Tag Archives: epic games

Unreal Tournament update gets released (Linux)

unreal tournament update gets released linux mac windows games

Since Linux is back in the mix. Hence update 0.1.12 for #UnrealTournament. So the #games release comes loaded with significant performance improvements for lower end systems. This includes not only #Windows and Mac support, but a new Linux client. Which all supports the simple forward shading support. And reflection environment optimisations. While now, Epic games have added voice chat support with dedicated voice servers. This version also includes a new Bio Rifle mesh and the Flak Cannon. Plus supporting unique per character first person arms, improvements to Blitz, and first person animation refinements. So these are some significant changes indeed.

Unreal Tournament June 2017 Patch Notes:

The new Blitz game mode combines elements of the classic Capture the Flag and Assault game modes. Set in an intense new round-based mode. Check out Fort, one of the Blitz levels. Which is in the midst of its transformation from a gameplay shell to a fully meshed level. We’ve continued to make improvements to the mode. Increasing the initial flag pick up delay. And adding ramp up music to help players with the timing of the start of action. Rally Points are now powered for twenty seconds at a time, up from ten. Rallying is now easier to understand. As the camera now shows you preparing to rally while you are still vulnerable at the start of your rally. Followed by a zoom into the Rally Point.

Unreal Tournament now has voice chat support integrated and enabled by default. You can choose between Push to Talk and Open Mic in the Audio Settings menu. As well as selecting the input device. You can mute players individually using the interactive scoreboard. And you can also limit voice interactions using the communications filter. Available in the System Settings menu General tab.

So if you want to read the full list of games update changes. Check out the Release Notes page.

Therefore, if you want to join Unreal Tournament player via cross-platform. The client is available through the Epic Launcher for Windows and Mac HERE.

Epic Games releases the State of Unreal at GDC 2016 with some amazing technology


Seeing this is the weekend, kicking back and getting some insight into #UnrealEngine4 #capabilities, kicking off GDC 2016 by none other than Epic CEO, Tim Sweeney. This discussion touches very briefly on the Vulkan API but does go into the latest Unreal Engine #news on community growth.
Highlighting Unreal Dev Grants, the now available VR Editor, and Oculus launch titles. Watch the incredible Hellblade: Senua’s Sacrifice live demo, and also see the powerful new Sequencer cinematic tool in action.

Spoiler, there seems to be quite a bit of focus on the Oculus Rift. Personally we are all in favour of the HTC Vive, as it is the Steam VR. And hopefully does most of the same, if not more than the Rift.

Also, make sure you watch the video to the very end. 🙂

PS. We did reach out to Ninja Theory regarding Linux support for Hellblade: Senua’s Sacrifice, but currently we are waiting on a reply.


Paragon a new first-person shooter being developed with Unreal Engine 4 via Epic Games

Epic Games are still working to #develop the Unreal Tournament game powered by Unreal Engine 4. Now a #new #title has arisen from from Epic called Paragon.

We do not have details for Paragon, but we are safe to presume that being an Unreal Engine 4 title we will see a native port. With an expected release to be available for PC’s in “early 2016.” And so far it looks to be some sort of heroe-based first-person shooter.

Epic Games announced the title via this Paragon site with very limited content explaining anything about the title. However we do expect Epic Games will continue to release new detail about Paragon in the weeks ahead.

Keep your eyes open for more details on the Unreal Engine 4 title.



Epic Games issues $5 Million developer fund

Epic Games, the developer behind games such as Gears of War and Unreal Tournament, creator of the Unreal Engine, just announced a $5 million in #grants will be available to developers. But, the projects proposed must be created using Unreal Engine 4.


The motivations behind the studio’s move is explained in a blog post by Tim Sweeney, who empathizes with small developers struggling to gather funds for their ambitious projects:

One thing we’ve heard many times: While development can be fueled by creativity and determination alone, finishing and releasing a commercial project often requires money.

We know this firsthand, as Epic’s early projects were built on shoestring budgets funded by such sources as Tim Sweeney’s lawn-mowing earnings, and Mark Rein’s credit card (before they took it away from him!). A small budget can make all the difference in shipping a project with the content, marketing materials, and promotional expenses necessary for it to gain traction.

So Epic Games will offer anywhere between $5000 to $50,000 to various game projects from the pool of $5 million. In order to be eligible, a project must have reached a “working prototype” stage in development. This can be honored through the Unreal Dev Grants Information Page or by visiting Epic’s booth at GDC (#1024 South). Entrants will be chosen based on merit.

Additionally, this grant is available not just to game developers, but other projects using the Unreal Engine 4 such as architectural visualizations, animated movies, or mods. Projects receiving funding through Kickstarter are also eligible.

Very crucially, Epic are giving this money with “absolutely no strings attached.” Developers awarded the money are free to spend it however they please and not be beholden to Epic in any way imaginable. “Epic’s goal is simply to help UE4 developers succeed because when you succeed, we succeed.”

Unreal Tournament builds now available to anyone on Linux, Mac and Windows

Unreal Tournament’s #weeklybuilds are now #available to anyone, not just developers.


The new Unreal Tournament is being developed openly and collaboratively. As part of this experiment, +EpicGames has opened its weekly builds to anyone who registers on its forums.

You may recall these builds popping up back in August, but this is the first time they’ve been made available to anybody with an email address rather than just developers. You can access them through the pre-alpha build thread.

According to games.on.net, builds are available for Linux, Mac and 32-bit and 64-bit Windows, and there are even server builds available. The download is about 1 GB.


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