Tag Archives: early access
Developer Huge Calf are making gaming news. Hence working on a #physics puzzle game, Carried Away. Currently in development for Linux, Mac and Windows PC. Where the player constructs #chairlifts, drag lifts, gondolas, #jumps and bridges. All to help skiers and mountain bikers navigate different mountain terrain. So if you’re a skier, snowboarder or mountain biker, you will be inspired. Since the gaming experience itself takes influence from classic bridge building titles. All using tension and compression created by cable systems. So gaming takes the avid qualities of bridge building games. Then flips it all upside down to create entirely new physics puzzles.
Although, from a snowboarding perspective. The last thing one wants is to have to worry about a lift coming down. So gaming is taken with a grain of salt here. But the whole concept does capture the interest.
Since Carried Away will bring equal measures of success and failure. Where players attempts to build strong structures with a limited budget. Creating tense moments followed by a few laughs. Set in a colourful, low-poly world. Therefore Carried Away provides the tools to create your own engineering puzzles. Then once you have learned the ropes in the campaign. Challenge friends and the community, sharing your creations and replays online.
- Original physics challenges
- Classic physics challenges
- More than 50 levels
- Varied campaign
- Sandbox mode including procedural mountain generation
- In-game level builder
- Online gallery and workshop
“We have been having so much fun working on this game and when we’re ready to share this with you, we will be opening the doors to early access users. During Early Access, the game will still be packed with features and puzzles, but we will be welcoming and acting on community feedback to make the game even better.”
So the big news, Carried Away will be coming to Early Access first. Hence a better means of shaping the game into something more viable. Which is smart, seeing we can expect to see Linux, Mac and Windows PC support. Yet even better, the physics puzzle games’s Early Access price will set at $9.99 USD, and the final build at $14.99 USD.
However, in order for Carried Away to get on Steam, they need that community support on Greenlight.
The big talk in gaming news right now seems to revolve around Playerunknown’s Battlegrounds. Hence this #multiplayer online #survivalshooter takes on the #games like H1Z1 and even The Culling, head to head. With two days to go before this Unreal Engine 4 based makes a debut on Steam Early Access for Windows PC. Taking the scavenging sandbox style of gameplay and packing it into a murderous battle royale.
Since this is a last-man-standing shooter, the title is being developed with a focus on community feedback. The game is being created by developer Bluehole Inc, offering players a true survival shooters. Where everyone starts with nothing. So players must fight to locate weapons and supplies in a battle to be the lone survivor. Sound familiar?
Playerunknown’s Battlegrounds is a realistic, high tension game, set on a massive 8×8 km island. While including a significant level of detail for an Early Access release, highlighting Unreal Engine 4’s capabilities.
Playerunknown’s Battlegrounds official trailer:
So looking back in the genre, one of the earlist battle royale was an Arma 2 mod created by PlayerUnknown (aka Brendan Greene). Now, after helping develop and shape H1Z1: King of the Kill. Greene has now teamed up with the Tera developers Bluehole Studio. Basically developing a commercial Hunger Games. Not a bad deal considering the success of both the DayZ mod and H1Z1: King of the Kill.
Gameplay is straight forward, a battle royale consisting of 64 players on one 8km island. Each scavenging for weapons, vehicles, and supplies. Then taking a strategic stance to hide, sneak around and murder each other.
Seeing how most of those survival strategy shooters are somewhat janky, one well developed game with cross-platform support would be great. Even though I’ve never played King of the Kill, I do know that it is still the third-most played game on Steam. Behind Dota 2 and Counter Strike: Global Offensive of course.
So we reached out to Bluehole, hoping for some positive news and to confirm Unreal Engine 4. Here’s the reply:
“At this point, all of our resources are focused on making that Steam launch on 3/23.
Once we are settled with the Steam launch, we’ll be looking into other platforms, with consoles already being in our plans.”
Since this is not a definite gaming news confirmation, the developers are interested in further platform support. And while this is not a “no” to Linux, it looks like we will have to wait and see. Hopefully not too far after the Early Access release. Considering there are no further details being made regarding a Linux build, let alone any mention of Vulkan support.
Playerunknown’s Battlegrounds will be priced at $29.99 USD on Early Access on Steam March 23rd. With a plan to reach the full launch in a six months time frame. All while basing development on player feedback, adding new modes and mod tools.
The day has finally come in gaming news, Overload is available on Steam for Linux. As a result of this #sixdegreeoffreedom #shooter’s success on Kickstarter. So do note, these the creators of Descent, not to be confused with Descent: Underground. Since the #game is currently under development it’s a pleasure to see a native Linux build in the mix. Marking a strong first Early Access release, despite already achieving suggest via the playable teaser.
Since Early Access release is a fully-playable game. There will be several Challenge Mode levels available. Along with a sample singleplayer level.
Early Access Features:
- 4 unique Challenge Mode levels
- Infinite and Countdown variants that change the focus to Survival or Efficiency
- Optional training level for refining your piloting skills
- One sample singleplayer level (not part of the main campaign)
- 12 explosive weapons (7 primary weapons and 5 missile)
- 10 terrifying robot enemies
- Intense action in 6-degrees-of-freedom
- 15 level single-player campaign filled with explosive combat and exploration
- Breath-taking graphics and spectacular sound
- More than a dozen sinister robot types and 3 massive bosses
- 12 upgradeable weapons
- Fully customizable joystick, gamepad, mouse and keyboard controls
- Multiplayer expansion FREE with purchase of full game
According to the Early Access page:
“Most of the core gameplay is present in the Early Access release. The bulk of the remaining work is on content — more levels and robots and a few more weapons — as well as tasks like tuning, polish, and localization. Much of the content updates in Early Access will focus on Challenge Mode, while about a third of the single-player campaign levels will be revealed before launch.”
So Overload is in development by Revival Productions. While actually owned by Mike Kulas and Matt Toschlog. Hence the founders of the original Descent, developer Parallax Software. “Matt and I have talked for years about doing an updated 6DOF game,” said Mike Kulas. “The pieces fell in place a couple years ago and we started on Overload.”
Matt Toschlog added, “It’s been great working with old friends and colleagues on a project that’s so close to our hearts.”
Since Overload is being designed by renowned indie developer Luke Schneider. Who also happens to be the lead level designer on Descent 3 before founding Radiangames (Inferno 2, Super Crossfighter, Slydris). So according to Mr. Schneider, “I got into game development because of Descent, so it’s been awesome to create a new 6DOF game for the 21st century.”
There you have it, Overload is making gaming news, now available on Steam for Linux, Mac and Windows PC.
MyWorld, a new and unique 3D #RPG #multiplayer sandbox world that just released in gaming news. Now available on Steam, where game makers and game players can create, share, play games. Hence the launch by The Game Creators.
Now available on Steam Early Access. MyWorld is “an excellent framework for beginners, like Minecraft for game design”.
MyWorld is a game where players #buildgames. So anyone can build anything they imagine to be played in any game mode they wish. The big gaming news, these games can then be safely stored on a local file or uploaded. Even shared and improved upon by the community. So players can build the scenes, set the rules, and decide who plays the game. Meaning game builders can set a game as single-player, PvP or Co-Op.
We are looking into porting MyWorld to Linux and hope to carry out this development once our current Early-Access release is completed.
How long will this game be in Early Access?
“We’ll develop and refine the product for another 9 months or so before a final full release. The timing will be determined by the player feedback we receive as we work alongside our early adopting community.”
Lee Bamber, CEO of The Game Creators said today, “We’ve created a World of Worlds! A universe populated by games created by MyWorld users – where you can take any world and make it your own, and with the easy to use controls, build exciting new experiences to play and share with friends. We’ve launched MyWorld with over 75 games to play through and our community are already producing and sharing their own creations, so many more will quickly be online to play.”
Dave Milton, Lead Developer, said today, “My love of Action RPG game series like Zelda, Demon and Dark Souls, The Witcher and Diablo, is well known. All of which have all been an inspiration to me and have given me an enormous amount of passion for game development in this genre. I hope everyone loves playing as much as we are enjoying developing it.”
MyWorld is available on Steam Early Access for Windows PC. No release date has been given for Linux support just yet. So stay tuned.
Indie development team NVYVE Studios have announced that P.A.M.E.L.A.. Hence the Unity 3D based #first person, #openworld, utopian, sci-fi, #survival #horror game. Now available on Steam Early Access, with Linux to follow.
Awakening from the depths of cryosleep in the glimmering fallen utopia of Eden. While P.A.M.E.L.A. challenges you to survive by exploring the remnants of the once great paradise. The Afflicted, the maligned citizens of Eden driven mad by a horrific biological outbreak stalk the vibrant streets and architecture of the game’s future idyll. The harrowing threat and a constant reminder that paradise must fall. So it’s only through your survival and exploration of the city that you will uncover the tragedy of humanity’s craving. Along with the technological and biological advancement, hence a perpetual thirst for a brighter future.
“We’re hugely excited to share P.A.M.E.L.A. with players across the world. Situating the core aspects of the horror survival genre within our handcrafted sci-fi setting. Yet not been without challenge but we believe P.A.M.E.L.A. now presents a unique proposition. Eden is alive with the richness and detail of a once functional city. Hence a perfect backdrop for the player’s own story of survival, and truth they will uncover. We hope players take delight in the world, in the quiet moments amidst the conflict ,” said Adam Simonar, Studio Director of NVYVE Studios. “Early Access represents the next step for the development of the game as we begin to work closely with the community. While evolving P.A.M.E.L.A., community input crucial to the features and content we will introduce between now and the game’s full commercial launch.”
Survival is paramount in P.A.M.E.L.A. Eden’s lone AI overseer, Pamela itself, will provide information on how to survive within the city. While bestowing amplified abilities upon you. Wield future, modular technology, hack into the city’s still functioning power grid. Yet enhance your body with bio-augmentations. This is all achieved through your holographic “AARM UI” system, the game’s seamless interface. Which projects directly into the game world to heighten immersion and build tension during battles. Hence the harrowing, disfigured antagonists, The Afflicted. So defence is just as important as attack, made possible by the game’s freeform base-building system. Since this enables you to build a personal safe haven amidst Eden’s hostile world.
Shifting deftly between glistening, utopian beauty and the horror of its disease ravaged citizens, Eden itself is a handcrafted marvel. Meticulously constructed by NVYVE Studios. The spatial and environmental flow of the city’s spaces evoke the metropolises of the real world. As you explore the city, scavenging for resources and defending yourself against The Afflicted. You will uncover poignant insights into the lives of individual citizens of Eden, both through the environment itself and discoverable data logs. So search Eden for over 200 unique pieces of loot and resources. All ranging from food to building materials and hi-tech weapons and upgrades. While you give yourself the best possible chance of survival. The city, though, isn’t just an environment to survive from. It’s blood covered environments reveal the depths to which the city has been lost.
P.A.M.E.L.A. debuted at GDC in March 2015 with an announcement trailer that immediately made clear the scope of the project and the chilling beauty of its fallen utopia setting. Shown again at GDC in 2016 and with two subsequent trailers, Rebirth and Downfall, P.A.M.E.L.A. release on Steam Early Access is the culmination of two years of intense work for NVYVE® Studios. The story, though, is not over yet. Early Access is just the beginning with regular updates provided on additional content and bug fixing in order to make P.A.M.E.L.A.’s full commercial launch later this year the most complete, terrifying and challenging experience it can possibly be.
NVYVE Studios redefines ideas of what a small team can do and will be revealing more about its release calendar and how players can help shape the future of this exciting new open world survival game over the coming months.
P.A.M.E.L.A. is available on Steam Early Access for $24.99 USD, £18.99, and €22.99. Linux support to follow, stay tuned for more details.