Tag Archives: composer

Crytek composer joins Divinity: Original Sin 2 development team

From 2002, Larian Studios had the wonderful fortune to work with composer Kirill Pokrovsky on five titles before his passing last year. While no one can truly replace him, the search for a successor to #compose the #music for Divinity: Original Sin 2 has come to a fantastic conclusion.

Today, we are proud to introduce you to Larian Studios’ newest team member, Borislav Slavov (Bobby)!

Meet Borislav in the new Kickstarter update.

Borislav is an award-winning video game composer and music director whose credits include Knights of Honor, Two Worlds II, Gothic 3, and most recently, Crysis 2, Crysis 3, and Ryse: Son of Rome. He first caught the attention of Larian Studios with his talent for creating adaptive music that evolves with players’ actions, and his plans for Divinity: Original Sin 2 are impressive, to say the least.

The sequel to Divinity: Original Sin, Larian Studios’ critically acclaimed RPG, Divinity: Original Sin 2 features cooperative and competitive questing for 1-4 players, story-changing character origins and traits, a huge array of elemental and environmental interactions, and the writing talents of Chris Avellone, to name a few highlights.

For more information and the latest updates, be sure to follow Larian Studios on Twitter, Facebook, YouTube, and Twitch.

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Tom Francis looking for Heat Signature composer and artist

Tom Francis, best known as the developer of the indie hit #Gunpoint, has taken his latest game Heat Signature far enough into #development to start fleshing out the aesthetics. Simplistic placeholder graphics will only get him so far when trying to hype his game, so he is now on the hunt for an artist and a composer to help do it justice.

When we last saw Heat Signature, it looked like a concept in search of ideas more than anything, but a new video shows how far he has come. The agent leaping from randomized ship to randomized ship now has computers to hack, turrets to fire, and most importantly objectives to complete based on his class. Thieves are tasked with finding an item aboard a random ship and assassins do what assassins do and kill specific people.

Of course, the method of going about these missions is entirely up to you. Assassins can use their stealthy little ship to sneak aboard and kill officers individually, or they can hijack a bigger ship to blow their target into the cold depths of space with homing missiles. Thieves have a more challenging job of sneaking aboard, avoiding guards, taking the object and fleeing.

Francis does a much better job of explaining his game in the video, and based on his work with Gunpoint, we’re more than excited to see how his sophomore project unveils. Let’s hope he can find some talented people to breathe some more life into his creation.

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The new Unreal Tournament will have original soundtrack composers

composers of Unreal Tournament's original score are keen to return

The composers of Unreal Tournament‘s original score are keen to return to #EpicGames‘ next edition, and Epic #sounds interested in having them back, according to a series of posts on the official Unreal Tournament forums.

Michiel van den Bos, one of two composers on the original Unreal and Unreal Tournament, wrote in asking if he could join up; fellow composer Alex Brandon also chimed in, saying he’d love to return as well. In another thread, composer Kevin Reipl expressed interest as well.

To all of them, Unreal project lead Steven Polge said the team “would be thrilled to have you” back. “The music you guys made always invokes tremendous nostalgia for me.”

While this doesn’t confirm their participation — Reipl said he would need to work it into his current schedule — it’s good news to longtime fans who likewise wax nostalgic hearing the themes for maps such as Codex, Tempest and Facing Worlds.

Epic Games announced on Thursday that Unreal Tournament was returning, under that name, as a free title, collaboratively developed with fans, for Linux, Mac and Windows PC. The last Unreal Tournament game was released in 2007.

Reblogged from: polygon.com

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