Tag Archives: delay

Spiritual successor Mighty No. 9 delayed again for a third time

Mighty No. 9 has been delayed yet again, according to the recent #backer #update.

This is now the #thirddelay for the crowdfunded spiritual successor to the Mega Man series. Keiji Inafune, the creator of both titles, updated backers on Kickstarter earlier today outlining a number of matchmaking bugs in the game’s online multiplayer. This is the reason for the game being postponed from the February, 9th launch date.

A new date was not been issued, Inafune said “we expect it to realistically be in Spring 2016.”

Mighty No. 9 is being developed by Comcept and published by Deep Silver, originally scheduled to launch in April 2015. It was then delayed to Sept. 15, 2015, then set to a Feb. 9. Where the large number of supported platforms and the quality checks that needed to be done on each one, caused the delay.

The Mighty No. 9 campaign was backed by more than 67,000 people, giving more than $4 million during September 2013. Supporting Linux, Mac, PlayStation 3, Xbox 360, Wii U, PlayStation 4, Xbox One, PlayStation Vita and Nintendo 3DS versions, all added as stretch goals were met, starting at $1.35 million, originally just promised for Windows PC.

Inafune now cited, “the engine we are using is no longer being updated, which means adjustments for matchmaking and online code are being made manually.”

“The reason for the delay is rooted in bugs inside the network modes, and specifically problems with matchmaking. There are two large reasons for this problem, one of them being the large number of platforms supported (the solution for each platform is slightly different) and the other stems from the fact that the engine we are using is no longer being updated which means adjustments for matchmaking and online code are being made manually (actually reprogramming parts of the engine by the dev team themselves). Unfortunately, this is all a result of miscalculations on the part of us, the development staff. As a result, our fans who have been looking forward to Mighty No. 9 have been forced to wait for over half a year longer than expected, and for that we are sincerely sorry. I want to take this chance to apologize personally, and on the behalf of the development staff.”

In October, Inafune promised that Mighty No. 9 would not be delayed again and if it had a successful launch, we may get a sequel.

Mighty No. 9‘s repeated delays had consequence, Inafune and Comcept opened another crowdfunding campaign for a successor to the Mega Man Legends franchise, seeking $800,000 and fell short.

Comcept has been taking harsh criticism for its handling of such a Kickstarter, particularly with a $4 million game yet to be released. Red Ash: The Indelible Legend failed its crowdfunding goal, but Comcept obtained a publisher for the prologue episode and it is still going to be developed.

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Mighty No 9 rumors of a delay until 2016 are real

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Mighty No 9 is being subjected to rumours of a delay until 2016. Apparently #GameStop details have been #revealed that a delay is real, and mentioned in a recent Game Informer post.

This news does not mean the game is completely delayed, this could likely mean the physical versions have been held back, due to production issues, while the digital edition is set for September 15. However both publisher Deep Silver and Comcept have not issued comments on the matter, so it is difficult to say.

Seeing Mighty No. 9 was announced for most every platform, but out of the game the 3DS and Vita versions were delayed. Which might have raised a red flag back then.

Comcept was quiet about the first delay, initially set for a mid-2015 release, then Deep Silver was announced as a publisher and the release was pushed to mid-September. Comcept should be upfront and confirm or deny these rumors. Red Ash failed on Kickstater, a project that should have been tossed aside entirely and relaunched later as “extra content” in a crowdfunding campaign. Allowing the team to focus on a better strategy, either on Kickstarter or Indiegogo.

Comcept issued this update on Kickstarter recently:

“Of course, it is important to explain why exactly the game is being delayed. As we have communicated in the updates to our backers, all of the core content for the game is developed and in a complete state. However, there are still bugs and issues pertaining to the online features that are included in the game. These bugs and issues have a direct affect on enjoyment of the game, so a decision was made to work these issues out before release.

Currently, comcept and their partners are working at full capacity to resolve these issues and fix any remaining bugs. In addition, we have received quite a few requests for additional information regarding the various platforms that are part of the platform survey we have sent out. We have also only managed to receive around half of the total responses needed for the survey.”

Emotions are high with backers. While many people do not understand how game development works, Kickstarter projects are a completely different entity, and backers depend on updates. So when a developer is looking to delay their game a couple of times without keeping backers up to speed, but announces other projects that have nothing to do with the Kickstarter, this can put people on edge and cause concerns.

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Batman: Arkham Knight delayed with new Officer Down trailer released

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Rocksteady has recently changed the Arkham Knight release from June 2nd to the 23rd of the month for Windows PC, PS4 and Xbox One. Marking the second delay for the upcoming title, which was originally scheduled to release last October. Apparently no reasons where given for the change, but as long as the game stays within the month of June, hopefully this will not disappoint too many people. No changes were make to the Linux and SteamOS release, which is expected to be available in the Fall of 2015.

Also, to ease the changes for the delay, Rocksteady just released this new “Officer Down” gameplay trailer. Batman hunts for clues for the “where abouts” to Scarecrow’s hideout, with an almost-8 minute video showing off more of the combat and Batmobile gameplay (on PS4).

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The Witcher 3 is finished and extra time is being used for bug fixes

Despite announcing there would be a second delay, the #content of Witcher 3: Wild Hunt is #complete, and the CD Projekt RED is using the extra time to make it as #bugfree as possible.

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In an email, CD Projekt RED CEO Marcin Iwinski said, “We are removing the final bugs and still running optimization in various areas. What it will result in is a smoother and more engaging experience and, yes, the game looking better across all platforms. The content is locked, so no content changes are being made at this point. The scale of the open world in the Witcher 3: Wild Hunt is unprecedented, so fear not – there is enough gameplay to keep you playing for weeks.”

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In other words, the actual game is there, fully formed and not being changed – for all intents and purposes, the Witcher 3 is finished.

That does allay some fears, and actually makes us a bit happier CD Projekt Red is taking its time to make sure the game will be as bug-free as possible.

The Witcher 3: Wild Hunt is now primed for a May 19 2015 release date.

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Half Life 3 and the release delay caused by Valve's own development expectations

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Half Life 3” release date #rumors still remain to be unfounded, with limited information to #confirm whether a 3rd installment is really being considered by #Valve. Everyone seems to have tiny scraps of detail as we piece together the culmination of development.

Valve continues to give vague responses and fans are left to wonder if the highly anticipated new game will ever be launched.

Valve Founder Gabe Newell has given countless interviews about the new game’s development, but all of them remain uncertain about the latest installment’s fate.

In one of his interviews, Newell expressed that the growing clamour for the new game and the fans’ expectations will not be put to waste.

Despite numerous reassurances from Valve, fans are starting to lose hope for the 3rd installment.  What could possibly cause the delay?  IGN’s Mitch Dyer speculated that it has something to do with Valve itself.

“He points out that the Valve of the here and now is not the same Valve that existed in 2004; back then, the Half-Life series was the company’s life blood. Since they have found such immense success with the Steam platform they have become a different company, and that isn’t a bad thing – just different. Back in the early aughts, a profound single-player experience was not only craved, it was expected; nowadays, a constant connection to the world is more commonplace. This is can be seen even more clearly through Valve’s most recent productions: DOTA2 (A popular MOBA), Team Fortress 2 (a lighthearted MMOFPS), and Counter Strike: Global Offensive (a more series online FPS),” said an article published on JBG News.

“Half Life 3” release date rumors have surfaced before and during the E3 2014 that Valve will finally announce the official launch date of the latest instalment.

It has been previously reported that former Valve employee Minh Lee saw some studies for “Half Life 3.”  However, the rumor was quickly gunned down by the gaming community since Lee has left Valve several years ago and might have spotted an old and unused “Half Life” artwork.

If it’s any consolation, another “Half Life 3” release date report claims that “Counter Strike” co-creators have already confirmed that the third instalment is underway.

Reblogged from: kdramastars

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