Tag Archives: game news

Dying Light: The Following “Letters From Harran” fan contribution contest

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Techland has opened up the chance for #fans to get involved with adding to the #story of #Dying Light: The Following.

The team is creating a unique mission that takes place inside an abandoned post office and wants fans to have their messages of distress, horror, or bravery be scattered around the level.

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The design team will pick their favourite letters and place them into the game along with full credit for the authors.

We’ve already seen what fans can do when creating awesome stuff for us – says Tymon Smektala, producer – so we found a cool little way to let them actually be a part of the story and have their efforts and names appear in our game forever. Just no dick pics please.

All letter submissions are being sent to the team via the Dying Light Facebook page.

Find the rules and regulations of the “Letters from Harran” contest.

”linux-game-gaming-gamer-news”

Divinity: Original Sin and Lords of the Fallen developers to reveal new projects at E3 2015

Divinity: Original Sin developer #LarianStudios and Lords of the Fallen developer #Deck13 have new #projects under way with a reveal expected at E3 2015.

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Publisher #FocusHomeInteractive is behind both new games, so we are likely to see Linux support.

AFrench press release by RPG Codex,Focus Home mentioned it would show off the two new titles at E3 2015.

“Two major collaborations will be unveiled in Los Angeles at E3, the biggest international gaming trade fair,” the company said, according to edited auto-translate.

“Among them, Focus will present the new project from Deck 13, best German studio 2014. Its last game, Lords of the Fallen, has sold nearly a million copies on consoles and PC since October 2014.

“The most recent collaboration is from Belgian studio Larian, successful developer of the Divinity series. Focus Home and Larian are holding a beautiful surprise for players and journalists around the world at E3 in Los Angeles.”

At this time we know the Linux build for Divinity: Original Sin is still under development, along with the Mac version. However, Focus Home Interactive are known for releasing cross-platform titles. And we have no word on what will happen from Deck13 yet.

”linux-game-gaming-gamer-news”

Roll7 will release the action adventure shooter Not A Hero mid-May

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According to #developer Roll7, the #delay for NOT A HERO is due to “we’re excited to say that truly – we’re getting out the spanner and cranking it up to run at #60fps.”

“For the entire duration of time we’ve made NOT A HERO, it has been a rock-solid 30fps game. Working nicely, but at Roll7, we’re always looking for chances of adding more funs to the game.”

As you can see in the incredibly realistic and accurate diagram below, this is a monumentally great decision for all.

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“Throughout the rigorous beta testing phase of Not A Hero, the most consistent feedback was to increase the frame rate to 59 frames per second,” boasted Simon Bennett, director at Roll7. “Well, we went a step further and took Not A Hero up to 60 frames per second. You’re welcome.”

NOT A HERO is available for pre-order and is set to release come May 14th on GOG, the Humble Store and Steam gets you 10% off right now. And we know the Linux release is expected to arrive sometime this summer.

”linux-game-gaming-gamer-news”

Happy New Year from Linux Game News

Happy New Year from Linux Game News

As 2013 comes to a close, we here at Linux Game News just want to say #ThankYou to all of you, wishing everyone a very Happy New Year. 

The #game #industry is definitely paying close attention to Linux, so all your follows, likes, and comments on Twitter, Google+, and Facebookare certainly very well appreciated. Having made this past year amazing. And we look forward to further innovations, game releases, and creativity in 2014.
So, keep the comments coming. It’s your view that help point us in the right direction with posts that matter to you.

A few suggestions before 2013 comes to a complete close. The Steam Holiday Sale has caught our attention yet again:

  • Metro: Last Light is currently 66% off, make sure to get the Season Pass. The added missions and access to all weapons will keep you gaming for hour.
  • Euro Truck Simulator 2, currently 75% off, the Gold Bundle is the way to go. With more missions and giving you the chance to explore 20 hrs more driving.
  • Mark of the Ninja, 80% off right now. Which is insane. The Special Edition is by far the best value. Giving you more adventure and weapons to choose from. And, you can upgrade your existing game for $0.99. But only for a limited time.
  • Nihilumbra, only 30%  off but worth it. This is a new game, a puzzle platformer we have yet to really sink our time into. But so far it’s genius. Well worth the small investment and hours of inventive gameplay.

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Shroud of the Avatar gameplay shows off a modern-day Ultima for Linux

 Shroud of the Avatar is like a modern-day Ultima Online with a nod to old-school RPGs. This conclusion is based solely on the 11-minute gameplay demo shared by Richard Garriott (aka Lord British), the man behind both of these games. And I loved every second of it that I watched. As a fan of Garriott’s Ultima series, seeing him approach a new game with that same classic RPG mentality is very welcomed.

Shroud of the Avatar gameplay shows off a modern-day Ultima for Linux

In a video released earlier this week, Lord British himself narrates a lengthy walkthrough in which he shows off just some of the features in his upcoming game. While Garriott explains this is just an early prototype of the game, you do get a nice sense of the old-school RPG charm — no stackable inventory, no “take all” button, and no quest log. Those things could be added later on in the development cycle, but for now it seems Garriott wants to approach the game with an old-school mentality.

You also get to see the game’s crafting system which involves gathering resources (dragging each individual log to your inventory bag) and then taking them to a crafting table where Garriott builds his own chair — and sits in it, an action which he explains was a “hard fought process” back in the early days of game development.

But the coolest feature, by far, seems to be the conversations you can have with NPCs. By simply typing English language phrases you can have full conversations with villagers in the town. They recognize what you tell them and remember things about you. By chatting it up with the barkeep, Garriott’s character learns of a dungeon with something called the “Throne of Bone.” You aren’t assigned a quest, but with the knowledge of this dungeon you are free to go off on your own adventure and explore this story. As Garriott explains, “There is no quest log in the game. It is really up to you as a player to see what is happening in the game and make decisions about what you believe is important and what you believe you should do.”

Later in the video, Garriott goes on to explore the dungeon where he encounters multiple puzzles and traps before reaching the Grand Lich. Combat is in the very early stages, but you get the overall gist of dungeon exploring in the game.

As you can see, Shroud of the Avatar is still in the very early stages, but it definitely looks promising. The old-school RPG mentality still seems to be at the forefront of Garriott’s new game, but it has a new-school kind of look to the game. For fans of Garriott’s Ultima RPG series, Shroud of the Avatar certainly seems to be living up to the hype of a “spiritual sequel.”

Reblogged from: gamezone.com

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