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Nikola Tesla Game Battling Zombies with Science and Linux of course

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It is rather seldom that we see a Kickstarter campaign that is both engaging and not associated with a big budget. Well it looks like Robert Hymer is doing just that.
Archetype Global is the name of the company and they are developing Tesla Breaks the World!  for the PC, Mac and Linux. A combination of platforming, puzzle solving, amazing inventions, randomly-generating levels and of course, zombies.  Set in the late 1800’s, Nikola Tesla’s latest invention: The Micro-Portable Magnifying Transmitter Device, has puzzlingly managed to reanimate the dead. This anomaly has all the markings of the nefarious genius, Thomas Edison. Tesla must set out across country, city, and laboratory to confront his arch-nemesis and fix the broken world – all the while solving puzzles, jumping over bottomless voids and surviving hordes of 1800’s-era zombies.

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Now, our old boy Tesla must set out across country, city, and laboratory to confront his arch-nemesis and fix the broken world! All the while solving puzzles, jumping over bottomless voids and surviving hordes of 1800’s-era zombies. Sounds like a bit of a scrape I dare say…

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What is Tesla Breaks the World all about?

  • Pleasuring your eye balls. The art of Tesla Breaks the World! is a unique, hand-drawn style that draws inspiration from classic cartoons, abstract & modern art and the legendary works of Eyvind Earle.
  • Simple mechanics. We’re creating a game that has a simple, yet intuitive gameplay and puzzle design with a clean and minimalistic UI.
  • Inventions & Progression. Find new ways to beat puzzles as you progress. Unlock cool gadgets, Magnifying transmitters, electric-powered hover platform thingies, x-rays, tesla coils, remote controls and even… “Peace Rays”…
  • Efficiency. The less efficiently you are able to solve puzzles, the more likely zombies will spawn around you. Use your inventions wisely or expect things to get even more complicated…
  • RANDOM! RNG or ‘random number generation’. Get some replayability from this platformer with levels randomly generating sectors, puzzles and environments as you play (or replay)…
  • Homage. Giving the nod to science and art with tribute to the legendary minds of Nikola Tesla, Thomas Edison, Eyvind Earle and more…

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A few Frequently Asked Questions (potentially):

  • Will I have an emotional experience? I doubt it. Let’s be honest here, we haven’t set out to break down the psychological barriers between games and human emotion. Sorry Molyneux.
  • Do you anticipate a 5 year development cycle? No. We’re not looking to re-invent the wheel or to create the world’s longest and most complex puzzle platformer. We just want to make this fun little game. ETA? Q3 2013.
  • You are basing your in-game mechanics on real life science, correct?Uhhh. To clarify: We do not know what the biological basis of consciousness is. No, we have not determined if the Riemann hypothesis is an accurate conjecture. No, P ≠ NP (we don’t think)… You get the idea…
  • Is this game based on actual events in history? Yes. We would definitely classify this game as a historically accurate depiction of American life in the 1800’s.

Follow this link to Tesla Breaks the World on Kickstarter

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