Tag Archives: free online games

Long time no see. It’s been a while since I’ve last written a mega-game compilation. You may believe that I’ve given up Linux games. Not at all. Linux gaming is alive and kicking. Not moving forward quite as fast as I’d like, but some games are making tremendous progress, others are sending awareness waves through the fabric of humanity, others yet are fresh new titles, a testament to the slow, yet persistent growth of Linux on the domestic market. More commercial games would be nice, but we’re not here to debate finance or politics. Not much anyway. Truth to be told, one day, I am going to run out of available titles for these kinds of reviews, so we will have to switch back to single game articles only. Not today. Luckily for you, I’ve managed to lay my hands on several more useful games, which you will probably like. Let’s see what we have.

Linux games compilation 11 – Don’t fear the numbers!

Open Source Development Focuses on Quality PHP Game Development Solutions

With online gaming development solutions comes many custom game solutions perfect for you, at PHP game development Company game programmer possess the skill-set to meet the game development requirements (in developing basic word or arcade games to any other complicated games) on time without any compromise with quality.

Noida, Uttar Pradesh — (SBWIRE) — 01/10/2012 — Open Source Development is a leading flash-based online game development company in India. The online game development company focuses only on providing quality PHP game development solutions to provide complete customer satisfaction. Whether a client is looking for stand-alone gaming solution or planning to integrate game apps into a website, the game programmer possess the skill-set to meet the requirements on time without any compromise with quality.

The flash-based online games are developed on PHP platform to make the game dynamic and interactive in nature. The PHP game development team has expertise in working on different types of online games to design and develop a solution that can increase the revenue of a business.

Every project is examined thoroughly and customized as per the clients’ requirements to help them serve their customers efficiently.

“We understand that clients’ requirements vary as per their business goals. Therefore, we employ game programmers who have experience in developing basic word or arcade games to any other complicated games. We ensure quality is maintained throughout the development process to provide value for money”, says Himanshu Sareen, CEO of Icreon Communications.

The online gaming development solutions may include options like multi-player participation, enabling online contests, revenue models to earn revenue from games, creating communication channel by setting chat module, uploading game information with the help of content management system. Some of the exciting features that are possible to add in the solution are administrator control panel, flash based front-end, database driven games, banner management modules and detailed reporting modules to generate game statistics reports.

The dynamic and interactive PHP based flash games developed by game developers at Open Source Development enable clients to attract greater traffic to their site. The gaming interface is developed using Flash. With mobile web application development in boom Open Source Development would focus more on delivering mobile game development solutions for different platform.

To know more about PHP game development services, please visit the site now!

About OpenSourceDevelopment
Open Source Development is a unit of Icreon Communications (P) Ltd. headquartered in the National Capital Region of India. Founded in the year 2000, the company has served various clients ranging from startup ventures, small to medium-sized business and even large-based organizations. The company is not only providing solutions for web development but is also capable to provide solutions for Rich Interactive Applications, Game development, shopping cart solutions and e-commerce website development.

Sales are bad for games?

Some of you may know of the game Cardinal Quest (a fast paced rougelike – it’s pretty cool go check it out) by a guy named Ido Yehieli, well he wrote a blog post I have been meaning to bring to light for a while but kept forgetting (I have a back log of articles to cover!).

The blog post is titled Why Bundles and Steam Good for Most Indies regarding sales and brings to light some problems with what is currently going on in Indie land for a few developers, he isn’t the first one to call out on the problems either – one of our frequent visitors Alex from Kot-In-Action (who make Steel Storm) when I interviewed back in October 2011 also mentioned how bad a time he had being included in a Humble Indie Bundle as a bonus game.

So what do you all think about bundles and massive sales cutting out a lot of revenue for Indies? Personally I am very torn on the issue as the Humble Indie Bundle guys have gotten a lot of games ported over to Linux which then later on mostly get included on Desura for purchase as well.
Developers like Frictional Games have had one of their games included in a HIB (Penumbra) but their other game Amnesia judging from their posts on their blog and forum has done well for itself staying away from these kind of sales.

Update 09/01/12;

As pointed out by Robert is that Frictional Games – Amnesia sold most of it’s copies when it was on sale and most of them at a reduced price of up to 66%!

It seems everyone has such different opinions on the matter and it creates some heated discussion!

Canadian-Based Online Relationship Management Company Tokii Expands Into U.S. Market

Company Provides Full Suite of Proprietary Online Relationship Solutions for Couples Seeking to Bring More Cohesion and Happiness into their Everyday Lives

TORONTO, Sept. 27, 2011 /PRNewswire via COMTEX/ — Tokii, the world’s leading online Relationship Management Platform is pleased to announce its market expansion into the United States. With Tokii, partners can stay connected while exploring their relationship through interactive tools and games of play and discovery.

“We’ve seen a real need for online relationship gaming in the U.S. market,” says Tokii CEO Karla Stephens-Tolstoy. “With couples struggling for more cohesion and happiness because of added stress and time constraints, Tokii provides a valuable service to not just save relationships, but to enhance them by drawing partners closer together.”

Tokii understands that couples are interacting with each other electronically. What sets Tokii apart is its ability to strengthen offline communication and interaction, through online means.

“When the average couple spends less than fifteen minutes a day actually talking to each other, you have to wonder how much time is dedicated to exploring each other’s physical and emotional desires,” adds Stephens-Tolstoy. “Our products, particularly our recently launched DiscoveryGames, help mitigate the boredom of monogamy which causes so many couples to stray.”

Using feedback from its beta testers, Tokii developed a set of tools to help couples connect and reconnect. The company’s diverse suite of gaming products includes TradingPost, which offers couples a win-win negotiation tactic, and MoodMeter, which gives couples a heads up on a partner’s mood so they can live a happier life. In August of 2011, Tokii launched their second major tool, DiscoveryGames, which helps couples learn more about each other and broach topics that may be uncomfortable to discuss in a traditional setting. Currently, Tokii is hard at work on expanding its industry-unique Profiles, adding additional mood settings, roughly 20 new DiscoveryGames per month, enhancing TradingPost functionality and developing a mobile application to make relationship improvement accessible anytime and anywhere.

“Tokii has raised the bar to create an industry standard environment that is safe and fun for couples to extend their knowledge of each other while strengthening their relationships,” said Kim Stephens, Tokii’s Vice President of Product, Technology, and Marketing.

“It is an exciting time at the company and as we expand into the U.S. market, the future of Tokii and our suite of products looks very bright,” she continued. “A vast majority of our beta users believe Tokii will have an overwhelmingly positive impact on their relationship. Operationally, we’ve built a solid revenue model that will drive the industry and provide an unmatched online relationship management solution for couples facing everyday challenges and obstacles.”

About Tokii

Tokii is the world’s first social media site designed specifically to help busy couples stay connected and improve their relationships. Utilizing a full suite of proprietary games and technology, Tokii enables couples to move the individual digital experience to a shared one, adding fun to every day activities. Tokii is built on a military-grade .NET platform to ensure the highest level of digital security and is available for all couples free of charge!

To get started with Tokii, visit https://tokii.com/games/Home.aspx .

If you are interested in exploring investment opportunities in Tokii, please visit https://tokii.com/tokii/Investor.aspx , or take Tokii’s Investors Compatibility Quiz: https://tokii.com/compatibility/index.html

Vancouver’s Tiny Speck delivers new online world

The founders of Flickr give us Glitch, an online exercise in world-building

Stewart Butterfield finally has the game he set out to make nearly a decade ago, before he got sidetracked by his own success.

It’s called Glitch. It’s a massive multiplayer online game world, developed in Vancouver. It went online full-time this morning after months of test runs that attracted more than 10,000 volunteer beta testers.

There isn’t an orc in sight, although the customizable avatar you choose to represent you could have a greenish tinge to his or her skin.

It’s billed as a non-violent, cooperative exercise in world building. You can grow stuff here, or run a business. But unlike online game giant Zynga’s FarmVille or CityVille, the world encompasses a vast geography through which you travel, side-scrolling.

You water trees, you pet pigs, you collect stuff. You can start your own business, or religion.

One beta tester said this about it: “I found myself describing Glitch to a friend last week as something along the lines of ‘a massive multiplayer online environment in which you gather resources and learn skills so as to devise ever more creative ways in which to do nice things for each other.’ ” The game plays in a Web browser. Fans and developers can create their own Glitch apps and mini-games for mobile devices.

Butterfield and his partners set out in 2002 to make a game like this, but it was the bottom of the dot-com market. Nobody would lend them money.

“We got down to the point where the only person on the team who got paid was the one with kids,” he recalled in a recent interview at the Yaletown office of Tiny Speck, makers of Glitch.

Their timing was lousy but they had one salvageable idea – Flickr – an online photo sharing program that was subsequently sold to Yahoo for an estimated $28 million.

“Flickr was kind of a lastditch attempt to build something based on the technology we’d already developed, that was quicker to complete. We had the naive idea that someone would buy Flickr for like a million dollars and we’d use that money to finish the game.

“That’s kind of what happened – it just took seven years or so to get back to it.”

The original target for the Glitch release was spring 2011, but the game world proved more complex than anticipated.

Very early on, they shut the world down after a short beta test and left for the weekend.

“We came back and all of the pigs in the world were dead. There weren’t people around to tend to the trees or water them, and all the trees died. The pigs survived long enough to at least starve to death, and then it was basically like an apocalypse world.”

On another occasion, one player harvested every tree in the world in order to set up a lumber store.

“If there’s too easy a way for somebody to advance in the game they will always find it — and when there are thousands of people testing they will find every little loophole that we couldn’t have anticipated.”

It usually takes about five years and a $50 million budget to develop a massive online game, Butterfield said.

Tiny Speck started working on Glitch two and a half years ago, and through three rounds of financing they raised $17 million. They have a staff of 40, and “cash left in the bank.”

Investors include LinkedIn CEO Jeff Weiner, former Groupon president Rob Solomon and Google+ vice-president Bradley Horowitz.

The game is free. Tiny Speck hopes to profit with subscriptions and credits for people who want a custom experience.

There will also be advertising sales, of a kind. Players can buy advertisements for products they create inside the game world for sale to other players. “We should be break-even with a couple hundred thousand [players]. It should be an attractive business with a million players.”

Digital industry senior analyst Michael Inouye of ABI Research said in an interview that the online game realm is “relatively competitive.”

Zynga (FarmVille) and a few others dominate but “there is definitely room” for ventures such as Glitch – particularly if it catches on via Facebook Inouye said.

“In all successful cases the experience between the user who never pays and [the one who] spends a lot should not be so disparate that the free track is the far lesser experience,” Inouye said.

Butterfield agrees.

“First of all we wanted to create an environment where that stuff didn’t matter as much. The point of the game isn’t that you crush your enemies.”

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