Tag Archives: characters
Due this Fall , Shipwrecked takes players on a new #adventure, sailing through the treacherous seas. And this release will be published by Capy Games, the same company behind Superbrothers: Sword and Sworcery, Super Time Force and Below.
“With new playable characters, biomes, creatures and seasonal effects; Wilson and the whole Don’t Starve cast of characters embark on a sea-bound journey of exploration, adaptation and of course, starvation.”
This is epic news, more content for Don’t Starve and we can expect to see a Linux, Mac and Windows PC release.
Yooka-Laylee’s creative lead, Gavin Price explains: “The Ghost Writers haunting the book worlds will add a fun twist to collecting.
There are a variety of different types hidden in every world, each with their own unique requirement for being caught. Mix that with the different areas in which you’ll find them, and hopefully they’ll result in a fresh challenge with every encounter. They’re like a living (un-living?) collectible.”
Character artist at large, Mr. Steven Mayles described the design process behind his band of ghouls: “As these characters aren’t based on any particular creature, it was good fun to go a bit crazy with them. And we are crazy guys at Playtonic Towers…never a dull moment, etc.
The ghost was originally going to be one character, but I sketched so many thumbnails (50+) it sparked the idea of having 5 separate ghosts with different abilities.”
Playtonic revealed their first character a trouser-wearing snake named Trowzer earlier this month and now The Ghost Writers is the third character reveal to date for Yooka-Laylee. “There are many more waiting in the wings…,” according to the Kickstarter update.
As the spiritual successor to Banjo-Kazooie the project hit Kickstarter on May 1. Yooka-Laylee reached the $270,000 USD funding goal in just under 40 minutes. Subsequently the game became the fastest title to hit $1 million USD on Kickstarter, achieved in only six hours. Now with 18 days left to go for the crowdfunding campaign.
Upon “Tekken 7” release date, gamers will #experience an updated version of the classic game – in terms of environment and high technology make – but of course, the basic theme of fighting remains – with a few upgrades.
“Tekken 7” is also announced to make use of Unreal Engine 4 that will allow it to be developed for numerous platforms.
According to Polygon, upon “Tekken 7” release date gamers will have answers to hanging questions on the feud among the Mishima family including Heihachi Mishima, Kazuya and Jin Kazama, and the source of the so-called “Devil Gene”.
Tekken Zaibatsu updates on character and story explains that while there will be returning characters from previous installments, there are of course new ones that will battle it out.
Among the first characters revealed are Katarina and Claudio – a Latin American fighter who is master of the Savate art and an Italian light-wielding combatant, respectively.
Returning characters who have made names for themselves from the previous “Tekken” franchise include Alisa Bosconovitch, Asuka Kazama, Bryan Fury, Feng Wei, Heihachi Mishima, Hwoarang, Kazuya Mishima, King, Lars Alexandersson, Leo, Lili, Ling Xiaoyu, Marshall Law, Paul Phoenix, Sergei Draguno, and Steve Fox.
During the 2014 Evolution Championship Series, Katsuhiro Harada of Namco shared news about the Unreal Engine 4-released ‘Tekken 7’. He says, “With Unreal Engine 4, we can rapidly achieve visual quality expected on next-gen platforms and go beyond it. Not only is Unreal Engine 4 powerful and easy to use, but it also allows us to bring ‘Tekken 7’ to any platform we desire.”
This means that although there may be an officially announced release date for “Tekken 7” arcade, home consoles as in PlayStation and Xbox for “Tekken 7” release date might not be farther behind.
“Tekken 7” arcade release date has been set for February 2015; other platforms for “Tekken 7” release date remain unofficial.
Reblogged from: franchiseherald
Epic Games has changed the design of the female characters for the new #UnrealTournament to make them more #combatready, art director Chris Perna and cognitive psychologist Celia Hodent discussed in a recent stream, where it was also revealed that the game may move away from its classic red versus blue roots.
“I thought about this for awhile now with our female characters, and I think that Celia is great at that, we have [unclear] no who is great at mining data about female characters stuff,” Perna said in the discussion based on the art style for Unreal Tournament and community-submitted concept art. “And traditionally we have these sexy, armored up female characters, and is that really the way to go to attract players?”
The developers went on to discuss that they have ventured away from the overly sexualized style in the “Gears days” and slimmed these figures down to make them look more “combat ready.” The latest concepts, the developer believes, makes the female character look just as combat ready as the male characters.
“It was just to give a chance for everybody to recognize themselves in the character,” Hodent added.
Epic invited players of mixed skills to a user experience test with Unreal Tournament 3 to collect data on how well they read the game. The test looked at how their brains analyzed the environment as well as the overall user experience, and the data was compared to the team’s original design goals.
“One of the common things in games is the red overload. Red is a very good color to draw attention to what is dangerous,” Hodent explained. “But if we have too much red all over the place then it stops being able to draw attention and that is what we observed especially when you are on the red team.”
The findings brought up a larger question for the developer: Multiplayer games have traditionally been red team versus blue team, so should it stray from that? The data collected during testing created a big discussion internally on whether Unreal Tournament should stick with red and blue teams or look at changing to blue and orange or orange, for instance.
“Red versus blue is easy to discriminate but usually you want to keep the red for the enemies or the threats. So if your enemy team is always red, actually it is better to have an orange as a new team. Then when you get critical health, it draws your attention.”
Epic Games is inviting fans to post on the forums to provide their feedback. The final color decision will have an impact on the game such environment and weapon designs. More concept art is located on the discussion’s post.
Unreal Engine 4 subscribers can currently download and test prototypes of the in-development Unreal Tournament. Users can also create and post their own prototypes and offer feedback on movement and gameplay on the Unreal forums. Unreal Tournament will be a free, fully moddable multiplayer shooter and will launch for Linux, Mac and Windows PC.
Fresh3D, a studio made up of several of the original developers of Outcast, has now launched a Kickstarter for Outcast Reboot HD, a remake of the PC #classic. An# action #adventure game originally developed in 1999 for the PC. It was one of the first 3d game to offer #nonlinear gameplay, free-roaming environments, combats against clever reactive #AI, excellent voice acting, symphonic music, and 20+ hours of highly engrossing adventure. It was rated 90% by PC Gamer and received the Editors’ choice award.
Outcast has been critically acclaimed to the point it has reach some cult status among many PC gamers. However, the software-only nature of the original engine meant the game has been ignored by many at a time when hardware-accelerated 3d polygons was becoming the norm (and they loved flat corridors apparently 😛 ). Now we have the opportunity to bring this fantastic game to a wider and newer audience and to reward existing fans with brand new visuals and improved gameplay.
The campaign, which launched only hours ago, is asking for $600,000 in funding to make PC version which promises to contain objects, textures, environments and characters entirely remade from scratch in HD.Along with the updated visuals and new animations, the developer promises to remove the “annoying story bugs.”The project has received $108,108, at the time of writing.
Initial goal 600k : Outcast Reboot HD, Windows PC
As a PC gamer you know this platform has always been a center for creativity, openness and innovation. This is the place Outcast was born in, and it is the place we will make this new experience happen first and foremost. Experience Outcast with gorgeous brand-new HD visuals:
- All objects, textures, environments and characters entirely remade from scratch in hi-definition.
- Targets 1080p @ 60fps, and supports beyond HD
- Enhanced adventure:
. Annoying story bugs removed
. Improved HUD
. Improved inventory
. Improved notepad
. Improved dialog interface
- New Cutter locomotion, control and animations
- New camera control
- Xbox and PS4 controller (and other compatible) support on Windows
Stretch goal 750k : Mac/Linux
Once reached, Mac and Linux will be able to be part of this incredible journey.
But that’s not all ! Everyone please enjoy this new extra content :
- Reworked animations for all characters
- New facial rig and lipsynch for all characters
- Introducing the Oil subquest in Motazaar
. Enjoy a brand new subquest that never got implemented in the original game.
Outcast Reboot HD stretch goals, $950k for DirectX 11 enhancements, $1 Million for implementing VR support, $1.35 Million for a next-gen consoles release and $1.7 Million for adding a new world to the game along with an orchestral soundtrack.