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LUCAH Combat Analysis and Kickstarter closing

lucah a nightmare action-rpg on kickstarter linux mac windows games

Los Angeles-based game developer Melessthanthree released a combat analysis video. Since this is in support for their #games stylish action-RPG #LUCAH for Linux, Mac and #Windows. Hence the Kickstarter campaign for the game. The video breaks down LUCAH’s rich weave of interconnected systems. While showcasing the potential for player expression and mastery that the game’s combat promises. LUCAH is now in its final week on Kickstarter, has already achieved critical acclaim and has raised most of its funding goal.

LUCAH – Combat Design & Analysis:

While set in a surreal dreamscape of oppressive rituals and torment. LUCAH challenges players to survive the onslaught of nightmare manifestations. Mastering a deep and flashy combat system. So players will utilize customizable Mantras and Familiars to string together devastating combos. While laying waste to Nightmares with a kinetic flurry of beautiful action.

LUCAH’s interconnected world is thick with atmosphere and tension. A unique hand-drawn art style creates a surreal ambiguity. This derives from Silent Hill 2’s use of distance fog. This ambiguity lends the game an emotional potency that digs deep into the player’s mind by inviting them to project their thoughts and insecurities onto the gameworld.

LUCAH Kickstarter Trailer:

LUCAH, now in its last days of the games Kickstarter, seeks funding with a goal of $20,000.  Currently sits near 80% of that goal. So backer rewards include early access, art books, and opportunities to influence the game’s development. LUCAH’s Kickstarter campaign ends on July 9th. Promising a rich story set in foreboding world filled with flashy combat.

For further information, or to pledge to the campaign, please visit the campaign site. Those interested in playing LUCAH can play a free demo on itch.io. Since the demo is only available for Windows (but works really well in Wine) and Mac, the full release will have Linux support.

Pillars of Eternity 2: Deadfire funded 24 hours after Fig campaign launch

pillars of eternity 2: deadfire funded 24 hours after fig campaign launch linux mac pc

So considering #PillarsofEternity’s popularity across Linux, Mac and Windows PC. Hence the sequel funded rather fast.

While Pillars of Eternity 2: Deadfire was announced two days ago. #ObsidianEntertainment took crowdfunding to Fig with a #goal set for $1.1 million, with $2.25 million open for equity.

So within less than 24-hours, While Pillars of Eternity 2: Deadfire is funded since hitting the crowdfunding goal. While at the time of writing, 13,834 backers have pledged $1,529,656 toward the project. That figure keeps increasing. So who knows what the total will be when the funding campaign ends in 25 days? As you can probably imagine, that will be a huge number since the game is funded.

Pillars of Eternity 2: Deadfire thank you video:

Pillars of Eternity II: Deadfire Story

Eothas has returned. The god of light and rebirth was thought dead, but he now inhabits the stone titan that sat buried under your keep, Caed Nua, for millennia. Ripping his way out of the ground, he destroyed your stronghold and left you at the brink of death. To save your soul, you must track down the wayward god and demand answers – answers which could throw mortals and the gods themselves into chaos.

Your hunt takes you to the Deadfire Archipelago. Located even farther east than the colonies of the Eastern Reach, Deadfire comprises hundreds of islands spanning thousands of miles – ranging from lush tropics to barren deserts. Many of these lands have never been charted, while others are inhabited by rich native cultures and a new wave of colonial settlers.

The first stretch goal, set for $1.4 million will add two sub-classes per class. Obsidian plans to push out a new update to the Fig campaign today, so keep an eye out for that.

So Pillars of Eternity 2: Deadfire is an isometric, party-based RPG and in development for Linux, Mac and PC. Still pulling in the pledges on Fig.

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System Shock reboot on Kickstarter with fully playable demo on PC

systemshockreboot-now-on-kickstarter-for-linux-mac-windows-pc

System Shock Launches on Kickstarter

The much #anticipated day has finally arrived! System Shock reboot launched on Kickstarter today with a #goal of $900,000. The breakthrough FPS/RPG hybrid and one of the most influential video games ever produced.
#NightdiveStudios are offering some great rewards to our backers, from Collector’s Edition box sets, original art work, and even the chance to become one of the casualties on board Citadel Station! Reward tiers start as low as $5. Exciting stretch goals await! Cross-platform integration, localization, and even VR implementation once the initial goal is surpassed.

System Shock reboot is a complete remake of the genre defining classic from 1994, rebuilt from the ground up with the Unity Engine.

“OSX and Linux versions will be unlocked when our first stretch goal is reached. We’re open to other platforms in the future.”

Originally released in 1994, System Shock ushered in a new era of action gaming. Combining a compelling storyline with innovative RPG elements, System Shock was a ground-breaking title that would influence numerous other games such as BioShock and DeusEx. Now System Shock reboot is being redone from the ground up for today’s PC and console players.

“This is a full-fledged reboot of a classic game into something new” said Stephen Kick, CEO of Nightdive Studios. “As well as including members of the original team, such as famed concept artist Robb Waters, we have been expanding to include a number of industry veterans with years of AAA development experience having worked on games such as Fallout, Tomb Raider, Skyrim and Wasteland.”

systemshockreboot-on-kickstarter-for-linux-mac-windows-pc

 

What Has Been Done

Re-imagined enemies, weapons, and locations by original concept artist Robb Waters.

Robb Waters, Concept Artist for both the original and contemporary versions of the game added “When I was first approached by Nightdive, I was excited at the opportunity to revisit my original work. However, it has turned into much more than that. I have been able to completely re-envision the unfortunate occupants of Citadel Station in a way that technology would not permit in 1994.”

Terri Brosius reprises her role as SHODAN and new Voice Overs will be recorded for audio logs.
Brand new musical score composed by Jonathan Peros and immersive environment-based 3D sound design in glorious 7.1 surround, bringing the horror of Citadel Station directly to your ears.

User interface, game mechanics, enemies, and puzzles will be updated to reflect next generation aesthetics and sensibilities while maintaining the look and feel of the original.

%0Asystemshockreboot-kickstarter-gameplay

Nightdive Studios also offer a fully playable demo version available for everyone on Windows PC. Taking this step to assure fans of the commitment to creating a AAA-quality experience. Available on Steam, GOG and The Humble Store

Now, check out the Kickstarter page and remember Citadel Station!

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Survive the ‘Sun Eclipse’ in Dying Light – the Second Community Bounty announced

dying-light-the-following-the-sun-eclipse-second-community-bounty

Today #Techland #announced its second Community Bounty for Dying Light: The Following – Enhanced Edition. This weekend (May 13th – 15th, 2016), all Dying Light players can team up to try to collectively kill 2,500,000 Volatiles – the game’s most fearsome enemies that appear only at night. Reaching the group goal within the time limit will award an exclusive outfit for Kyle Crane in the game. All participants will also get a special weapon docket just for taking part.

“We wanted to give players more opportunities to kill Volatiles – explains Producer, Tymon Smektała. – We’re making the night in the game twice as long during the event, so it’s easier to reach the goal. It might be harder to survive, though!”

‘Sun Eclipse’ Community Bounty | Dying Light: The Following – Enhanced Edition trailer:

Fans can track the cumulative score live at dyinglightgame.com/bounties. The website features a countdown timer to the beginning of the event and a live community score counter. Only participating players will be eligible for the rewards. The event runs from May 13th, 12 PMto May 15th, 10 PM (Pacific Time). All players across Linux, Mac, Windows PC, PlayStation 4 and Xbox One can take part. In the first community bounty, participants tripled the goal by smashing 18 166 973 zombies with their in-game buggies.

Dying Light: The Following – Enhanced Edition
is currently available on Steam for Linux, SteamOS, Mac and Windows PC.

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Yooka-Laylee passes 2.4 million with a Free DLC stretch goal

yooka-laylee_passes_2_4_million_and_offer_free_dlc_stretch_goal

The crowdfunding campaign for the #spiritual #successor to legendary #BanjoKazooie continues to increase funding. Yooka-Laylee still has 34 days to go and has long surpassed the exceptions of Playtonic Games.

Currently sitting at over £1.5 million ($2.4 million), more than 894 percent of the original funding goal of £175,000 ($275,000). Yooka-Laylee only needed a solid 38 minutes to reach the original target, progressing to $1.5 million in the first 24 hours.

yooka-laylee_free_dlc_stretch_goal

Now developer Playtonic Games released a further stretch goal for Yooka-Laylee. If the campaign hit £2 million ($3.1 million), the studio will release the first DLC pack free to all backers. Playtonic stressed “When – and only when – we’ve finished and shipped the full version of Yooka-Laylee, we’ll start work on additional content that will be distributed to backers free of charge for their platform of choice. And again, all additional funding will of course go towards improving and polishing the game. ”

Should the Yooka-Laylee campaign receive even more support, “Our next stretch goal, if reached, will be used only to further improve and polish Yooka-Laylee, and give something back for your amazing support. Namely, we’ll release our first post-release DLC pack free of charge for all backers. ”

Formerly known as Project Ukulele, Yooka-Laylee is the first game from  Playtonic Games, a new studio formed by several veterans of acclaimed developer Rare. Played in the likes of a “buddy-duo” such as Banjo-Kazooie, but instead of a bear and a bird, the title features a chameleon and a bat. And Yooka-Laylee is due to launch in 2016 for Linux, Mac, Windows PC, Xbox One, PlayStation 4, and Wii U.

Secure a copy of Yooka-Laylee by pledging $15 at minimum. Backing at this level gets you a copy of the Linux, Mac or Windows PC version, or pay $22 to get a console copy.

Earlier this week, Playtonic released details of a new character for Yooka-Laylee, a trouser snake named Trowzer.

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