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Wasteland 2 now with an official release date – September 19

Wasteland 2 official release date is September 19 linux mac windows pc

More than 25 years after Electronic Arts and Interplay Productions released the first Wasteland for PC, developer +InXileEntertainment will officially release that game’s sequel. Pack your shotgun, sun cream, anti-radiation pills and don’t forget the toothbrush, because after a quarter of a century, the sequel to Wasteland 2 is nearly here. Game director Brian Fargo #announced on Twitter today that the game will hit Sept. 19.

Wasteland 2 was crowdfunded primarily through Kickstarter, where InXile’s campaign raised more than $2.9 million in pledges from backers in 2012. The developer released an Early Access version of the game on Steam last December for Windows PC, following that up with Mac and Linux versions.

InXile planned to release the game officially in August, but recently delayed the game to September in order to fulfil physical rewards for Kickstarter backers.


Wasteland 2 developer believes in Kickstarter funded projects

developer for Wasteland 2 believes in Kickstarter funded projects

Creator of Wasteland 2 #BrianFargo doesn’t believe that people are sick of #funding projects on Kickstarter, only that not all project are meant to be funded.

Wasteland 2 launched its Kickstarter in 2012 hoping to raise $900,000, and eventually hit nearly $3 million in funding. Many other Kickstarters didn’t have as much luck. Renegade Kid’s Cult County, for example, failed to meet its funding goal earlier this month.

“I think sometimes some of the projects that have failed is Kickstarter doing its job,” Fargo told Digital Spy. “Which is saying, ‘We don’t really want that, or there’s already too much like it’. I think it worked very well for us, and it worked well for [Tim] Schafer, because it’s quite honest to say this game wouldn’t have existed without it, period, because we’re a middle-ground developer, we’re not two guys.”

Harmonix’s Amplitude, which was successfully Kickstarted last week, fits Fargo’s description, as does Keiji Inafune Mighty No. 9, which raised more than $3.8 million on Kickstarter. Both of them appeal to niches in the market that weren’t being served otherwise, but there’s less demand for such games with each successfully funded Kickstarter.

Quite honestly, this all fits well within the confines of games that suit a niche, but all of the games outlined here also have a history. In other words, they build up a following long before Kickstarter or crowdfunding was a “a thing”.  So we really do have to give credit to all those indie titles coming on stream. It’s not just tripe-A game companies that are making in-roads, it’s those who are original and innovative. That is where the niche market exists.

As for the big money, bringing in millions through crowdfunding, that all depends on presentation, media presence, and of course being available online. Simple things, like a game webpage, Twitter, Facebook page, and the same for a developers own social media. Then making sure people understand the depth of what is being developed, which is huge.
At Linux Game News we see a plethora of new Kickstarters all the time. In fact we have been invited to report on more campaigns than we have in just introducing people to new or upcoming games. Why? It’s simple, gamers want to see something new and original.

As a further Brian Fargo example: “There was a Fallout audience that loved one and two, and they wanted something more like that than where Fallout 3 and New Vegas went,” he said. “Now if somebody came up with another one after us, it wouldn’t do as well, I think, because we would have been scratching that itch.”

Wasteland 2 will release around “the end of August” 2014, on PC, Mac, and Linux.

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Wasteland 2 coming to Linux, Mac and Windows PC this August

InXile‘s post-apocalyptic role-playing game Wasteland 2 will be ready for release in August, the developer #announced today.

Wasteland 2 is a sequel to the original Wasteland released in 1988; it was successfully funded via #Kickstarter in 2012. The game is currently available as an #EarlyAccess title. According to game designer Brian Fargo, feedback from the beta has been beneficial, and he’s “proud of the way Wasteland 2 is shaping up.”

As director Brian Fargo wrote: “It’s exciting to be in this home stretch, and all your support and feedback throughout the process has made the game much better than it would have been otherwise. What we’re releasing is a game of much greater scope than we ever dreamed of when starting our Kickstarter. More features, more areas, more reactivity, more words, all thanks to you for funding our game and for giving us the time needed to finish it. My goal has been to over-deliver on your expectations for Wasteland 2.”

“The scope of the game is immense with a word count that is greater than The Lord of the Rings novels and a solid 50 hour+ game experience that has diversity from beginning to end,” Fargo said. “My goal has been to over deliver on our backer’s expectations for Wasteland 2.

Earlier this month, inXile announced that it would reveal the game’s launch date before the end of May. The date marks the end of a three-month plan outlined in February, suggested that the developer was focused only on addressing bugs. According to a blog post from Fargo, the game is “internally feature complete, but not feature locked.”

“What that means is that every feature is in our dev builds but we’re still testing functionality, gameplay balance impact and even quality,” Fargo said. “If a feature is not good enough, we’ll cut it, but if fan feedback and internal review indicates it’s vital, we’ll double down on it. But the main focus for the new few months lies with balancing, optimizing and of course mercilessly hunting down bugs. Then reworking character creation and HUD screens, adding difficulty levels, and spiffier icons.

“But we are not yet in full lock-down, it is important for us to stay flexible for iterations as we keep learning from the backer beta.”

Wasteland 2 is being developed for Linux, Mac and Windows PC. The developer recently released a new update to the beta that adds the game’s final Arizona areas.

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Valve "the saviour of the PC" says Wasteland 2's Brian Fargo

Brian Fargo, boss of Wasteland 2 developer #inXileEntertainment, has declared #Steam maker Valve the “saviour of the PC” for making digital #distribution mainstream.Steam was first made available to download in 2002, but Valve’s own Half-Life 2, released in November 2004, was the first game to require installation of the client to play – even for retail copies.It wasn’t long before Valve opened up Steam to third-parties for digital distribution. Now, over 2000 games are available to buy for PC, Mac and Linux. Steam enjoys over 40 million users.”They’re the saviours of the PC as far as I’m concerned,” Fargo told Eurogamer in an interview about Steam Early Access title Wasteland 2.

“They’ve been great. You think about where we all were, kind of in the dark ages, when there was nothing. There was just flash. There was no digital distribution. They’ve opened up a way to get directly to the audience in a way that isn’t politicised, or forces us to do exclusives or all the other things the console guys do.”

The console guys – Microsoft, Nintendo and Sony – “put all sorts of guns to our head”, Fargo said.

“It used to be with Xbox, just until very recently, you couldn’t have an Xbox Live Arcade publishing license unless you had a retail product. What did that have to do with anything?

“Valve has all this power but they don’t wield it. They let us all work in an open system. So for that I can’t say enough good things about them.”

Fargo has been working with Valve on the Steam Early Access release of post-apocalyptic role-playing game Wasteland 2.

While Early Access, which is designed to let developers sell games before they’re finished in order to gain feedback and make improvements ahead of a full launch, has seen huge successes, such as DayZ, Rust and Starbound, it’s also seen its fair share of controversy, with some developers accused of abusing the system. The £18.99 7 Days to Die hit the headlines when it launched in December 2013, with some claiming its creator The Fun Pimps should not have charged so much for what was an even more incomplete take on the zombie MMO.

“Wherever there is a system there will always be people who push the envelope on what it was set up to do to begin with,” Fargo admitted.

Godus designer Peter Molyneux told Eurogamer that developer 22 Cans’ experience with Early Access was “amazing”.

Godus launched in September 2013 and, recently, a newer version was released based on player feedback.

“The Early Access was really successful. Then I decided to re-author every single piece of the game from what we’ve learnt from Early Access. It was probably the most scary thing we could possibly do.

“Early Access has been the most educational experience I’ve ever had as a designer, for sure, by a long way. Looking at the forums, it’s just been amazing what we’ve done from that.

“Really, the Early Access release was more of a prototype than it was a full game,” he said.

Fargo believes Early Access will become more refined as customers become more selective.

He also doesn’t think Early Access – or the concept of selling incomplete games – will go away, because people have demonstrated their willingness to fork out their hard-earned cash to play games sooner than they would otherwise.

“I have VUDU here,” he said from his California home. “It’s like Netflix except you pay for everything, but it’s all first run movies. When they come out on Blu-ray they’re on VUDU at the same time. The first week you can only buy it. The second week you can rent it. Well I can’t tell you how many movies I’ve bought I will never watch again because I want to play it right then. I think there’s a lot that drives that.

“That concept of being impatient and willing to pay for it, that’s not going to go away.”

The refinement Fargo hopes to see with Early Access titles has to do with what he calls “another class of products”.

“They only put up a very little thing hoping to get the money, and if they don’t get enough money then they can’t finish the game,” he said.

“That puts it into a different category and that gets very scary. If you buy Wasteland 2 Early Access you’re going to get the game. We’re going to finish it. That might not always be the case with everyone.

“So I expect that, again like Kickstarter, that people are going to further refine and scrutinise what it is they’re willing to spend money on early on.”

Valve has said Early Access is “the way games should be made”.

“We like to think of games and game development as services that grow and evolve with the involvement of customers and the community,” Valve says of the service.

“There have been a number of prominent titles that have embraced this model of development recently and found a lot of value in the process. We like to support and encourage developers who want to ship early, involve customers, and build lasting relationships that help everyone make better games.”

Reblogged from: eurogamer.net

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inXile Entertainment confirm Wasteland 2 Linux release


For all you #Wasteland fans out there, Wasteland 2 is finally getting a Linux release, thanks to the engine it is being #developed on, getting native Linux support. Wasteland 2 is an #RPG being developed by inXile Entertainment and developer Brian Fargo.

For the uninitiated, the original game came out way back in 1988. The game’s premise is that of humans fighting for survival in a post-apocalyptic America. Sounds similar to something? If your answer is Fallout, then you’d be absolutely correct. Wasteland was the precursor to the Fallout series, created by the same developers. The original Wasteland game was published by Electronic Arts. Despite doing really well, the publisher didn’t go for a sequel even with the developers pushing for one. The developers didn’t stop and instead made another game with the same premise, Fallout. The game was a critical hit and ended up spawning multiple sequels. Now in the age of crowd funding, with the variable of publisher dependence out of the equation, inXile Entertainment are finally getting back to their roots and developing a sequel to the game that started it all.

As promised on their Kickstarter page, the game will have Linux support. The developers had originally promised to release the game back in 2013, but since they were facing problems porting the game to Linux, the release got delayed. But with the Unity engine now supporting Linux natively, that problem is solved, as can be seen from the latest Beta, which has support for Linux. The developers also confirmed that the next release of the Beta is almost done with just some finishing touches left to be filled in. It has been in testing for quite a few weeks and can be expected to go live by next week.

In a post in the Kickstarter website, the developer said, “This beta update will include the first release of the Linux build, new merchant UI elements, the Missile Silo map, the Darwin Village map, an updated leadership skill, a few new enemies with unique AI (I dare you to get in combat with the suicide monks…), many additional balance tweaks, tutorial, lots of optimization and oh-so-much more.”

Reblogged from: muktware.com

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