Tag Archives: developers

CRYENGINE Update adds Vulkan API Support

cryengine update adds vulkan api support to linux mac windows games

Since #CRYENGINE 5.4 Preview includes powerful and simple-to-use features. These include assets for artists, designers, and coders. Yet that’s not all CRYENGINE update 5.4 now includes Vulkan API support. So hopefully this will be a step toward #games with Linux ports and #Windows. Right off the top, Kingdom Come: Deliverance and Prey come to mind. Let alone Homefront The Revolution.

So CRYENGINE update 5.4 opened up preview access. Therefore the suite of major new features that will help developers achieve their vision. Makomg the ever-evolving engine even more accessible. The update is available right now on Github. Where users can also find the full update notes. While also accessing the development roadmap. Which is shaped in conjunction with the CRYENGINE community.
So keep in mind, the Github build does not show Linux native, yet more Windows support. Despite a few key features in the SDK.

Highlights in update 5.4:

Vulkan API Support: In 5.4 the engine includes a beta version of the Vulkan renderer to accompany the DX12 implementation from last year. Vulkan is a cross-platform 3D graphics and compute API. Which enables developers to take advantage of high-performance real-time 3D graphics. With balanced CPU / GPU usage. For the preview release, Vulkan support in CRYENGINE will be compatible for projects on PC. And the aim is to deploy additional Android support in future.

Substance Materials: Users can now use Substance Archive files (*.sbsar) to create Substance Graph instances for texture generation. This is a workflow which was used by Crytek’s development team during the production of the award-winning Robinson: The Journey as well as the current production Hunt: Showdown, and is now available to all users within the Sandbox Editor.

Entity Components: CRYENGINE’s new component entity system provides a modular and intuitive way to create games. It allows level designers to place standard prefabs into the game. which can be used via Schematyc for event updating. This expands the ways in which non-coders can simply and rapidly create entire games with CRYENGINE.

Templates:

C# Templates: Expanding the Launcher improvements, the engine now includes a selection of templates. Getting users up and running quickly. Several templates have been brought over and updated from the C++ template section. Including the Blank Plugin and a C# Third Person Template.

Terrain Upgrades: 5.4 expands the terrain system with upgrades to further raise the fidelity for landscapes. Objects may now be marked to become part of a terrain mesh. Allowing a much higher level of detail and dramatically extending the capabilities. And flexibility of CRYENGINE’s terrain editing tools. Developers can also take advantage of an improved terrain shader. This will support terrain object blending for blends between objects and the terrain with material falloff.

5.4 Feature – Terrain Blending

For full details on everything included in this expansive update, please visit www.cryengine.com and the full release notes contained in the documentation.

So we have reached out to Crytek for further details. Yet this CRYENGINE 5.4 Preview is a step in the right direction. For both Linux and even Windows. While involving more developers and community members to move Vulkan API forward over DX12. Stay tuned for more details.

The Windows Store is getting Linux?

the windows store from microsoft is getting linux distros in gaming news

Since this is not really gaming news, it is worth noting. Hence Microsoft’s Build developer conference plays host to Windows and Microsoft’s other endeavours. Hence one on the biggest announcements, Microsoft will host #Ubuntu, Fedora, SUSE Linux. Since all of these distributions are coming to the Windows #Store. These major Linux distro’s can be installed on #Windows. While they will have the same command line utilities available. Yet still be a full installation running in a virtualised environment. All side-by-side on Windows 10.

Developers

So Microsoft is helping developers. Since Windows received support for Bash in the command line. And this would allow developers to develop on Windows between operating systems. So now we have news that anyone can set up a virtual Linux install with Windows 10. Although we are keen to see how much capability this will allow. Despite the lack of Windows 10 on my home computer.
Yet developers will not have to waste time finding tools. Even other apps to create the virtual environment. So having availability in the Windows store also means the apps will work on Windows 10 S. Hence making the Surface laptop more appealing for students in computer science.

Students and Windows 10 S?

Since Microsoft trying to appeal to students and pro-users that feel neglected by Apple. And we know that Microsoft offers higher end laptops that look like other Apple laptops. So now Microsoft is working on making Linux a more important part of Windows. Hence developers will not just use a Bash terminal, but run it all in a virtual environment. Which is similar to how Linux users do it, run a VM with Windows, some even using KVM or Xen.

Since the idea here is to persuade engineering and computer science students to run Windows. While being able to develop on an open-source platform. So Microsoft is expecting those users to flock to Windows 10. Which should be interesting to see if developers take the bate and switch. Since Windows is still a clunky operating system. And I can’t help but wonder how this will play out in Linux gaming?

What are your thoughts. Tell us in the comments below. Will you install a virtual environment of Ubuntu, Fedora, and SUSE Linux on Windows 10?

Devolver Digital offers support for developers blocked from GDC

devolver digital submissions open for developers blocked from gdc

So #publisher Devolver Digital of Titan Souls, Broforce and the Hotline Miami series. While all of these titles are #available on Linux, Mac and Windows PC, #GDC has be a huge opportunity showcase their #games.
Since this support is being setup for this year’s Game Developers Conference. Some creators have been unable to attend due to the Trump administrations’ Muslim ban.

In a recent press release, Devolver outlines that they are accepting demo submissions.

Devolver Digital is now accepting submissions from creators and developers unable to attend this month’s Game Developers Conference in San Francisco due to the recent ban on travel to the United States from certain foreign countries.

Devolver Digital will set up gaming PC’s and HTC Vive sets (if necessary) to demo games from developers affected by the ban in the nearby offsite location used by Devolver Digital during the conference.

So until February 20, applicable developers can submit their demo’s for GDC. Hence the San Francisco event set for February 27 – March 3 can submit via the publisher’s offsite ‘Devolver Underground’. Which is open February 27 through to March 1st, and likely to affect coming releases for Linux, Mac and Windows PC.

So this move by Devolver comes among a flood of support for refugees. While those affected by the U.S.’s sudden movement to block or limit immigration from certain countries. Many, including indie developer Rami Ismail, have spoken publicly against the ban. While others, like the creative team behind Kentucky Route Zero and Fez, have offered to convert game sales into donations. All going to the American Civil Liberties Union. The organization which has seen impressive support in the months following the November election.

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Typoman developers calling for native and SteamOS testers

typoman developers calling for beta testers on linux and steamos

So, as the the title indications, the #developers of Typoman are calling for Linux Beta Testers.

Since it took them quite a while this is the one final step in the process. If everything goes well, Typoman will #release for SteamOS and Linux on February 10th.

Brainseed Factory tested the game thoroughly on Ubuntu 16.04.1 LTS and the latest SteamOS. So the developers are not expecting any major bugs. But would appreciate your help in polishing the game before the release in February!

Beta testers inspired trailer:

Would you like to play the game for free on your system? Hence it should work on any Linux distribution newer than Ubuntu 12.xx.xx or compatible.

Please apply for beta testing via [email protected] asap!

About Typoman

Inspired by the life of devoted writers Typoman takes you on a journey to explore the power of words in the everlasting battle between good and evil. You slip into the role of a character made of letters, struggling to make your way through a dark and hostile world. Despite your small stature you have a powerful gift: You can craft words which will have an effect on the environment. But choose your words wisely – they can either be a blessing …or a curse

Typoman Features:

  • Wield the power of altering the world by by creating, changing or destroying words
  • Solve ingenious and challenging puzzles with a unique aesthetic mix of typography and pen & ink graphics
  • Captivating, carefully drafted, on-the-fly told story using witty word puzzles and puns
  • Surreal, atmospheric game world
  • Featuring Steam Trading Cards, Badges, Leaderboards and Achievements
  • Distinct soundtrack specifically composed for the game

So Brainseed Factory is an independent game studio based in Germany’s former capital city Bonn. The studio is founded by Bilal Chbib and is made up of 7 creative minds and gaming enthusiasts. Hence all of whom love playing but also creating unique memorable games. With Brainseed Factory’s debut title Typoman the studio managed to secure awards and nominations at industry events worldwide.

So again, feel free to contact the studio via [email protected] to jump into Typoman.

A couple of other posts worth checking out, Semispheres and getting votes in for BATTLECREW.

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Steam VR Vive showing signs of Linux support

Steam VR Vive showing signs of Linux support at dev days

Looking at that hefty stack of #Steam Controller‘s, it makes a person wonder just how much native support is going to be available at #DevDays?

Apparently further details of Linux and VR support have been cropping up on Twitter. Steam Dev Days has been kind to native support this week. As part of its annual effort to educate developers about PC gaming and Steam VR platforms.

Valve outlined that developers have published more than 10,000 titles on Steam for Windows, PC, Linux, and Mac over the past 10 years. A milestone, seeing only a little over 2,600 of those titles are available on Linux.

Steam VR support was brought to the gaming community just six months ago with the launch of the HTC Vive. And now Valve points out that developers have already published over 600 VR experiences via Steam. This also includes those using OpenVR.

However it seems there have been dev’s keen to make the VR transition to Linux, according to a couple of recent tweets:

It looks like Steam VR is being shown off for Linux via AltspaceVR:

A new Vive Controller is in the mix as well:

Valve’s two-day event features speakers from third parties and Valve, discussing local and long-term expansions for Steam. The new VR peripheral prototypes will available for demonstration and design collaboration for attendees.

Some of the featured content includes “VR content”, “Vulkan graphics”, “steam controler”, “building Unity games for Linux/SteamOS” and “the future of VR and PC games”.

The adoption of SteamVR Tracking does continue, there are over 300 licensees planning to incorporate the technology for entertainment VR, automotive, televisions, and toys. Many of these products will ship in 2017.

To learn more about what is happening in Steam Dev Days, check out the official website. Details right now seem viable, but we will keep on top of the Dev Days progress as more content is revealed.

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