Tag Archives: game engine

Star Citizen switches game engines and moves to Lumberyard

star citizen switches game engines and moves to lumberyard linux mac pc

So Star Citizen the upcoming space sim for Linux and Windows PC is getting a change. Hence the developers, #CloudImperiumGames are switching to a new #engine after four years of #development.

While this is the spiritual successor to the Wing Commander Series. Star Citizen is switching from CryEngine by Crytek to Lumberyard by Amazon. Therefore singleplayer mode, Squadron 42 will also be s.itching to the new game engine.

Star Citizen created to combine multiple video game genres.  This includes space trading and combat simulator. Together with first-person shooter elements all set in a massively multiplayer online game. According to a Polygon post, “Lumberyard provides groundbreaking technology features for online games. Because we share a common technical vision, it has been a very smooth and easy transition to Lumberyard.” According to Chris Roberts, the studio head and creative lead for Star Citizen.

Star Citizen Alpha 2.6

The success of the crowdfunding pushed developer Cloud Imperium Games to make Star Citizen. The Alpha 2.6 is now available. Since Star Citizen Alpha 2.6 is the first release to feature “Star Marine”. This is the first-person shooter component of the game. Plus this adds several new additions to the game, a Pirate Swarm mode in Arena Commander and the updated menu system.

There are also two competitive multiplayer modes: everyone-for-themselves and a Battlefield-style capture-and-hold. The first person animations and third person cameras have also seen an upgrade. Yet the game has not been tuned as Cloud Imperium has promised for the new features over the years.

So Lumberyard provides ground-breaking technology for online games. A solid backend integration with Amazon Web Services. Plus a social component using the streaming platform Twitch.
It should be interesting to see how it runs on Linux. Seeing that Lumberyard does not support the platform yet.


CRYENGINE Source Code released on Github as pay-what-you-want


#Crytek has #released the engine source code for the latest CRYENGINE on GitHub.

Back at GDC in March, Crytek made an #announcement the company would release the full engine source code under a “Pay What You Want” model.

The source code release, a marketing manager for CRYENGINE to clear any speculation and answer questions about the release:

  • “Some clarifications, as I see a lot of misinformation ads speculation here:

  • We have today released engine source code of CRYENGINE (latest build being last week’s 5.1) on GitHub

  • The GitHub release today is new, but we announced at GDC back in March that we would release full engine source code under our new “Pay What You Want” business model

  • Commercial games: If you so chose, you can take the engine and make a full commercial game for free, yes. There are no royalties or obligations towards CRYENGINE, though contributions to the engine’s development and/ or our Indie Development Fund are more than welcome

  • EULA: I usually give ESRB ratings as an example. If your game would get a “M” (or 18 in Europe), it is fine. If there is content that would require it to be rated “Adult’s Only”, chances are it violates our EULA.

  • Licensees: There are more indie developers than ever using CE for their games these days, and also some unannounced titles from larger companies…

I hope this clears it up. Shoot if you have any questions :)”

CRYENGINE was originally developed by Crytek as a tech demo for Nvidia. When the company realized the potential of the engine, Crytek turned it into the first Far Cry video game.


Candy Crush studio release their game engine Free for Linux, Mac and Windows PC


Studio King being the popular Candy Crush have #released their development game engine called Defold, for free.

The Defold software package is compatible with Linux 32-bit, Mac and Windows PC. Allowing game #developers and #gamemakers to release on the previous formats, plus mobile platforms Android and iOS, even web-based HTML5.

This is a full-feature version. So both the engine and editor are offered with full functionality and “no hidden costs, fees or royalties.” A promise King will keep and “not start to charge for anything.”

The only ‘catch’, any games developed using the engine must be stored in on Defold servers. King outlines the engine was “Defold was originally designed to be a complete turnkey service, including collaboration tools and storage. There are benefits to using our servers and we will continue to supply value to those who do use it through the dashboard.” As for this being a long-term staple, the company says “we realise that some users prefer other storage providers and we are working on supporting that”.

Defold is currently in beta but continuously auto-updating. The evolution of the software is part of the reason for releasing the engine for free. In fact the FAQ, King says “here’s how we see it: the more people who use Defold, the better the engine will be. By releasing Defold to the community, everyone can help making Defold better, by creating tutorials, by finding bugs, improving the documentation, and much more.”

The engine is mainly optimised for 2D games, but does have support for 3D as well — even though the creators warn “the toolset is made for 2D so you will have to do a lot of heavy lifting yourself”. So improved support for 3D game development is planned, with a comprehensive feature set available here.

This latest game engine release for Defold‘s follows a few others that have been made freely available. Unity and Unreal Engine 4 have offered free versions for years, and now more recently Amazon launched their new Lumberyard engine (Linux support on the way) for free and the same for CryEngine V, who launched with a “pay what you want” model.


CRYENGINE V revealed at GDC 2016 on a “pay what you want” basis


Crytek unveiled the newest CryEngine toolkit at GDC 2016. Keeping with #competitors Unreal Engine 4 and Unity, the engine does not come with a massive upfront #license fee. CRYENGINE V can be accessed on a “pay what you want” basis, providing access to “the engine’s feature-set and full engine source code”. And all payments made can be forwarded to Crytek’s #IndieDevelopmentFund, up to 70 percent.

Of course, CryEngine 5 will feature expanded support for VR development, the HTC Vive, OSVR, Oculus Rift and PlayStation VR named among the headsets supported. Other new features include C# compatibility, advanced volumetric cloud system, FMOD Studio support and even more.

The latest evolution of CRYENGINE also introduces CRYENGINE Marketplace. The Marketplace will enable developers to access individual assets from Crytek’s own library, as well as thousands of materials, sounds, and 3D objects created by the CRYENGINE community and other trusted vendors.

Here are the details form CRYENGINE V press release:

  • C# Enabled: A new API that allows developers who know C# to start scripting in CRYENGINE V right away. 
  • Reworked Low Overhead Renderer: Significantly increases the performance of today’s hardware in graphically intensive applications. 
  • DirectX 12 support: Utilize the latest branch of DirectX to take greater control of hardware resources. 
  • Advanced Volumetric Cloud System: Optimized for VR to give clouds full 3D spatial rendering for higher quality with minimal performance hit.
  • New particle system: Create stunning real-time fluid effects, handled almost entirely on the GPU.
  • A new launcher and UI: Navigate CRYENGINE more intuitively thanks to a streamlined UI which includes realigned features and new icon groupings.
  • FMOD Studio support: Allowing greater flexibility in audio middleware selection.
  • CRYENGINE Answers: A dedicated channel where the CRYENGINE community can share questions and answers.

Crytek’s Founder, CEO & President, Cevat Yerli, said: “CRYENGINE V represents our commitment to not only offering developers today’s most advanced engine technology, but also to making it as accessible as possible. The arrival of CRYENGINE Marketplace, the revamped engine UI, and new support channels will make it easier than ever to tap into the power of CRYENGINE – at a price that feels comfortable for each and every individual. Community is at the heart of our Pay What You Want Model, which we hope will foster closer collaboration between us and developers as well as developers amongst themselves.”

Meanwhile, Crytek is still developing games: here’s new footage from its debut VR effort The Climb:

The full details are on the full press release, and for those interested in the game engine itself, check out CryEngine website, while CRYENGINE on Linux documentation is also available.


Unity short film shows off the game engine’s capability

The Unity game engine has been somewhat down-played for its #graphical #power.

However, a new short film, Adam, has been rendered in #realtime using Unity that may change a few perceptions.

The short’s “Part 1” section is available now to watch online – check it out below. Which tells the story of a humanoid robot awakening for the first time in a Matrix-like pod before being put to work.

Unity has been a widely-favoured solutions among indie developers, both for its ease of use and cross-platform support. Marking an estimated 70% or more, of all the Linux games on Steam. The engine is also very flexible, used for all manner of game genres and graphical styles.

2016 titles using the engine include the fantastic story-lead adventure Firewatch, SUPERHOT, We Are The Dwarves, as well as the upcoming 3D platformer Yooka-Laylee and a heap of others.

Last year it was used in everything from Sword Coast Legends to Ori and the Blind Forest (Windows only sadly), and from Grow Home to Pillars of Eternity.

Unity may seem to struggle to match the mighty game engines designed in-house by big AAA developers (Ubisoft has Snowdrop and Anvil, EA has Frostbite), while Epic’s Unreal Engine or Crytek’s CryEngine have been coming up stronger in the Linux gaming scene.
Yet this new short showcases Unity quite nicely. A game engine that continues to play well within the Linux community, holding strong quality and frame-rate.


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