Tag Archives: full bore

Nkidu Games hidden gems are wading in the Steam Summer Sale

Both of Nkidu’s games are on sale for the very first time. This is rather #amazing, seeing both #games are fully cross-platform (Linux, Mac, and Windows PC) and epic platformers. With a ton of personalized customization (technical phrase that means you will be playing for a long time).

Chuck’s Challenge 3D from Niffler is the follow-up to the classic puzzler Chip’s Challenge (a game you might remember playing on Windows 3.1 or something way back in the day). It’s 75% off, just $2.49.

Full Bore, a fantastic 2D puzzle-platformer from Whole Hog Games that puts you into the shoes/feet of a boar who bores. Great reviews (for reals) but still flew under the radar. 50% off, now just $7.49.

Would obviously appreciate you checking this out, the developers deserve it and tough to break through the noise on Steam these days.


Coming to PC and Linux this month Full Bore Part 2

Coming to PC and Linux this month Full Bore Part 2

The second part of Wholehog Games‘ block #puzzler featuring a digging boar, Full Bore: The First Dig, will launch this month for Windows PC and Linux, the #developers stated.

Full Bore Part 2 will be available on #Steam and will serve as a continuation for the first part of the game, which launched in Sept. 10 2013. It will wrap up the narrative introduced in The First Dig, add new environments and puzzle mechanics and more than double the amount of Full Bore content.

Among the features introduced in Part 2 are a rewind mechanic that lets players undo mistakes they’ve made they can quickly iterate on their solutions, new animal species and societies, a more open game world and more hazards.

Speaking to Polygon, the game’s developers Casey Carlin, Finnian Beazlie and Jake Federico said they wanted to build on The First Dig, so Part 2 is more hostile because players are more equipped to deal with it. This means players will now have to deal with bottomless pits and blocks that disintegrate when players walk over them, which forces them to commit to a path ahead of time.

The developers also looked to player feedback from The First Dig of the game to inform the design of Part 2.

“Puzzles that were multi-step were really interesting and people enjoyed them, but if they started to struggle all the way to a check point, they would quickly stop having fun if they got too frustrated,” said Carlin. This is what led to the introduction of the rewind mechanic. Previously, players would spend a lot of time setting up potential solutions to puzzles, only to fail. They would then have to go back and set everything up again to test more solutions. The rewind mechanic removes some of that frustration.

Full Bore: The First Dig is currently availablefor $15 on Windows PC and Linux.

Reblogged from: polygon.com

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Full Bore puzzle game coming to Linux and PC on Sept. 10

Boar-centric puzzle game Full Bore: The First Dig is heading to Windows PC and Linux on Sept. 10, with pre-orders currently available for $8, Whole Hog Games announced.

Playing as Frederick, a little boar who has been tasked with recovering gems that have been stolen from the ailing Full Bore Mining Company, players dig through more than a hundred areas to excavate new mine shafts in the search for gemstones and ancient machines. The game’s many areas have been carefully crafted to reward curiosity — players will have to experiment to see what surfaces they can dig through, which walls can be smashed to cause dirt ceilings to collapse and which objects can be moved to block areas or be used as platforms.

“The three of us [Casey Carlin, Finnian Beazlie and Jake Federico] looked at a lot of big, modern games that are like six games in one, and all of them are OK — but we want to make one game and have that one game focus on specific things,” Carlin told Polygon. “So one of the things Full Bore is about is curiosity. The other is we want to make the player feel smart. So those are our two objectives.”

The game is an open world where players can travel back and forth through areas using teleportation portals. At the time of writing more than 100 areas, which range from expansive levels to single-screen annexes, have been created, with the development team aiming to have more than 150 areas by the time Full Bore releases. The focus is on puzzle-solving and exploration. There’s no conflict or confrontations, which means players have the opportunity to play the game at their own pace and think about the solutions to the puzzles.

The First Dig is an early release of the first half of Full Bore. The game features roughly eight hours of gameplay, which will later continue will a full release of the game later on in the year.

Full Bore has been in development for Linux and Windows PC. Pre-orders are now available for $8 and the game is up for voting on Steam Greenlight.

Reblogged from: polygon.com

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