devices by using a common universal interface. This means that developers don’t need to worry about the API particulars of any given device. The platform plugin also gives device manufactures all they need for their hardware to be able to support existing applications as well as any future applications. OSVR software runs on multiple operating systems including Linux, Android, Windows and Mac OSX.

Native support for the Unreal engine also means that an increasing number of upcoming VR games and experiences will support OSVR, offering a wider range of content to VR enthusiasts and gamers owning OSVR-supported hardware such as the OSVR Hacker Development Kit.

“We’re excited to announce that OSVR will be natively integrated into Unreal Engine 4.12, based on the contributions of Sensics and the open-source community,” said Nick Whiting, lead VR engineer at Epic Games. “Its inclusion in the engine gives developers out-of-the-box access to many more types of VR devices that use the OSVR ecosystem, and helps ensure that Unreal Engine 4 remains the top choice for developing high-quality, cross-platform VR experiences.”

“OSVR is designed to accelerate innovation and ultimately provide developers a growing foundation of hardware and software technologies to leverage towards building great content and bringing the best possible VR experience to gamers everywhere,” said Chris Mitchell, OSVR lead at Razer, the co-founding company of OSVR. “By providing this native integration into Unreal, it is easier than ever to tap into the benefits of the OSVR software platform.”

For more information, or to download the Unreal Engine for free, visit UnrealEngine.com.

To find out how to join OSVR and contribute to the future of VR, please visit: OSVR.org.

Zero Reflex psychedelic fast-paced title contest open for Linux, SteamOS, Mac and Windows PC

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Zero Reflex is a psychedelic evader which #tests both your #dexterity and your #nerves in a fast-paced punishing environment that keeps pushing your limits. Circles, bullets, shurikens, rockets, saws and time — they’re all after you! Zero Reflex puts 60 challenges in front of you. You have no save points and no excuses! Be faster than a blink of the Eye!

The team behind the game is so confident in the difficulty of Zero Reflex that they are organizing a global Zero Reflex Contest. The first player to complete the whole game wins 10.000 USD, you can read more on the Contest rules HERE.

Features

  • Minimalistic, clean design
  • Action packed psychedelic levels
  • The further you go the harder you are punished for your mistakes
  • 3 game modes: Normal, Hard and Nightmare
  • 60 challenges

Zero Reflex has 20 levels which differ in both design and mechanics. Each of the 20 levels changes its speed and amount of danger for the player depending weather played in Normal, Hard or Nightmare Mode. Try to survive for as long as possible by moving the pilot to avoid everything flying around you. Each level lasts for 30 seconds.

Game Mods

  • Normal – you have three lives, after death you get sent back 1 level
  • Hard – you have two lives, after death you get sent back 2 levels
  • Nightmare – you have one life, after death you get sent back 3 levels

Platforms & Pricing

The game was released on November 5th 2015 on:

Desktop: the Steam price for Zero Reflex is 2.99 USD with a 10% discount until November 11th.

Mobile: The US price for Zero Reflex is 2.99 USD and the EU price is 2.99 € for all platforms except Android where it will be available for free.

Social channels: FacebookTwitter and YouTube

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Humble PC and Android Bundle 13 comes with full support for Linux, Mac and Windows PC

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Humble PC and Android Bundle 13 gives you #games that work on Linux, Mac, Windows PC and #Android devices. Pay what you want for Crimsonland, Neverending Nightmares, Beatbuddy: Tale of the Guardians, and FOTONICA. Pay more than the average price, and you will also receive TinyKeep, Monster Loves You!, and Crowntakers

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The Humble PC & Android Bundle 13 runs for two weeks before attending a Friday the 13th movie marathon on Tuesday, September 1, 2015 at 11 a.m. Pacific time.

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Autodesk is launching new game engine called Stingray for developers

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Autodesk announced that its new Stingray game engine will be #available to game #developers worldwide beginning August 19, 2015. Later this summer, Autodesk will also offer Autodesk Maya LT Desktop #Subscription customers access to Autodesk Stingray as part of their subscription. A game engine that is lightweight and tightly integrated with the Autodesk tools set.

The game engine resulted from the Autodesk acquisition of Bitsquid last year. Now, it seems, Autodesk is able to offer game developers a comprehensive solution, one forged and fine-tuned to get the most from the company’s tools.

Built on the data-driven architecture of the Bitsquid engine, first announced in March, Stingray is a comprehensive new platform for making 3D games. The engine supports a host of industry-standard game development workflows and includes connectivity to Autodesk 3D animation software that simplifies game development across a wide range of platforms.

“Between augmented reality, virtual reality and the proliferation of mobile platforms, the games industry is undergoing a major transition, which poses new complexities for both AAA and indie game developers. Autodesk developed Stingray with these challenges in mind, and we’re excited to share its debut with the game developer community,” said Autodesk senior vice president, Media & Entertainment, Chris Bradshaw. “Stingray makes it easy and intuitive for artists with varying skill sets and programming expertise to create the next generation of 3D blockbuster games, entertainment and even architecture.”

Stingray features:

  • Seamless Art-to-Engine Workflow:  Import, create, iterate, test and review 3D assets and gameplay faster with a one-click workflow and live link between Stingray and Autodesk 3D animation software.
  • Modern Data-Driven Architecture: A lightweight code base gives game developers the freedom to make significant changes to the engine and renderer without requiring source code access.
  • Advanced Visuals and Rendering:  Produce visually stunning games with a powerful rendering pipeline, physically-based shading, advanced particle effects, post processed visual effects, lightmap baking and a high-performance reflection system.
  • Proven Creative Toolset: Stingray includes proven solutions like Beast, HumanIK, Navigation, Scaleform Studio (UI technology built on Scaleform), FBX, Audiokinetic Wwise and NVIDIA PhysX.
  • Versatile Game Logic Creation: Stingray includes a wide range of development tools making game creation more accessible for game makers with varying levels of experience – including visual node-based-scripting and Lua scripting. C++ source code will also be available as an additional purchase upon request.
  • Multiplatform Deployment and Testing:  Quickly make and apply changes to gameplay and visuals across supported platforms: Apple iOS, Google Android, Microsoft  Windows 7 and Windows 8, Oculus Rift DevKit 2, Sony PlayStation 4 and Microsoft XboxOne.

The Stingray engine can also be used in design environments and is an informative next step to further understand design data before anything is physically built. The engine’s real-time digital environment, on a powerful, data-driven architecture, is programmed to look and feel like the physical world. Through the high-end development tools and visual scripting system, customers can program objects, light effects, environmental elements, materials, and entourage elements to behave and react as they would in the physical world.

Connected to Autodesk 3ds Max, architecture, engineering and construction customers can import Autodesk Revit data into 3ds Max, add content to the 3ds Max scene and then place that scene in the Stingray engine to explore, animate, and interact in the designed space.

Autodesk Stingray runs on Windows and will be available via Autodesk Subscription starting August 19, 2015 for $30 per month. Later this summer, the company plans to offer Maya LT Desktop Subscription customers access to the engine as part of Maya LT.

Linux Game News reached out to Autodesk’s head of games Frank Delise regarding native support:

“Upon shipping, Xbox One, PS4, iOS, Android and Oculus platforms.
Editor is PC only on release, but we built in cross-platform, and more platforms are on the way.”

Autodesk has iterated its commitment to having its tools work smoothly on other game engines, including Epic’s Unreal Engine and the Unity engine.

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Cross-platform MMORPG Albion Online Alpha is now live for Linux, Mac and Windows PC

albion_online_summer_alpha_now_live_for_linux_mac_windows_pc

#SandboxInteractive will be demoing their highly anticipated new title Albion Online a #crossplatform medieval style sandbox MMO at Gamescom 2015 in Cologne, Germany. This free-to-play MMO for Linux, Mac, Windows PC offers players an extensive character customization system with no class restrictions, a completely player-driven economy and dynamic PvP battles.

However, this is definitely one of those MMO’s that will get you playing for hours, naturally. Starting off with basic clothing and working your way up allowing players to not only get used to the game, but to search out the lands become accustomed to some of the basic systematic expectations.

The action of the open game world revolves around claiming and defending territories. This way you can evolve your character and choose your own path, which is seriously impressive for a free-to-play MMO title. And it does not matter what platform you play on, Linux, Mac and Windows PC, you can even gear up on Android or iOS device.

While Albion Online is free-to-play, the current release is in a “Summer Alpha”, so you can play if you buy an Epic or Legendary Founder Pack HERE.

Installation of Albion Online for Linux

Just download the installer, run “chmod +x albion-online-setup”, then “./albion-online-setup” and voila:

albion-online-installer

From here, we were taken through the install location, which can be easily changed to your own preference, followed by the actual installation.

What really caught our attention is the launcher, which immediately took us into updating to the latest build:

albion-online-launcher-for-linux

From here you can also adjust your quality Settings, shadows, screen resolutions, gain access to online content links, contact technical support, and even Repair the installation.

Some of this may seem rudimentary but Sandbox Interactive have clearly done some thinking for “easy functionality”. The only process that did not take place was the desktop icon creation. However finding the executable file and the icon image is straight forward when you check out the installation folder.

albion-online-launcher-application-and-icon

 

After launching Albion Online, we were holding at a steady 60 FPS, which was easily displayed in-game at the bottom right corner near the mini-map, along with our current ping. Making it easier to keep track of in-game performance without having to use an overlay.

Most Linux gamers will be able to have solid system performance, as the hardware requirements are not overly extensive. So even if your rig is a couple of years old, functionality will be quite good.

Linux System Requirements:

  • Ubuntu 10.10 64bit or higher or SteamOS (other distributions do work, but are not officially supported)
  • Intel/AMD CPU with SSE2
  • Graphics card with Shader Model 2.0 support or better
  • 2 GB RAM or more

Albion Online will be released as a free-to-play title on Linux, Mac, Windows PC, iOS and Android in Q1 2016, but is currently in Alpha. You can find more information on the official website.

Make sure to follow Albion Online on Facebook, Twitter, Google+ and of course YouTube.

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LEGO Minifigures Online is now officially available for Linux, SteamOS, Mac and Windows PC

lego_minifigures_online_available_now_for_linux_steamos_mac_windows_pc

LEGO Minifigures Online left Beta to bring a new online game for fans, #available now on Steam for #Linux, SteamOS, Mac and Windows PC.
When Funcom began work on the new hit game LEGO Minifigures Online, they knew playability across multiple architectures would be key. They wanted fast load times, snappy graphics, and it was crucial that they achieved an exceptional playing experience no matter which platform gamers logged in from. The Funcom team engaged the help of Intel Software and Services group (SSG) to gain insights for key optimizations, and the result, “Everything is awesome.”

Funcom already had plenty of experience in the #MMO arena with mainstream titles such as Anarchy Online, Age of Conan, and The Secret World. There were some bumps along the way, but Funcom is a recognized expert in online gaming and previously worked with children’s titles, including for the Danish company, LEGO, in the past.

Funcom managing director and chief technology officer, Rui Casais, was a key executive on the production team, working with every part of the technology, including all the tools that allowed the developers, artists, and designers to create their compelling content. But LEGO Minifigures Online was truly different, and it completely took over the office.
A 10-year veteran at Funcom, Casais said his Oslo-based team has truly enjoyed the project. “LEGO Minifigures are everywhere. We all have them on top of our computers. We swap their heads, hats, and bodies, and put swords into the hands of the skiers. We have a big LEGO Death Star with LEGO Star Destroyers around it, and people are definitely engaged. All of us played with LEGO as kids, and some of us play with LEGO now, with our kids. And some of us just play with LEGO as adults, too . . . without the kids.”

So this version is being released for the first time today is not “free-to-play”. Once you’ve got the game, the only paying you willl be doing is buying minifigures in real life, in physical toy stores, allowing you then to enter codes to gain access to the figures you have purchased.

Key Features:

  • An online game for LEGO fans of all ages; play together with your friends and thousands of other LEGO fans from all over the world!
  • Play together across platforms; play on an iPhone with your dad on a high-powered PC, and switch freely between Linux, Mac, Windows PC, iOS and Android!
  • Collect more than 100 Minifigures and build your own team — Minifigures have their own unique personalities and awesome powers!
  • Explore classic LEGO worlds, from pirate islands to alien planets, and discover their unique stories and gameplay!
  • Smash all sorts of enemies, from dragons to sea monsters, to minotaurs and aliens, and gain experience to make your Minifigures even more powerful!
  • Use the codes found inside real Minifigures collectible bags to unlock and play with Minifigures in-game!
  • KidSafe certification and full COPPA compliance ensures a safe and secure online experience for everyone.

In LEGO Minifigures Online you get to explore several amazing, classic LEGO worlds, stretching from pirate-infested tropical islands to the vacuum of space. Battle dragons, sea monsters, dinosaurs, aliens and much more, as you go through unique and colorful locations brimming with things to see and things to do. Come across unique activities, such as the chance to jump into a UFO and go firing off plungers at your enemies, turning yourself into a bomb, or even go trimming the trees with forestry machinery in the Enchanted Forest!

Play online with thousands of players from all over the world, or just team up with your closest friends; LEGO Minifigures Online features full-cross platform play, allowing gamers on Linux, Mac, Windows PC, iOS and Android to play together in the same, persistent online world. You can even switch device and continue where you left off! The game is KidSafe certified and fully COPPA compliant, ensuring a safe and secure online experience for everyone.

LEGO Minifigures Online is available now on Steam, an online game for fans across multiple platforms for Linux, SteamOS, Mac and Windows PC.

LEGO Minifigures Online coming to Linux, Mac, Windows PC, and Android next week

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Ready for a LEGO adventure unlike any other? Funcom is excited to announce that LEGO®  Minifigures Online will be making its way to Linux, Mac, Windows PC, iOS, and Android on June 29, 2015. The first time gamers will be able to play in the same persistent online world across all platforms, making easier to play with friends and freely switch between platforms for continuous gameplay, wherever players may be.

Funcom recently announced changing format from a limited run as a free-to-play game on Windows PC, LEGO Minifigures Online, to a launch on both desktop and mobile platforms as a buy-to-play game. Funcom will release a fresh, new, and even higher-quality experience for everyone, so developers have overhauled the game in preparation for the launch. New features and content, unique events, cinematics, voice acting, along with a fun and engaging story are included. Even a heap of new gameplay additions and major improvements throughout the entire game.

“This really is the definitive version of LEGO  Minifigures Online and we are very much looking forward to opening the servers for players to experience it,” said Funcom CEO Rui Casais. “Not only will it feel like a fresh, new experience for those who have played the earlier free-to-play PC version, there is also so much potential unlocked now that gamers can play with each other across platforms on a broad range of devices. Maybe you are playing on an iPhone while your friend is on an Android tablet and your grandma is on a high-powered PC; you’ll still play together in the same world, along with thousands of other LEGO fans from all over the globe.”

lego_minifigures_online_coming_to_linux_android_mac_windows_pc_screenshot-1

LEGO  Minifigures Online is an online game for LEGO fans of all ages, where players can collect over one hundred Minifigures, each with their own unique personality and abilities, building a team to take on exciting adventures through colorful, classic LEGO worlds. From Pirate World to Space World, players must play together and smash their way through aliens, sea monsters, and more to unlock the full potential of their Minifigures. With plenty of that great, universal LEGO humor! The game is KidSafe certified and fully COPPA-compliant, with multiple safety measures in place to ensure a fun and secure online experience for everyone.

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LEGO  Minifigures Online will be available for Linux, Mac and Windows PC on  playminifigures.com  as well as Steam for $29.99 on June 29th, and will include all content. The iOS and Android versions will be available in the App Store and on Google Play respectively for $4.99, which will include the first world. Players on iOS devices will be able to purchase additional worlds starting June 29th, while Android users will be able to purchase more worlds later this summer.

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Crytek releases major update with Linux, Android, and Oculus Rift support FINALLY!!!!

Crytek released version 3.8.1 of CryEngine, with a new OpenGL renderer support, so developers can publish CryEngine games on Linux and Android devices. Which also happens to include Oculus Rift support.
Crytek hopes to let developers support Android TV devices, which have been multiplying rather quickly. So the Linux update is great for developers looking for a cross-platform engine, of course, but this should pave the way for supporting the release of SteamOS-based Steam Machines this fall.

Crytek is experimenting with the ease-of-use feature in a new interface called “GameZero”. Offering a minimalist approach to CryEngine, so first time users can get a quick overview of how to use the engine’s core functionality. Which can also be a starting point for creating several types of games. While other features have been added, like support for 3ds Max 2016, Maya 2016, Motion Builder 2016, along with improvements/changes to the engine’s rendering systems.

Starting with 3.8.1, we are shipping a fully-featured OpenGL rendering implementation with CryEngine, which goes hand in hand with Linux support for your games.  As previously announced, we are adding Linux support for your Game.exe. While you will still need Windows to use the Sandbox Editor, you can now release your commercial games on Linux as well as on PC- and of course, there are still no royalties whatsoever!”

With the news of Crytek’s intent to support Linux announced more than a year ago, we are pleased to see the follow through. When details hit the game industry last year about Crytek having financial problems, this caused concern, but obviously they secured an investor and Linux support continued to progress.
And like everyone, we expected a big release, but the development team managed to issue Linux support with an update. Therefore it is believed that Linux has been in the support tree for some time, even though this is the biggest update since “Engine-as-a-Service” model was announced back in May 2014.

New Oculus Rift Support

“You asked about it, and we listened: Just in time for the announcement of Crytek’S new VR title “Robinson: The Journey” at this week’s E3, we are putting support for the Oculus Rift HMD (Head-mounted display) into EaaS users’ hands. We have included a small demonstration level, aptly titled the “VR_Demo” level. This showcases some information on how you can approach setting up your levels for VR, some of the implications and the immersive benefits of using VR,” reads the update announcement.

There are a lot more details about the release, which can be found in the comprehensive overview issued by Crytek.

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The Humble Artifex Mundi Mobile Bundle now available for Linux, Mac and Window PC

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The Humble Artifex Mundi Mobile Bundle, a mobile themed bundle would typically have additional games added to bundles. This time we have more platform support, with #Steam keys and downloadable files for all #supported #platforms, including Linux, Mac and Windows PC.  And anyone who purchased or will be purchasing the current Humble Mobile Bundle has access to all the games and their platforms.

Artifex Mundi has some of the best hidden object games you will find. So players will find the collection to be a premium bundle indeed. So what started off as strictly a mobile-based Humble Bundle has now turned into a multi-platform Humble Bundle.

According to the official website”A work of Art(ifex Mundi)! Want to open your very own Artifex Mundi gallery? Now you can! We’ve got every game they’ve published on Android and have put them into a bundle. Pay what you want for Clockwork Tales, Time Mysteries 1, and Deadly Puzzles. If you pay more than the average price, you’ll also receive Time Mysteries 2, Time Mysteries 3, Grim Legends, and Demon Hunter. Pay $9 or more, and you get all of that plus Enigmatis 2 and Grim Legends 2.”

All games in this bundle are available DRM-free for Android. You can also play them on Steam for Windows, Mac, and Linux (except Deadly Puzzles, which is not on Steam).

If you already purchased this bundle, you should now have access to Artifex Mund puzzle games for Linux, Mac and Windows PC. This is a really stellar collection of games you will want to check out, Humble Artifex Mundi Mobile Bundle.

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10000000 sequel You Must Build A Boat coming to Linux, Mac and Windows PC

EightyEight Games’ sequel to 10000000 will be an addictive dungeon crawler and #puzzler #comingto #Linux, Mac, Windows PC, Android and iOS on June 4. Developer Luca Redwood has confirmed the release along with a  new trailer for the game, You Must Build A Boat.

You Must Build A Boat is coming as a “match-three” puzzle game and RPG-roguelike. The title is set to be release through the usual digital distribution services like Steam, iTunes App Store, Google Play, and Humble Store.

You Must Build A Boat adds onto the original 10000000 gameplay giving players a small boat, sending them off to explore dungeons and searching for new crew members. Where players gain allies, including monsters who fight by your side, along with new artifacts amd bigger ships. All of this while you continue to match same colored gems as part of the game progression.

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Goat Simulator getting new DLC called GoatZ for Linux, Mac, Windows PC, iOS, and Android

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Coffee Stain Studios have just #announced more DLC content for Goat Simulator, now themed with #zombies. Titled “GoatZ,” the $4.99 DLC is expected to launch May 7th for #Linux, Mac, Windows PC, iOS, and Android.

In a recent release for GoatZ, Coffee Stain mentioned the previously planned Goat Simulator MMO expansion to be the last game add-on. Now the studio revealed what it calls an “avalanche” of requests for more DLC. Coffee Stain explains, “so, with that said, here you. Zombies.”.

The developer has also requested the help of Gone North Games for the GoatZ expansion. This is the studio that worked on the title A Story About My Uncle, that Coffee Stain ended up publishing.

Even the name GoatZ is an obvious resemblance to a well known zombie game, Dean Hall’s DayZ. While the upcoming release seems similar to Garry Newman’s Rust. With that in mind, Coffee Stain said today, “Garry and Dean, please don’t sue us. Be cool.”

GoatZ features list:

  • Mandatory crafting system because everyone else is doing it
  • Zombies that bug out. There’s a pun here about actual living bugs, but we’re not going to bother
  • You can craft anything in the world, as long as it’s one of the half dozen weapons in the game
  • Zombies, because this is a zombie game, remember?
  • A pretty big new map with some stuff in it
  • Completely realistic survival mode where you have to eat every damn five minutes to survive because Dean Hall & Garry Newman said so
  • Tons of unlockable new goats with special powers

”linux-game-gaming-gamer-news”

Broken Age full adventure to be released for Linux, Mac and Windows PC on April 28th

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Double Fine has announced the #full Broken Age adventure will #release on all platforms on the same day. As well as the previously #confirmed Linux, Mac, Windows PC, iOS, Android and Ouya, PS4 and Vita versions, launching April 28th.

It was also added that the Linux, Mac and Windows PC versions will have cross-platform save support with the iOS and Android versions via Dropbox.

The PC versions were split into two parts, with the second and final act expected to launch the same day in April. The entire Broken Age adventure will be available to download from the PlayStation Store on April 28. The PlayStation versions feature cross-save and cross-buy support, letting users purchase it on one device and play it on both.

Act 1 is available now, and the act 2 conclusion will arrive as a free update!

Key Features:

  • Pointing
  • Clicking
  • Original soundtrack, composed by Peter McConnell, recorded by the Melbourne Symphony Orchestra
  • All-star voice cast, including Elijah Wood, Jack Black, Jennifer Hale, Wil Wheaton, and Pendleton Ward
  • Dialog Trees!
  • Some jokes. Unless you don’t think they’re funny, in which case we totally weren’t trying to be funny.
  • A whole bunch of awesome PUZZLES
  • This one really hard puzzle that you won’t get but you’ll look it up online and not tell anybody
  • All your hopes and dreams

A title that was originally funded on Kickstarter, Broken Age follows a young boy and girl that lead parallel lives, choosing to escape their fates, chosen by her village to be sacrificed to a terrible monster.

The voice cast includes Elijah Wood, Jack Black, Pendleton Ward, Wil Wheaton and Jennifer Hale.

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