Tag Archives: early access
The big talk in gaming news right now seems to revolve around Playerunknown’s Battlegrounds. Hence this #multiplayer online #survivalshooter takes on the #games like H1Z1 and even The Culling, head to head. With two days to go before this Unreal Engine 4 based makes a debut on Steam Early Access for Windows PC. Taking the scavenging sandbox style of gameplay and packing it into a murderous battle royale.
Since this is a last-man-standing shooter, the title is being developed with a focus on community feedback. The game is being created by developer Bluehole Inc, offering players a true survival shooters. Where everyone starts with nothing. So players must fight to locate weapons and supplies in a battle to be the lone survivor. Sound familiar?
Playerunknown’s Battlegrounds is a realistic, high tension game, set on a massive 8×8 km island. While including a significant level of detail for an Early Access release, highlighting Unreal Engine 4’s capabilities.
Playerunknown’s Battlegrounds official trailer:
So looking back in the genre, one of the earlist battle royale was an Arma 2 mod created by PlayerUnknown (aka Brendan Greene). Now, after helping develop and shape H1Z1: King of the Kill. Greene has now teamed up with the Tera developers Bluehole Studio. Basically developing a commercial Hunger Games. Not a bad deal considering the success of both the DayZ mod and H1Z1: King of the Kill.
Gameplay is straight forward, a battle royale consisting of 64 players on one 8km island. Each scavenging for weapons, vehicles, and supplies. Then taking a strategic stance to hide, sneak around and murder each other.
Seeing how most of those survival strategy shooters are somewhat janky, one well developed game with cross-platform support would be great. Even though I’ve never played King of the Kill, I do know that it is still the third-most played game on Steam. Behind Dota 2 and Counter Strike: Global Offensive of course.
So we reached out to Bluehole, hoping for some positive news and to confirm Unreal Engine 4. Here’s the reply:
“At this point, all of our resources are focused on making that Steam launch on 3/23.
Once we are settled with the Steam launch, we’ll be looking into other platforms, with consoles already being in our plans.”
Since this is not a definite gaming news confirmation, the developers are interested in further platform support. And while this is not a “no” to Linux, it looks like we will have to wait and see. Hopefully not too far after the Early Access release. Considering there are no further details being made regarding a Linux build, let alone any mention of Vulkan support.
Playerunknown’s Battlegrounds will be priced at $29.99 USD on Early Access on Steam March 23rd. With a plan to reach the full launch in a six months time frame. All while basing development on player feedback, adding new modes and mod tools.
The day has finally come in gaming news, Overload is available on Steam for Linux. As a result of this #sixdegreeoffreedom #shooter’s success on Kickstarter. So do note, these the creators of Descent, not to be confused with Descent: Underground. Since the #game is currently under development it’s a pleasure to see a native Linux build in the mix. Marking a strong first Early Access release, despite already achieving suggest via the playable teaser.
Since Early Access release is a fully-playable game. There will be several Challenge Mode levels available. Along with a sample singleplayer level.
Early Access Features:
- 4 unique Challenge Mode levels
- Infinite and Countdown variants that change the focus to Survival or Efficiency
- Optional training level for refining your piloting skills
- One sample singleplayer level (not part of the main campaign)
- 12 explosive weapons (7 primary weapons and 5 missile)
- 10 terrifying robot enemies
- Intense action in 6-degrees-of-freedom
- 15 level single-player campaign filled with explosive combat and exploration
- Breath-taking graphics and spectacular sound
- More than a dozen sinister robot types and 3 massive bosses
- 12 upgradeable weapons
- Fully customizable joystick, gamepad, mouse and keyboard controls
- Multiplayer expansion FREE with purchase of full game
According to the Early Access page:
“Most of the core gameplay is present in the Early Access release. The bulk of the remaining work is on content — more levels and robots and a few more weapons — as well as tasks like tuning, polish, and localization. Much of the content updates in Early Access will focus on Challenge Mode, while about a third of the single-player campaign levels will be revealed before launch.”
So Overload is in development by Revival Productions. While actually owned by Mike Kulas and Matt Toschlog. Hence the founders of the original Descent, developer Parallax Software. “Matt and I have talked for years about doing an updated 6DOF game,” said Mike Kulas. “The pieces fell in place a couple years ago and we started on Overload.”
Matt Toschlog added, “It’s been great working with old friends and colleagues on a project that’s so close to our hearts.”
Since Overload is being designed by renowned indie developer Luke Schneider. Who also happens to be the lead level designer on Descent 3 before founding Radiangames (Inferno 2, Super Crossfighter, Slydris). So according to Mr. Schneider, “I got into game development because of Descent, so it’s been awesome to create a new 6DOF game for the 21st century.”
There you have it, Overload is making gaming news, now available on Steam for Linux, Mac and Windows PC.
MyWorld, a new and unique 3D #RPG #multiplayer sandbox world that just released in gaming news. Now available on Steam, where game makers and game players can create, share, play games. Hence the launch by The Game Creators.
Now available on Steam Early Access. MyWorld is “an excellent framework for beginners, like Minecraft for game design”.
MyWorld is a game where players #buildgames. So anyone can build anything they imagine to be played in any game mode they wish. The big gaming news, these games can then be safely stored on a local file or uploaded. Even shared and improved upon by the community. So players can build the scenes, set the rules, and decide who plays the game. Meaning game builders can set a game as single-player, PvP or Co-Op.
We are looking into porting MyWorld to Linux and hope to carry out this development once our current Early-Access release is completed.
How long will this game be in Early Access?
“We’ll develop and refine the product for another 9 months or so before a final full release. The timing will be determined by the player feedback we receive as we work alongside our early adopting community.”
Lee Bamber, CEO of The Game Creators said today, “We’ve created a World of Worlds! A universe populated by games created by MyWorld users – where you can take any world and make it your own, and with the easy to use controls, build exciting new experiences to play and share with friends. We’ve launched MyWorld with over 75 games to play through and our community are already producing and sharing their own creations, so many more will quickly be online to play.”
Dave Milton, Lead Developer, said today, “My love of Action RPG game series like Zelda, Demon and Dark Souls, The Witcher and Diablo, is well known. All of which have all been an inspiration to me and have given me an enormous amount of passion for game development in this genre. I hope everyone loves playing as much as we are enjoying developing it.”
MyWorld is available on Steam Early Access for Windows PC. No release date has been given for Linux support just yet. So stay tuned.
Indie development team NVYVE Studios have announced that P.A.M.E.L.A.. Hence the Unity 3D based #first person, #openworld, utopian, sci-fi, #survival #horror game. Now available on Steam Early Access, with Linux to follow.
Awakening from the depths of cryosleep in the glimmering fallen utopia of Eden. While P.A.M.E.L.A. challenges you to survive by exploring the remnants of the once great paradise. The Afflicted, the maligned citizens of Eden driven mad by a horrific biological outbreak stalk the vibrant streets and architecture of the game’s future idyll. The harrowing threat and a constant reminder that paradise must fall. So it’s only through your survival and exploration of the city that you will uncover the tragedy of humanity’s craving. Along with the technological and biological advancement, hence a perpetual thirst for a brighter future.
“We’re hugely excited to share P.A.M.E.L.A. with players across the world. Situating the core aspects of the horror survival genre within our handcrafted sci-fi setting. Yet not been without challenge but we believe P.A.M.E.L.A. now presents a unique proposition. Eden is alive with the richness and detail of a once functional city. Hence a perfect backdrop for the player’s own story of survival, and truth they will uncover. We hope players take delight in the world, in the quiet moments amidst the conflict ,” said Adam Simonar, Studio Director of NVYVE Studios. “Early Access represents the next step for the development of the game as we begin to work closely with the community. While evolving P.A.M.E.L.A., community input crucial to the features and content we will introduce between now and the game’s full commercial launch.”
Survival is paramount in P.A.M.E.L.A. Eden’s lone AI overseer, Pamela itself, will provide information on how to survive within the city. While bestowing amplified abilities upon you. Wield future, modular technology, hack into the city’s still functioning power grid. Yet enhance your body with bio-augmentations. This is all achieved through your holographic “AARM UI” system, the game’s seamless interface. Which projects directly into the game world to heighten immersion and build tension during battles. Hence the harrowing, disfigured antagonists, The Afflicted. So defence is just as important as attack, made possible by the game’s freeform base-building system. Since this enables you to build a personal safe haven amidst Eden’s hostile world.
Shifting deftly between glistening, utopian beauty and the horror of its disease ravaged citizens, Eden itself is a handcrafted marvel. Meticulously constructed by NVYVE Studios. The spatial and environmental flow of the city’s spaces evoke the metropolises of the real world. As you explore the city, scavenging for resources and defending yourself against The Afflicted. You will uncover poignant insights into the lives of individual citizens of Eden, both through the environment itself and discoverable data logs. So search Eden for over 200 unique pieces of loot and resources. All ranging from food to building materials and hi-tech weapons and upgrades. While you give yourself the best possible chance of survival. The city, though, isn’t just an environment to survive from. It’s blood covered environments reveal the depths to which the city has been lost.
P.A.M.E.L.A. debuted at GDC in March 2015 with an announcement trailer that immediately made clear the scope of the project and the chilling beauty of its fallen utopia setting. Shown again at GDC in 2016 and with two subsequent trailers, Rebirth and Downfall, P.A.M.E.L.A. release on Steam Early Access is the culmination of two years of intense work for NVYVE® Studios. The story, though, is not over yet. Early Access is just the beginning with regular updates provided on additional content and bug fixing in order to make P.A.M.E.L.A.’s full commercial launch later this year the most complete, terrifying and challenging experience it can possibly be.
NVYVE Studios redefines ideas of what a small team can do and will be revealing more about its release calendar and how players can help shape the future of this exciting new open world survival game over the coming months.
P.A.M.E.L.A. is available on Steam Early Access for $24.99 USD, £18.99, and €22.99. Linux support to follow, stay tuned for more details.
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So Lightspeed Frontier is a #universe #sandbox now on Early Access for Linux, Mac and Windows PC. Since the #game is slated to include a huge scope with a large attention to detail. So Crowdwork Studios are opening development to the players to experiment with different ideas and features. Therefore Crowdwork Studios are keen to improve their relationship with the community while upgrading the game.
Lightspeed Frontier Trailer – Linux, Mac, Windows PC:
Current state of Lightspeed Frontier?
“The game currently has most features we intend to include in the final release, and puts many different tools in the player’s hands to make for the best sandbox experience possible. These features include in depth ship building with dozens of different modules, asteroid mining, tractor beams, galactic corporations, galactic stock market, advertisements and billboards that change based on players decisions, missions, and more!”
Lightspeed Frontier Story
So Faster than light travel has recently been made available for the common middle-class galaxy dweller. As the player, you have just saved up enough money to purchase your first command pod. This command pod can have it’s functionality and size extended with additional modular building blocks. Hence things such as engines, cannons, lasers, scanners, software, and more.
While upgrades are available for the ship in multiple ways. Hence completing various quests that you find around the frontier. While asking other ship owners if you can destroy them and salvage them for parts. Hence gaining resources or mining raw resources or selling them at stations in Lightspeed Frontier.
Hence doing so by acquiring more modules for your ship. Since your ship class will also increment unlocking more missions and special actions. While you start out as just a tiny fighter-class ship with less than 20 modules. Then eventually reaching the pinnacle of modular ship development by acquiring 400 or more individual components. Hence upgrading your to the final Dreadnaught class.
Quests are one of the most unique features in Lightspeed Frontier. Since they are not issued through your typical ubiquitous “mission posting”. Players will need to be aware of the various breaking headlines, advertisements, and direct messages. Hence keeping an eye on people you encounter throughout your travels. This means that if you want to have work, you need to go out in find it. Making exploration a key part of the game, since it also will result in more rewards and quests for you to pick up.
So naturally, battling other ships is a key part of the game. While also one of the challenges of traversing the frontier. Therefore players are safe when they are near space stations. But once you venture out into open space, your warp signature will draw in scavengers like sharks, so prepare for it. So use the multitude of different weapons, manoeuvring techniques. Or use classic physics to destroy opponents (ramming into ships is actually a viable way of destroying them or knocking off their modules!). So players will face constant and ceaseless life-threatening encounters in far reaches of the universe.
Space is a massive opportunity for investment and profit which brings interstellar corporations to the frontier’s outposts and space stations. These corporations can provide you with shipping contracts, protection work (or even more shady jobs once you earn their trust) or you can just simply invest into their stocks.
Lightspeed Frontier is available on Early Access for Linux, Mac and Windows PC. With a 10% discount until March 14th.