Tag Archives: editor

Survivor Squad: Gauntlets now comes loaded with Workshop support and a discount

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Survivor Squad: Gauntlets is a #strategy #action game for #Linux, Mac and Windows PC, where you command a Squad of Survivors in a world where Line of Sight is extremely important, you cannot shoot what you cannot see. Develop your formations, move as a unit and cover every corner. Leave no man behind!

Developed by Endless Loop Studios (a one man studio) has updated the strategy-action with Workshop support and a free Demo!
Workshop support lets players create their own Sprites, Items and Sounds to use in their Gauntlets and share them with the Community or build Packs that others can download and use in their Gauntlets. And Survivor Squad: Gauntlets is currently 31% off to celebrate the update!

Use your weapons and gadgets to slaughter hundreds of infected in a series of levels with unique events. Gather your group, build your base, craft your gear, level your squad and get to the extraction!

Survivor Squad: Gauntlets also features a very powerful Editor that has been used to build all the Developer Content you see in the game. It lets you place all kinds of Objects and interact with them through hundreds of possible Event Actions and manipulate them with Variables and Event Triggers. Anything from Lasers to Sentry Guns to Buttons and even Custom Interfaces!
The editor is essentially a visual programming language so if you can imagine it, you can build it!

Along with the Editor comes several tools for sharing and playing Community built Gauntlets. Build a death trap and challenge your friends to beat your score!

Survivor Squad: Gauntlets is currently 31% off for Linux, Mac and Windows PC, but only until July 20th!

Check out more details on the official Survivor Squad: Gauntlets website.

Also make sure to Follow Endless Loop Studios on Twitter, Facebook, and of course on YouTube.

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Custom games to be available in Dota 2 Reborn update for Linux, Mac and Windows PC

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Dota 2 Reborn was announced last week, an update that will include a new engine and interface for Dota 2. Now Valve are highlighting custom games, and a look at exactly how these custom games will work.

“Custom Games are new experiences that are created by the community, and playable within Dota 2. These games can be anything from a grand brawl between ten Invokers, to a story-driven dungeon adventure, to something creative that no one has seen before. For us, Custom Games represent a continuation of the tradition that gave birth to Dota, Team Fortress and Counter-Strike. We’d like to build an ecosystem where you can experience something new every time you launch Dota 2.”

New tools let you quickly create and iterate on your ideas:

  • HAMMER LEVEL EDITOR a new tile system to quickly lay out your map, then fine-tune your creation with its powerful 3D modeling tools. An embedded Asset Browser also lets you browse models, particles, and materials, and quickly drag them into the level editor. Use the powerful lighting options in the 3D view to see exactly what your creation will look like in-game.
  • MATERIAL EDITOR is used to create materials and import them easily into the game with the Material Editor. Tune shader parameters and update textures while viewing your changes live in-game.
  • MODEL EDITOR creators are able to preview model appearance and animations as well as author gameplay details such as hitboxes and attachment points.

Valve has given a guided tour of the developer tools and showing off example content to help you to create custom games. Giving creators a better idea of how build and edit your own levels, materials, models, effects, and Lua scripting which allow authors to create their own events.

But the update page seems to highlight quite a few Windows PC screenshots. Hopefully Valve has taken Linux into consideration, otherwise Steam for Linux users will have to use WINE to create custom games.

As of now, The Reborn beta is now available for everyone to download and play. However, Valve are “still putting the finishing touches on the Linux and Mac clients and hope to have them available in the coming weeks.”

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Larian Studios – Divinity Original Sin Editor due out this week

Larian Studios - Divinity Original Sin Editor due out this week

Divinity: Original Sin may not be officially launching until next Monday but it has  been on #SteamEarlyAccess since January, fans will already have a fair idea of what they would like more of in the #RPG and what they like changed. They will get to make a start on that this week, as developers Larian Studios announced today they will release the turn-based RPG’s editor this Thursday.

Nude skins? Rebalancing? Larian have beat everyone to the punch, as the sample mod they are including with the editor is Cow Simulator 2014.

Here’s a look at the editor in a recent developer livestream:

[twitchtv url=”https://www.twitch.tv/larianstudios/b/539683895″ width=”480″ height=”270″ autoplay=”false”]

The official feature list for the Divinity Engine Toolkit, which is its official name.

  • Make new adventures that you can play in singleplayer or multiplayer
  • You can modify the main campaign or create your own
  • Manipulate terrain and edit existing models and textures
  • Write your own stories and dialogs
  • Create behaviors and scripts with easy-to-use scripting language
  • Alter existing or add new skills, stats and spells
  • 1-click export to Steam Workshop
  • Add and manage your mods via Steam Workshop or inside the game

The editor does mod stuff. That’s pretty much everything one needs to create their own RPG campaign. Steam Workshop support for browsing and downloading mods is always welcome too. Say, you who’ve been playing Original Sin, what sort of mod would you fancy?

As for Cow Simulator, Larian say it “permits users to play as a cow (even in co-op with up to 4 players) and complete a quest or fight in the arena.” Cows are probably nude too.

And yes, for all concerned, Divinity: Original Sin does support (Linux, Mac, and Windows PC). As for the editor, no, this will be Window only. No details were given about an eventual Linux or Mac build.

Reblogged from: rps.com

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Gaming community beats Epic at porting Unreal Engine 4 Linux editor

 

Epic recently announced at  #GDC2014 that starting with Unreal Engine 4, they will support Linux. A few weeks later they update by saying that their engine is ready for releasing games on Linux, with the slight bump that #developers would still require a Windows machine to #compile the code on as they are still working on the Linux tools. Now, it seems the community has beaten Epic at their own game by porting the Linux tools for Epic’s Unreal Engine even before Epic could manage it.

Epic tweeted about this breakthrough on twitter. The tweet from the official Unreal Engine account reads as follows:

Although the exact level of progress is not exactly final release state yet, the fact that there is a Linux tool for the UE4 even before Epic could manage it is quite encouraging.

According to the above tweet, the engine is at the preliminary stages, but yet it is buildable and runnable. This is encouraging as progress is progress and something is better than not having anything at all and needing the developers to switch to an entirely different platform just to compile the game to run on Linux.

This news might also serve as a good reminder to other players in the field that opening the source actually helps them in the long run. Though it is not completely open-source and needs subscriber access, but opening up the engine code allowed Epic to speed up the process of the development of the tools, which would have taken a lot longer if it was only Epic going at it.

Reblogged from: muktware.com

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Open Source Game Editor Lets You Create Multi-Platform Games

Makslane Rodrigues has released Game Editor, a free, open source game creation application that lets you design and create exciting, interactive games for the Windows, Windows Mobile, iPad, iPhone, Mac OS X, Linux, Pocket PC, and Android markets. With no investment or royalty fees, Game Editor lets you create games for family and friends, as well as commercial games that you can sell. In addition, Game Editor is an easy way for businesses to participate in the gamification trend that lets you create and distribute games that build brand loyalty for your company.

Game Editor lets you design and develop 2D arcade, puzzle, board, role-playing, shoot-em-up, jump and run, and side-scroller games. The simple, intuitive interface lets beginners design and create games that are fun and exciting. A power scripting language is included. Because Game Editor is distributed under the GPL v3 license, advanced programmers can modify the game creation source code and create games with unique features.

Game Editor is a fun way to learn about computer programming. The company’s online forums include a wide range of game design information to get you started. It’s easy to create games for all of the popular desktop/laptop and phone/tablet platforms. Game Editor lets you see and change the source code of the game creation software, giving you insights into C/C++ programming.

Game Editor lets you quickly prototype your new game, so there’s little danger that you’ll spend long hours developing a game that isn’t fun to play. Create a game theme, and place your game actors on the Game Editor screen. You determine what happens whenever a player moves the mouse, clicks an object, or presses a key. By defining simple or complex paths, you determine the movement of all of the actors on the game screen.

In addition to moving objects, you can play sounds and run animations. You’re in complete control of the look and feel of your game. After you’ve created your game, with a few mouse clicks you can create new game versions that will run on any of the supported platforms.

Whether you’re a businessperson who wants to create a multi-platform game to promote your business, a student who wants to create games to share with friends and family, or a programmer who wants to create and market a line of software games, Game Editor has the tools that you need.

For more information, visit Game Editor. The application runs under Windows,Linux, and Mac OS X..

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About Game Editor:

Makslane Rodrigues, based in Brazil, has been developing and marketing software since 1987. Development of Game Editor began in 2002, and the first beta version was released at the 2003 CeBIT conference in Hanover, Germany.

The source code of the Game Editor became public in 2008. The following year, Game Editor was released as an open source program using the dual license GPL v3 model. In 2013, Game Editor moved from the dual license model to the GPL v3 license, making it available without charge to the public.

Relogged from: gamasutra.com

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