Tag Archives: game
So the big gaming news right seems to be around GOG Galaxy. Hence the software #client from #gaming store GOG, with an expectation that the software will give the #Steam app a run for the money. Well, the application finally launching out of beta. While players will have the opportunity to download and use GOG Galaxy. Using the client to install and manage the games they bought via GOG since 2014. Hence this update takes the service up to a full-release, with features players will certainly use. The biggest and probably the best feature, universal cloud saves. But not only that, GOG has went on to improve the overall user experience by introducing a bunch of requested additions. So version 1.2 is rolling out to those who opt into beta testing.
So now in GOG Galaxy’s latest update, players can save their games to the cloud for any game in library. For Steam users, this feature is not exactly ground breaking gaming news. However for those who love their DRM-free games, the feature enables you to play a game on your laptop or another PC, continuing from where you left off. So the universal cloud saves, players can use this feature with games that were not intent to work with the feature.
“Thanks to [universal cloud saves], excellent games like Planescape: Torment, Heroes of Might & Magic III, or Vampire: The Masquerade — Bloodlines gain the benefits of saves syncing and cloud backup for the first time ever,” reads a GOG blog (a glog?). “Of course, if you prefer to keep your precious saves close at hand, GOG Galaxy also lets you download a backup of your saves data at any time and use it as you see fit.”
So what does all of this have to do with Linux. Well any good news of this nature usually spawns a heap of questions. Namely, where is the Linux version of GOG Galaxy. And the short answer, no idea. Seriously.
GOG Galaxy for Linux current status:
Answering your question regarding Linux GOG Galaxy client, unfortunately we don’t have any timeline for it. Only thing we can assure you is we haven’t abandoned the project.”
So as you might have guessed, no good news. Despite the eager post on Reddit stating the likelihood of a native Linux release. The answer to that is, not anytime soon. At least that’s what we get from the GOG reply. And yes, this came directly from the GOG team. Kind of like The Witcher 3: Wild Hunt and native support, well maybe not THAT bad.
So going on to review some of the other features of GOG Galaxy, now including a hibernate mode. Hence limiting the CPU impact of GOG Galaxy during gameplay. Since this is a significant for those running their laptop on battery power. GOG Galaxy can now also limit bandwidth, gauge your FPS, take screenshots, provide in-game controls with an overlay, and explain the rarity of achievements. GOG also has an updated chat system.
Since you can customize GOG Galaxy by turning off features you don’t want or use. This enables players to customize the client, so if all you want is a Witcher III launcher, voila. Needless to say, we are interested to see if Lutris 0.5 is going to replace GOG Galaxy. Hence the latest statement from the developer Mathieu Comandon.
Welcome to the front line of gaming news, here the full #launch of #WorldWar2 #shooter Day of Infamy. Hence New World Interactive, creators of Insurgency and Insurgency: Sandstorm are proud to announce the official launch out of Early Access for Linux, Mac and Windows PC.
Day of Infamy shooter went live on New World’s Twitch channel. So you can still catch the past broadcast, which features developer interviews and of course gameplay.
Since Day of Infamy started back in late 2015 as a mod for Insurgency. Created by the developers at New World and a members of modding community members. Hence an announcement at the PC Gaming show at E3 2016, Day of Infamy releasing into Early Access in June 2016.
Since New World has worked to stay true to their design established by Insurgency. Shaping Day of Infamy into a unique game that can stand on its own. Since this point, the release has received an very positive 88% review score in the last 30 days.
Day of Infamy Features include:
- 8 player Cooperative gameplay versus challenging AI opponents in three game modes and two difficulty levels.
- Up to 32 player Multiplayer gameplay in four wave-based game modes with the Battles playlist. Alternatively, 24 player game modes in three single-life and objective-reinforcement playlist Special Assignment.
- 10 maps – Ranging from war-torn cities to farm villages, and fortified beachheads to snow-covered forests.
- Over 70 historical weapons and attachments, whether you’re fighting for the U.S. Army, Commonwealth Forces or the German Wehrmacht.
- 9 player classes, providing a variety of experiences depending on what the player prefers.
- Unit system – Unlock historic units as you rank up, which are then playable as in-game characters with new uniforms, headgear, badges, and voices. Ranking up does not provide players with any gameplay advantages, so gameplay balance will always remain purely skill-based.
- Mod support and Workshop integration providing players with a vast array of community-created content. Built on Valve’s Source Engine, the SDK is one of the most familiar out there. Modders can replace models, textures, sounds and user interfaces in the game, as well as add new maps or total conversions using the game’s theater scripting system. There are already over 480 mods which have been created during the game’s early access phase.
Since the Day of Infamy launch is significant gaming news. Eager players can buy the full release on Steam for Linux, Mac and Windows PC for $19.99 (USD).
The latest in gaming news, Kova, a #sidescrolling metroidvania-style #RPG for Linux, Mac and Windows PC. Due to #gameplay taking place in the technologically advanced future, where humankind has colonised planets across far-off galaxies. Now available on Greenlight right now, with a crowdfunding campaign coming next week.
So Kova Rimor is a space mercenary on her way to the next payday. Stumbling across a foreign beacon when her ship is suddenly overcome by another ship. Crash-landing on an uninhabited, icy planet. What is the mystery behind this beacon? Where does it come from?
Hence players will have to unravel the story and contents. And answer another perplexing question: “Why have humans been alone in the Universe?”
- Join one of three factions, each with their own perks, missions and dialog options
- Craft shift upgrades, ammo and other items
- FPS-like combat controls paired-down for 2D, allowing you to fully aim and control trajectory
- Take on side missions to get information and earn credits, so you can upgrade your skills, ship and weapons
- Uncover one of the universe’s greatest mysteries by collecting and analyzing beacons
- Explore a variety of planets with their own distinct atmosphere, different town hubs and side-missions to take on.
So players craft their own ship upgrades, ammo and items. While engaging in combat that allows you to aim and control the type of fire. Hence a twin-stick like combat system. Side missions will earn players credits, since these can be used to upgrade loadouts and each planet will have their own distinct atmospheres.
“nvestigating the mystery behind this alien-like beacon, you’ll explore different planets and interact with allies and foes alike that may push you to change tactics, battling hostile forces and taking on side missions to increase the abilities of your weapons, suit and ship, metroidvania-style.”
So even though this Greenlight campaign is some solid Linux gaming news, there is no release date announced yet. Hopefully this will be revealed during Kova‘s Kickstarter coming next week. So stay tuned.
The day has finally come in gaming news, Overload is available on Steam for Linux. As a result of this #sixdegreeoffreedom #shooter’s success on Kickstarter. So do note, these the creators of Descent, not to be confused with Descent: Underground. Since the #game is currently under development it’s a pleasure to see a native Linux build in the mix. Marking a strong first Early Access release, despite already achieving suggest via the playable teaser.
Since Early Access release is a fully-playable game. There will be several Challenge Mode levels available. Along with a sample singleplayer level.
Early Access Features:
- 4 unique Challenge Mode levels
- Infinite and Countdown variants that change the focus to Survival or Efficiency
- Optional training level for refining your piloting skills
- One sample singleplayer level (not part of the main campaign)
- 12 explosive weapons (7 primary weapons and 5 missile)
- 10 terrifying robot enemies
- Intense action in 6-degrees-of-freedom
- 15 level single-player campaign filled with explosive combat and exploration
- Breath-taking graphics and spectacular sound
- More than a dozen sinister robot types and 3 massive bosses
- 12 upgradeable weapons
- Fully customizable joystick, gamepad, mouse and keyboard controls
- Multiplayer expansion FREE with purchase of full game
According to the Early Access page:
“Most of the core gameplay is present in the Early Access release. The bulk of the remaining work is on content — more levels and robots and a few more weapons — as well as tasks like tuning, polish, and localization. Much of the content updates in Early Access will focus on Challenge Mode, while about a third of the single-player campaign levels will be revealed before launch.”
So Overload is in development by Revival Productions. While actually owned by Mike Kulas and Matt Toschlog. Hence the founders of the original Descent, developer Parallax Software. “Matt and I have talked for years about doing an updated 6DOF game,” said Mike Kulas. “The pieces fell in place a couple years ago and we started on Overload.”
Matt Toschlog added, “It’s been great working with old friends and colleagues on a project that’s so close to our hearts.”
Since Overload is being designed by renowned indie developer Luke Schneider. Who also happens to be the lead level designer on Descent 3 before founding Radiangames (Inferno 2, Super Crossfighter, Slydris). So according to Mr. Schneider, “I got into game development because of Descent, so it’s been awesome to create a new 6DOF game for the 21st century.”
There you have it, Overload is making gaming news, now available on Steam for Linux, Mac and Windows PC.
Set against a backdrop of #psychological terror, The Crow’s Eye is the latest release in gaming news. Hence the a first-person adventure developed in Unity 3D, where players control a young man #trapped in the abandoned Crowswood University. Since the institution was once a reputed #medicalcollege. This complex story is narrated through documents, recordings and radio. Which tells the experiences of both policemen and professors. Those who, twenty years ago, were involved in a series of mysterious disappearances. So in order to escape, players will have to investigate his relation to obscure facts. While also deciphering enigmas that his stay there implies. And as a result, finding more than one reason to remain at Crowswood.
The disappearance of four students in the prestigious Medical University of Crowswood. In turn forcing authorities to shut its doors in order to investigate the surrounding area.
Urged on by concerned citizens living in the nearby areas, several police units take in resolving the case. With no breaks in the case, days go by, and more people go missing–not only students, but policemen and professors at the institution vanish without a trace. Within days, the authorities and the director decide to shut down the university indefinitely. So the case is closed, never to be spoken of again.
A young man wakes, confused, in Crowswood University, and discovers he’s now here as part of an experiment. He intends to escape from that dirty and gloomy place full of enigmas, puzzles and obstacles, which he will have to solve and overcome in order to achieve his goal. Nevertheless, his curiosity, coupled with the manipulation of a macabre scientist, will make him feel the need to discover the truth behind the disappearances and the role that he plays in this whole experiment.
The Crow’s Eye trailer:
- Explore a variety of haunting, mysterious environments in a first-person adventure of investigation and psychological terror.
- Use your wits–and the items you find scattered through the environment–to solve puzzles and overcome obstacles that you will encounter through nine different levels.
- Investigate an intense story narrated through recordings, documents and radio, and piece together the mystery of what happened at Crowswood and why you’re there.
- Enjoy a haunting original soundtrack that will keep you immersed at all times.
Our priority is Windows. However, we want to release the game on Mac and Linux too, but only when we know that the game runs perfectly on these platforms. We’ll do [everything] possible to have the game on Linux.”
Since The Crow’s Eye release is not immediate gaming news for Linux. A native release will follow on Steam, since the game is developed in Unity 3D.