Tag Archives: double fine

Humble Double Fine 20th Anniversary Bundle hits

humble double fine 20th anniversary bundle releases for linux mac windows pc

Humble Double Fine 20th Anniversary Bundle releases with great games for Linux, Mac and Windows PC. Thanks to both Humble Bundle and of course Double Fine. Bringing you a ton of awesome titles with native support.

Humble Day of the Devs Bundle 2019 out now

humble day of the devs bundle 2019 out now for linux mac windows pc

Humble Day of the Devs Bundle 2019 releases with games for Linux, Mac and Windows PC. Thanks to the Humble Bundle team once again. These are games with Positive reviews on Steam.

Humble Double Fine Presents Bundle is here

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Humble Double Fine Presents Bundle is now live for Linux, Mac and Windows. Bringing with some classic games for Linux. These are all awesome games though. And since each title has a Very Positive review rating on Steam. Aside from one, Gang Beasts, but one out of seven is not bad.

Full Throttle Remastered coming to Linux on April 18th

full throttle remastered coming on april 18th to gog linux gaming news

The third classic #LucasArts adventure title to get the #remastering treatment, Full Throttle Remastered. Hence Double Fine is eagerly awaiting the Linux, Mac and Windows PC release on April 18th via #GOG. So it’s great to see Double Fine releasing such gaming news. While revamping the 1995 adventure game about future bikers. After 22 years, it still has one of the finest opening scenes in gaming.

Since Double Fine’s update brings new artwork along with remastered sound and music. While also including the option to switch between the old and new sound, graphics, and UI.

So watch this special message from project lead, Tim Schafer:

So it’s a pleasure to see Full Throttle Remastered will be available cross-platform. Hence the first time in ages, plus that new the new art will make it more inviting to many people. So who hasn’t played this lovely game?

Released by LucasArts in 1995, Full Throttle is a classic graphic adventure game from industry legend Tim Schafer, telling the story of Ben Throttle; butt-kicking leader of biker gang the Polecats, who gets caught up in a tale of Motorcycles, Mayhem and Murder.
Now over 20 years later, Full Throttle is back in a remastered edition featuring all new hand-drawn and 3D high-resolution artwork, with remastered audio and music.

Since bit of gaming news regarding the ongoing remastering, also fuels expectations of Double Fine to bring back Sam & Max Hit the Road. So far only remastering LucasArts games that Double Fine boss Tim Schafer has worked on. Hence both Day of the Tentacle and Grim Fandango.

According to Double Fine, “FT won’t be a Linux title straight away at launch, or probably won’t anyway, so we’ll be a bit delayed.”

Full Throttle Remastered is coming April 18th to Linux, Mac, and Windows PC. So normally we do not mention pre-order bonuses but seeing as this game has kinda been out for 22 years. Therefore, go to GOG if you know you want to check it out and you can save a few dollars by pre-ordering.

Headlander action adventure releases

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Launch into the ultimate head trip in Headlander, the new #retro-futuristic #actionadventure published by Adult Swim Games and developed by #DoubleFine. Headlander already garnered acclaim from media around the world, including IGN, who proclaimed it “…an unexpectedly great take on Metroidvania-style action,” while GamesRadar hails it as “[Double Fine]’s best marriage of concept and quality of content since Psychonauts.”

Headlander is available on Steam now for Windows PC at $19.99 USD.

This launch also marks the release of the Headlander Official Soundtrack, composed by David Gregory Earl and created using tape and analog synthesizers to deliver a distinctive, groovy 70s sci-fi soundscape. Read about the music-creation process and hear a variety of track samples on the PlayStation Blog, where you can also check out a music video to get a sense of how the soundtrack reflects the far-out game aesthetic. The soundtrack is available in a bundle with Headlander on Steam for $24.99 .

Set in a world inspired by 70’s science fiction, Headlander puts you into the shoes… errr… disembodied head of the last known human in the universe. Seeking clues to your fractured past, you must travel through a hostile world of machines using a special helmet that allows you to dock into and take control of any robotic host body. As you launch from one body to the next, you’ll start to discover that things are not quite what they appear to be, and the fate of humanity has yet to be decided.

Will there be a Linux release for Headlander?

The easy answer, No.
This discussion has taken place between Linux Game News back and developer James “Spaff” Spafford back in June, as well as the Steam Discussions. And to our dismay, there is very limited hope of seeing a native port.

Here is the full explanation from the forum post from Spaff:

Please excuse me if this isn’t the best explanation, i’m not the most technical of folks here, but this is how i understand it:

Previously we’ve been using Direct X 9 for the windows version of our games, and deriving an opengl version from that to make a mac and linux port.

For Headlander we wanted to push the visuals as much as possible, and so are using the more up to date Direct X 11. Building an opengl version from that would require a rewrite of the whole system we use, and we just don’t have the time / money / resources to do that.

Headlander is the last game that we will (probably) ever make on our internal Buddah engine as we are moving to Unreal from now onwards. So even if we did have the time and money etc, it doesn’t make much sense to invest lots of work into this engine that we won’t ever use again.

The good thing about using Unreal is that is has greater compatibility across win / mac / linux, so we should be able to better support Linux again in our future games – We’ve already confirmed that Psychonauts 2 will be on Linux.

Also: To make the Mac version, we’re using Metal, which has no compatibility with Linux. Where we’d usually be able to make both of those versions together, this time we can’t.

We’re really sorry guys, we do try our hardest to support everyone, but it’s not always possible!

Clearly, the internal Buddah engine seems to be the issue. Which makes one wonder why Unreal Engine 4 was not used much earlier and ported to not only Linux and Mac, but consoles as well?
After all, diversity in the market places makes a great game exactly that, aka. more people playing means more exposure.

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