Tag Archives: cryengine

Hunt: Showdown could see a Linux release?

hunt: showdown could see a linux and ubuntu release in window games

Since gameplay footage released from Crytek’s PvP monster hunter, Hunt: Showdown. Which to overwhelmingly positive feedback at E3. While Crytek have all of the footage available to the public via the Hunt Youtube channel. So take a look at the latest IP from the creators of Crysis. Since we could see a Linux and Ubuntu port beside Windows.

CRYENGINE Update adds Vulkan API Support

cryengine update adds vulkan api support to linux mac windows games

Since #CRYENGINE 5.4 Preview includes powerful and simple-to-use features. These include assets for artists, designers, and coders. Yet that’s not all CRYENGINE update 5.4 now includes Vulkan API support. So hopefully this will be a step toward #games with Linux ports and #Windows. Right off the top, Kingdom Come: Deliverance and Prey come to mind. Let alone Homefront The Revolution.

So CRYENGINE update 5.4 opened up preview access. Therefore the suite of major new features that will help developers achieve their vision. Makomg the ever-evolving engine even more accessible. The update is available right now on Github. Where users can also find the full update notes. While also accessing the development roadmap. Which is shaped in conjunction with the CRYENGINE community.
So keep in mind, the Github build does not show Linux native, yet more Windows support. Despite a few key features in the SDK.

Highlights in update 5.4:

Vulkan API Support: In 5.4 the engine includes a beta version of the Vulkan renderer to accompany the DX12 implementation from last year. Vulkan is a cross-platform 3D graphics and compute API. Which enables developers to take advantage of high-performance real-time 3D graphics. With balanced CPU / GPU usage. For the preview release, Vulkan support in CRYENGINE will be compatible for projects on PC. And the aim is to deploy additional Android support in future.

Substance Materials: Users can now use Substance Archive files (*.sbsar) to create Substance Graph instances for texture generation. This is a workflow which was used by Crytek’s development team during the production of the award-winning Robinson: The Journey as well as the current production Hunt: Showdown, and is now available to all users within the Sandbox Editor.

Entity Components: CRYENGINE’s new component entity system provides a modular and intuitive way to create games. It allows level designers to place standard prefabs into the game. which can be used via Schematyc for event updating. This expands the ways in which non-coders can simply and rapidly create entire games with CRYENGINE.


C# Templates: Expanding the Launcher improvements, the engine now includes a selection of templates. Getting users up and running quickly. Several templates have been brought over and updated from the C++ template section. Including the Blank Plugin and a C# Third Person Template.

Terrain Upgrades: 5.4 expands the terrain system with upgrades to further raise the fidelity for landscapes. Objects may now be marked to become part of a terrain mesh. Allowing a much higher level of detail and dramatically extending the capabilities. And flexibility of CRYENGINE’s terrain editing tools. Developers can also take advantage of an improved terrain shader. This will support terrain object blending for blends between objects and the terrain with material falloff.

5.4 Feature – Terrain Blending

For full details on everything included in this expansive update, please visit www.cryengine.com and the full release notes contained in the documentation.

So we have reached out to Crytek for further details. Yet this CRYENGINE 5.4 Preview is a step in the right direction. For both Linux and even Windows. While involving more developers and community members to move Vulkan API forward over DX12. Stay tuned for more details.

Homefront The Revolution shows signs of Linux support on SteamDB

homefront the revolution coming to linux according to steamdb

Yesterday it looks like Homefront The Revolution is showing signs of making a #Linuxdebut. Recent changes have shown up on SteamDB. Not that it is any surprised, #Cryengine did outlines plans for Vulkan API support, at least that is what is outlined in the now the roadmap shows Vulkan support set for November.

Homefront The Revolution on SteamDB:

  • Quote 223110/config/oslist: linux
  • 223110/name: Lnx – Binaries
  • 223111/config/oslist: linux
  • 223111/name: Lnx – Engine

There was a great deal of hype around the release of Homefront The Revolution. Having played the original Homefront, we were excited for the coming launch.
Then the game released, but the reviews were nothing to rave about. Friends who bought the game went on about things that needed improvement, such as the gameplay being repetitive.
What we were originally looking forward to is the multiplayer, but during the development updates there was no mention of it. Instead the gameplay would be co-op only.

However, we are looking forward to the Linux release. This will mark another AAA launch, so hopefully that Vulkan integration with Cryengine will make a significant difference in performance. Ideally pushing native gameplay forward, as it’s been long overdue.

What is Homefront The Revolution?

Homefront is an open-world first person shooter, where players must lead a Resistance movement in guerrilla warfare against a powerful military force.
Everything takes place in a living, breathing, open world that responds to your actions. Where the Resistance Cell can inspire a rebellion on the streets and turn Occupation into Revolution, as civilians rally up to fight.

The enemy has the advantage, a super power with the proper technology, firepower, heavy armour and air support. Players must learn the art of guerrilla warfare in order to ambush, sabotage, infiltration, deception. Then fight a running battle through the war-torn suburbs of Philadelphia.

And the singleplayer campaign is just the start. In Co-Op players and friends can form their own Resistance Cell and become renowned Heroes of the Revolution.


  • Explore a living, breathing open world – experience true open world gameplay in a first person shooter, brought to life with astonishing CRYENGINE-powered visuals
  • Wage Guerrilla Warfare – this is no linear shooter; learn the art of guerrilla warfare and use ambush, infiltration and hit and run tactics against your foe in thrilling un-scripted firefights
  • Build the Resistance – recruit revolutionaries to the cause, establish bases and safehouses, capture and customise a deadly arsenal, and build improvised, homebrew weapons for your Guerrilla Tool Kit
  • Ignite the Revolution – from oppressed citizen to revolutionary leader, an epic single-player campaign tells the story of the second War of Independence. The dynamic, evolving world responds to your actions as an oppressed nation rises up in defiance against the occupation
  • Online Co-Op – take the battle online, form a Resistance Cell with your friends and earn your reputation as Heroes of the Revolution

Homefront The Revolution is available on Steam with a 40% discount and now gearing up for a Linux release.


Kingdom Come Deliverance new “Weapons vs. Armor” video

kingdom come deliverance first-person rpg new weapons vs armor video

One of the most common misconceptions about #medieval #combat is that armor could be easily pierced. Knights in full plate armor that are easy targets for common medieval #weapons. In the new “Weapons vs. Armor” update, Warhorse Studios demonstrates how armor holds up to weapons in reality and in Kingdom Come Deliverance. Choose the right weapon against the right armor.

Watch the Weapons vs. Armor Video:

Dealing damage in Kingdom Come: Deliverance

Every weapon is good against different types of armor. In Kingdom Come: Deliverance this is reflected in three different stats. Every weapon in Kingdom Come: Deliverance deals:

  • Blunt damage – Strong against “harder” armor types
  • Slash damage – Strong against “softer” armor types
  • Stab damage – Strong against chainmails and the like

All weapons have their own weight, which determines how fast you can wield it and how much stamina you’ll need to use it. Train your fighting skills or stamina to become an even better warrior. The RPG system supports you, but on the battlefield only your personal skill counts.


Attack more than 30 damage zones or protect yourself with up to four layers in 16 armor slots of your inventory. Choose from a variety of fencing combos to outsmart your opponent even if the odds are against you. But be careful, your weapon won’t last forever if you don’t take care of it properly.

New weaponry

Kingdom Come: Deliverance presents most of the common weapons of the early 15th Century. Among others you can choose between short swords, bastard swords, axes, maces and more — all in different quality and combat aptitude. Warhorse Studios presents two new weapon classes; both which are useful and deadly if wielded in the right situation.

kingdom come deliverance first-person rpg new weapons and armor screenshot

kingdom come deliverance first-person rpg new weapons screenshot

  • Halberds: Strong midrange weapon that can keep your opponent at a distance. Strong slashes and deadly stabs make this weapon a strong tool in combat. But using it in narrow corridors or areas with less space will affect your fighting style and mobility. If you’re near a wall or roof, you won’t be able to fully utilize Halberds other than stabbing your opponent.
  • Daggers: Deadly weapons that are only useful in stealth approaches. Instantly kill your enemy, if you manage to get close to him. If your opponent spots you however, you won’t be able to use your dagger as a melee weapon.

Stealth system

While in stealth mode, you need to be noiseless and invisible to execute deadly strikes. Visibility and noise are stats given by the armor and clothes you are wearing. If you give up protective but loud/visible armor, you can eventually get close enough to your opponent. The RPG system supports your stealth skill with new levels and perks, but killing is not always the best option.Kingdom Come: Deliverance offers a variety of different quest approaches to be successful. Try to reach your goals inconspicuously, try to knock someone out rather than killing him – this might open a new way to solve quests and might change the overall situation.

Beta Access to Kingdom Come Deliverance

On March 3, 2016, Warhorse Studios released the tech Beta of Kingdom Come: Deliverance for Windows PC. This release includes a part of the game’s main storyline, multiple quests, new combat systems, weaponry and the first large-scale battle.

Kingdom Come Deliverance Beta Access is available for everyone supporting the game through the official website. Stay tuned on details regarding the Linux release.


CRYENGINE Source Code released on Github as pay-what-you-want


#Crytek has #released the engine source code for the latest CRYENGINE on GitHub.

Back at GDC in March, Crytek made an #announcement the company would release the full engine source code under a “Pay What You Want” model.

The source code release, a marketing manager for CRYENGINE to clear any speculation and answer questions about the release:

  • “Some clarifications, as I see a lot of misinformation ads speculation here:

  • We have today released engine source code of CRYENGINE (latest build being last week’s 5.1) on GitHub

  • The GitHub release today is new, but we announced at GDC back in March that we would release full engine source code under our new “Pay What You Want” business model

  • Commercial games: If you so chose, you can take the engine and make a full commercial game for free, yes. There are no royalties or obligations towards CRYENGINE, though contributions to the engine’s development and/ or our Indie Development Fund are more than welcome

  • EULA: I usually give ESRB ratings as an example. If your game would get a “M” (or 18 in Europe), it is fine. If there is content that would require it to be rated “Adult’s Only”, chances are it violates our EULA.

  • Licensees: There are more indie developers than ever using CE for their games these days, and also some unannounced titles from larger companies…

I hope this clears it up. Shoot if you have any questions :)”

CRYENGINE was originally developed by Crytek as a tech demo for Nvidia. When the company realized the potential of the engine, Crytek turned it into the first Far Cry video game.


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