Tag Archives: facepunch studios

Rust survival games full release hits Steam

rust survival games full release hits steam for linux mac windows

Rust gets a full release after four years on Linux, Mac and Windows. The Unity 3D games available via Steam and Humble Store. Now officially out of Early Access.

So the multiplayer survival adventure game released on Early Access back in December 2013.

Rust enables Vulkan API graphics support via pre-release build

rust enables vulkan graphics api support via pre-release build linux

While Rust is a survival game for #Linux, Mac and Windows PC. The #EarlyAccess aspect features #changes and upgrades on Steam. Hence a game still under development from Facepunch Studios, the makers of Garry’s Mod. While the latter game sold over 10 million copies. Rust is still in Early Access since the December 2013 release.

So recently, the Playstation 4 has seen Vulkan support running Linux. Now a Twitter post from the developers enabling the Vulkan API. The game engine being used is Unity 3D, which explains the cross platform support.

So Vulkan support, as most of you already know, has been publicly released to the public in Unity 5.6 Public Beta. While the feature was first made a debut back in September through Unity 5.5 Beta test. Since this means that Unity 3D are moving forward, Facepunch are doing their best to keep up with Rust development.

Naturally, we enabled the Pre-release build in the Properties via Beta’s tab. Which is Free build for everyone who already owns the games.
Yet the Linux build launches, but the game menu does not load. Rust crashes using both the Pre-Release and Pre-Release Debug build. Hence not allowing us to even test the Vulkan API build on Linux.

What is Rust?

Rust is a game inspired by the likes of DayZ, Minecraft and Stalker. It is a massive multiplayer game (currently up to 300 players per server) where you and other players are attempting to survive through the awful conditions, where humanity has been reduced to cavemen.

Rust’s world is harsh. The environment is not kind. Bears and wolves will chase and kill you. Falling from a height will kill you. Being exposed to radiation for an extended period will kill you. Starving will kill you. Being cold will kill you. Other players can find you, kill you, and take your stuff. Fortunately for you, you can kill others and take their stuff. Or maybe you can make friends and help each other survive, using the game’s building tools to create a safe haven.

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Garry’s Mod has hit a new milestone of 10 million copies sold for Linux, Mac and Windows PC

garrys_mod_sells_ten_million_copies

#GarryNewman the creator of Garry’s Mod has hit a new #milestone, shared on Twitter. Which is a modest acclamation, seeing the title hit 6 million #sales in September 2014, which is a phenomenal record showing almost no signs of slowing down.

The physics sandbox launched back in 2004 as a free Half-life 2 mod, but then shifted to a stand-alone commercial release in 2006. Making the game a ten year old paid product, updated constantly every couple of months, even Facepunch Studios moved onto creating the survival sandbox Rust.

Coming loaded with Valve assets and beloved of machinima creators, Garry’s Mod is available on Steam for Linux, Mac and Windows PC.

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Garry Newman and the future of Linux support for Facepunch Studios

The #developer behind the Garry’s Mod (rank 12 in Most Played Games on Steam) and Rust (rank 17 in Most Played Games on Steam) games, Garry Newman, made some #comments this week about the future of their #games on Linux. While these titles have been ported natively to Linux, it looks like the future titles out of his Facepunch Studios will not see native ports.

These views came as a reply to an initial post from mestermagyar on Reddit:

Everyone knows that rust developer Garry Newman looks down on linux clearly stating it in his twitter post. On the other side I see that they indeed have a “working” linux port of all their games! Now here comes the interesting part I will be excited about: Will he/they develop it further than the total garbage there is now? It is clear that the linux version may enter into release state without ever getting polished/optimised, rendering it impossible to play for linux players natively as intended. By the way to just have an idea, I lowered every possible settings and it was unplayable in its current form with i5 and an HD7850 on open source drivers (which runs every moderately demanding native games I tried, almost perfectly)

They have to first come to the realisation that a supported platform, which they already sold copies of their games to, is not just a throwaway. You cant just start developing a support-needy multiplayer game on linux and then say one day that “Meh, linux sukz! Byebye linux gamers!”, as it is literally a scam.

In the end they either be good boys/girls and get it right till release as much as the windows verison, or refund everyone who ever used steam-linux, on full price despite their play stats. I wont tolerate less than that, because you dont pay for a given gaming time, but you pay for a game to play at almost anytime.

Newman commented on Reddit:

Something to keep in mind regarding Linux support. We don’t make the engine, Unity do. So there’s only so much we can do. Any problems that come up we try to fix. The only times problems aren’t fixed is if fixing something for Linux would break something on Windows. That’s where the quote in twitter comes from.

The hard truth is, from our point of view, that linux isn’t financially worth us developing for. We develop for linux because it’s the right thing to do. That said, we’re obviously doing a shitty job supporting linux though, so it seems like we’d be better off not supporting it at all than supporting it half assed. This is something we have to consider when deciding whether to release games for Linux in the future. At the moment I’m leaning towards not releasing Linux versions of our future games.

One of the main points that should be noted here, is Unity. While the cross-platform game engine has dominated the market place in the past couple of years for indie titles, this still poses an issue, there are some grey areas. We are referring to functionality that needs to be improved in order to help streamline the porting process. Which is an obvious challenge, considering how each operating system is structured and the manner in which a game is ported, then expected to function 150% on that OS.

That being said, Linux Game News come across a few Unity based issues. Titles that do not start, to others that need to include “-show-screen-selector” in the Launch Option’s on Steam due to the game launching on the wrong monitor. And recently, a couple of other games that needed a library path command in the Launch Option’s to launch. What!? Yes it’s true. Followed by emails to the developers eager to find a solution.

However, up to this point Unity has been the one major game engine providing the most support for Linux, and one of the earliest.
So it really comes down to Newmans comment, “we’re obviously doing a shitty job supporting linux”.

Well Garry Newman, then it’s time to start doing a much better job supporting Linux.

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Facepunch Studios announce survival simulator Before

survival_simulator_before_announced_for_linux_mac_windows_pc

#Rust developer Facepunch Studios #announced its next #game, a survival sim called Before.

Set in the stone age, Before is the brainchild of London-based indie developer Bill Lowe. It features colourful minimalist graphics. Little is known about its gameplay, but the official site said that you “guide your tribe through the challenges of a harsh and unforgiving pre-historic world, shaping their culture and defining their history.”

Not only must the tribe hunt and forage each day, they must also protect their young, fend off wild animals and battle the elements.
Even through the hardship and the pain, a resilient people will flourish. As the group’s numbers grow and they settle the land, the ways in which they interact will change. Hierarchies and power structures take root, beliefs form and rituals emerge.

The only footage available below is from IGN:

Before will be developed with Unity and is currently set for release on Linux, Mac and Windows PC.

For more details and updates, follow the project directly here on Twitter.

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Garry’s Mod top 6 million units sold for Linux, Mac and Windows PC

Garrys Mod sells 6 million units for Linux Mac and Windows PC

Garry’s Mod has #sold more over 6 million copies, #Facepunch Studios founder #GarryNewman has said.

The PC version of Garry’s Mod was released much earlier than the Linux (just 10 months ago) and Mac versions so it stands to reason, and just by looking at the numbers obviously, the majority of sales came from PC.

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