Tag Archives: clockwork empires

Gaslamp Games adds Linux and Mac support to Clockwork Empires


+GaslampGames has rolled out the “Bandit Raid on ‘Fightin’ Vicar Zedock Woodburn’s Frontier Chapel” for the Clockwork Empires Steam #EarlyAccess alpha.

The update, as the name suggests, introduces #banditattacks to the steampunk colony builder game, as well as Linux and Mac support, churches, vicars, and “adorable land dragons”.

You’ll also be able to give standing production orders in your colony, which means you can task colonists to ensure you always have five planks available for instance.

So, this ended up being a weird month. Our plan was to go in and crank out a pile of economic features and UI in support thereof, but our MacOS/Linux build ended up requiring a two-week+ rewrite of the entire renderer to work with OpenGL 3.2 standards which took most core coder time away from econonomic feature development. That said though, there are indeed a few important features snuck in. While held up on the big features required for the economy-focused work, a lot of secondary coding and implementation got done on other parts of that game which did not depend on the planned features. So this is all good stuff, just not quite the good stuff we expected this month to be about, and much of what we wanted to accomplish has had to be pushed back due to unanticipated complexity in getting the MacOS and Linux ports working.

As ever, adventurous players should opt-in to the “experimental” build of the game using the properties>betas option in Steam. You can see the new content Gaslamp is working on plus receive specific technical fixes that don’t affect enough players to require hotfixing into the public build.

The patch also fixes a range of issues, including memory leaks and colonists hunting far away animals (unless they’re specifically instructed to do so by the player).

At the moment, Clockwork Empires is more than 80 per cent done, and players have access to just over 50 per cent of game development progress.

Reblogged from: gameranx


Clockwork Empires steampunk dystopia coming to Steam in 2014

Clockwork Empires coming to Linux, PC, and Mac in 2014

+GaslampGames has announced that Clockwork Empires will be available for PC, Mac and Linux in 2014. Gamers will enter a narrative-driven colony building #game in a beautiful #steampunk dystopia where players take on the role of Junior Bureaucrat. Are you ready to unveil the secrets ahead? Read on.

From the Press Release
From the fevered brains responsible for the critically acclaimed #DungeonsofDredmor comes Clockwork Empires, available for PC, Mac and Linux in #2014 . The narrative-driven colony building #sandbox game from Gaslamp Games is filled with dreadfully useful steam-powered gadgets and tortured brass machinery, ready to be employed by a population whose insatiable desire for Progress might be their ultimate undoing. Eager test-subjects and colonial volunteers are encouraged to sign up now for future alpha and beta updates and opportunities.

Clockwork Empires transports players into a marvelously handcrafted steampunk dystopia, where players take on the role of a Junior Bureaucrat (Colonial Grade) sent forth by the Empire to seek fame, promotions, and natural resources to feed the ever-hungry maw of industry and commerce. Build mighty colonies populated by foppish aristocrats, ambitious middle-class artisans and clerks, and the toiling lower-classes who labor in your magnificent factories, scientific laboratories, lavishly decorated houses, farms, cathedrals, pubs and more! But be careful – every character in your society has its own personality, motivation, and (sometimes deadly) secrets.

When things go Too Far, terrible Things and Unthinkable Horrors are unleashed by all the Science and the Progress – leaving the colonists in chaos and confusion from which only you can save them (maybe). Do your job well, or let it all crumble into a pile of misery – either way, in true Bureaucratic fashion you’ll be handsomely rewarded by the Empire, earning medals, promotions and titles befitting a true politician!

“The player is essentially an architect of a society that’s gone a bit off the rails in an industrial revolution,” said Daniel Jacobsen, lead producer and CEO of independent developer Gaslamp Games. “The uniqueness of building this world inside the Empire is the ability of the player to do what they want, including the freedom to fail: we’ve given characters an incredibly intricate set of tools allowing them to construct a world and unleash cosmic horrors in vast, complex ways.”

He continued, “The player is left with their own choices for his or her characters – there are rewards and consequences for each action. Eventually it unravels into a remarkably entertaining character-driven cataclysm filled with incredibly horrifying-yet-delightful possibilities – death, disease, prosperity, science and more – without a true victory condition.”

Clockwork Empires encourages its players to link together the mighty gears of ominous colonial megaprojects either via singleplayer, a multiplayer mode with up to four players, or via a turn-based ‘round robin’ successive multiplayer saved-game file option. Powerful Sharing Technology provides the ability to upload their creations directly to the Heliographic Aether, allowing other Bureaucrats to further diverge histories and continue building and expanding those colonies.

“Ultimately the creation and outcome of this incredibly nuanced world is dictated by the player, but as developers we’ve steered clear of directing the actual outcome of each society players will create,” said Nicholas Vining, lead programmer and CTO of Gaslamp Games. “The outcomes can vary so greatly it was important to design the game to be as shareable as possible. From building to strategizing, exploring and the emergent player-to-player shared content, no two games will be alike. That’s the gruesome and wonderful nature of Clockwork Empires.”

Learn more about Clockwork Empires, follow the development blog featuring Lots of Words (LoW), and sign up for the many coming future updates via the newsletter.

Reblogged from: biogamergirl.com

”linux-game-gaming-gamer-news” title=

Dungeons of Dredmor developers announce Clockwork Empires

%d bloggers like this: