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#DivinityOriginalSin Enhanced Edition is finally coming to the Linux and SteamOS, Mac, Windows PC, along with PlayStation 4 and Xbox One platforms, developer Larian Studios announced in a forum post. And even better, the #EnhancedEdition will be #free for anyone who already owns the game on the existing platforms.
Along with the visual tweaks and upgrades, this all new version of the game will add fully voiced characters, split-screen co-op, and a “totally re-worked story with a brand new ending.” Controller support will be added to the Linux, SteamOS, Windows PC and Mac versions of the game.
Larian Studios founder and creative director Swen Vincke on the changes. “Literally thousands of little improvements here and there.”
Vincke says the split-screen co-op was planned as a part of Original Sin from the beginning, but not until after the game was released would Larian be able to begin experimenting with it. Which of course led the developer to tweaking other parts of the game.
“Divinity: Original Sin Enhanced Edition is a completely separate game: not an update to Divinity: Original Sin. Both games will remain available on Windows PC and Mac, and it is important to note that they are totally different entities,” Larian writes. “This means that saved games can’t be transferred from Divinity: Original Sin to the Enhanced Edition. This is largely because of the technical changes we’ve made to how the game looks and feels, but the story has also been rewritten so heavily that most saved games would no longer be compatible with the plot.
When we originally started on Divinity: Original Sin, we pitched publishers, and they refused. They couldn’t see who was going to be interested in playing this type of game. As it turns out, nearly a million people at this point.
Now they understand, and I guess there’s actually quite a lot of RPG‘s in production in secret now everywhere. Now they know there’s a market for it. It’s a cool thing. It’s going to make us get better RPG’s in the future.”
Vincke said “the biggest publishers” trying to pitch Larian Studios in order to publish the console version of Divinity: Original Sin. So the studio decided to work with Focus Home Interactive, the smaller publisher they had previous experience with. Whether Larian might be working with a bigger publisher on one of those other secret projects, we do not know.
No release date was announced for Divinity: Original Sin Enhanced Edition aside from “when it’s ready.” Larian Studios does plan to reveal more details about the game next month at E3 2015. And Focus Home Interactive will be publishing the console versions while Larian will continue to publish the other versions.
Publisher #FocusHomeInteractive is behind both new games, so we are likely to see Linux support.
AFrench press release by RPG Codex,Focus Home mentioned it would show off the two new titles at E3 2015.
“Two major collaborations will be unveiled in Los Angeles at E3, the biggest international gaming trade fair,” the company said, according to edited auto-translate.
“Among them, Focus will present the new project from Deck 13, best German studio 2014. Its last game, Lords of the Fallen, has sold nearly a million copies on consoles and PC since October 2014.
“The most recent collaboration is from Belgian studio Larian, successful developer of the Divinity series. Focus Home and Larian are holding a beautiful surprise for players and journalists around the world at E3 in Los Angeles.”
At this time we know the Linux build for Divinity: Original Sin is still under development, along with the Mac version. However, Focus Home Interactive are known for releasing cross-platform titles. And we have no word on what will happen from Deck13 yet.
“Both RPGs are being built on top of the D:OS engine,” Larian boss Swen Vincke revealed in a new blog post.
The developer is using its existing engine so all fixes it makes for Divinity: Original Sin automatically benefit the new games.
“It also means that we can spend most of our resources on developing new cool stuff without having to reinvent things that worked well already,” he added.
“And it immediately gives us a rationale for putting unreasonable amounts of effort in fixing the things we didn’t do that well in D:OS, meaning our existing players will continue to get improved gameplay for as long as we can maintain compatibility.
“Furthermore, it also means that the toolset is going to be improved for a long time to come and so eventually we’ll get more and better mods. We’ll even have a Linux version.”
Vincke said the developer was currently working on a raft of updates for Original Sin, including fixing parts of the story, improving the user interface, revisiting encounters and rebalancing loot. It will also rewrite certain sections of dialogue, add extra feedback and tackle character progression.
In order to cope with the extra work and the creation of two new RPGs, Larian is hiring. The company was 42 people when it finished Original Sin. It’s 53 now. As part of the expansion drive, the company has set up an office in Quebec City.
The growth is fuelled by the success of Original Sin, which had sold over half a million copies as of September 2014 – an impressive figure that caused Vincke to comment: “So much for turn-based fantasy RPGs not selling.”
Vincke stopped short of saying anything further about Larian’s new games, but given how well Original Sin turned out, the pressure is on.
According to Larian boss Swen Vincke, the game’s #Metacritic critic rating sits at 87% with a user rating of 89%. Th game also carried the number one spot on the Steam charts for over one month.“It has sold well over half a million units by now, mostly from Steam, with 10% from retail,” said Vincke. “Break even has been reached, our debts have been paid, and we are now in the profitable zone.
“While not all of the money is for us as we had private investors on board, the game did sufficiently well for us to envision funding our next endeavors with it, meaning we’re pretty happy about its performance.”
Vincke went on to say the studio plans to continue supporting Original Sin “for quite some time” as it’s the “RPG framework on which we’ll build our next games.”
Controller support is being tested to see if a big screen version with co-op would work well, and is something the team is “really hoping for” as it thinks it could be fun for players “more so than playing co-op in LAN with a friend sitting next to you.”
Larian is also improving the game engine as well as adding a “bunch of extra features” in order to make the game “more fun and more friendly” and to ultimately improve upon its next offering.
“We’re also adding extra content, like for instance the big companion patch, voiced et al, and I imagine that won’t be the last of what we’ll add,” he added.
“The foreseeable future for Larian is going to see us making further progress in improving our RPG craft and creating dense game worlds with hopefully new and innovative gameplay systems based on old school values.”
At present the studio doesn’t have any plans to fund through Kickstarter again, due to the extra work the limited crowdfunding pool which should only “be fished” for studios which need it.
“Since we now can, I think we should first invest ourselves and then see if we need extra funds to fuel our ambitions,” said Vincke. “Only then it makes sense to look at crowdfunding. I know several of our backers will be displeased by this, so it could be that we still change our minds, but if that is the case, I do think the the format we’ll use or the way we’ll do it will be different than how we did it for Divinity: Original Sin.
“We will also be looking at ways of engaging our community sooner in development, but we haven’t made any decisions on this.”
The entire blog post from Vincke entitled “Thoughts after releasing Divinity:Original Sin and what comes next” can be read in full through the studio’s website.
In it, he also goes into detail on the development process, crunch time, pressure from financial investors, and how the latter prevented the team from adding extra time on the project despite its wish to do so – even though Divinity: Original Sin had seen a previously delay to incorporate feedback from backers and beta testers.
Reblogged from: vg247
Divinity: Original Sin may not be officially launching until next Monday but it has been on #SteamEarlyAccess since January, fans will already have a fair idea of what they would like more of in the #RPG and what they like changed. They will get to make a start on that this week, as developers Larian Studios announced today they will release the turn-based RPG’s editor this Thursday.
Nude skins? Rebalancing? Larian have beat everyone to the punch, as the sample mod they are including with the editor is Cow Simulator 2014.
Here’s a look at the editor in a recent developer livestream:
[twitchtv url=”https://www.twitch.tv/larianstudios/b/539683895″ width=”480″ height=”270″ autoplay=”false”]
The official feature list for the Divinity Engine Toolkit, which is its official name.
- Make new adventures that you can play in singleplayer or multiplayer
- You can modify the main campaign or create your own
- Manipulate terrain and edit existing models and textures
- Write your own stories and dialogs
- Create behaviors and scripts with easy-to-use scripting language
- Alter existing or add new skills, stats and spells
- 1-click export to Steam Workshop
- Add and manage your mods via Steam Workshop or inside the game
The editor does mod stuff. That’s pretty much everything one needs to create their own RPG campaign. Steam Workshop support for browsing and downloading mods is always welcome too. Say, you who’ve been playing Original Sin, what sort of mod would you fancy?
As for Cow Simulator, Larian say it “permits users to play as a cow (even in co-op with up to 4 players) and complete a quest or fight in the arena.” Cows are probably nude too.
And yes, for all concerned, Divinity: Original Sin does support (Linux, Mac, and Windows PC). As for the editor, no, this will be Window only. No details were given about an eventual Linux or Mac build.
Reblogged from: rps.com