Tag Archives: gone home

New Counter Strike: Global Offensive map based on the Malheur Wildlife Refuge


Nipper is the #creator behind the map cs_gonehome, designed for CS:GO that pits terrorists and counter-terrorists into the gun-free environment of #GoneHome. Nipper also posted cs_wildrefuge, a #map roughly based on the Malheur Wildlife Refuge, which six members of an anti-government militia occupied for 24 days before federal authorities intervened.

Just like the Gone Home map, players of course, shoot their way through the site that played host to one of the most controversial news stories of the year reveal. Whether intentionally or otherwise, this map does operates as a political criticism, even satire, and also as a casual siege in the style of cs_militia. Keep in mind, this is not a 1:1 recreation of the real-life refuge, it’s something created in reaction of national news. The combined result of recorded footage; a snowy compound of closed buildings surrounds the interior, then the main building where the pair of ‘bird watchers’ are held captive beside couches and brochure stands.

The map’s backstory is available on Nippers’ Steam Workshop page:

“A group of heavily armed patriots known only as “Vanilla Isis” have decided to launch a rebellion against their tyrannical government! Using their brilliant tactical mind they chose their first target: a mostly unoccupied bird sanctuary and wildlife refuge. After about 2 days of holding this territory from the feds they have unfortunately run out of vital supplies like slim jims,energy drinks and beer. In an act of desperation for more supplies they have taken a couple of orange jumpsuit wearing bird watchers hostage. Now with human lives at stake the feds have been forced to respond.”

The cs_wildrefuge map is playable on Linux and Counter Strike: Global Offensive fans have yet another epic environment to face foes.

Gone Home's map reconstructed in Counter-Strike: GO

If you felt like Fullbright‘s coming-of-age drama Gone Home was missing something, and that something is guns, then you’re in luck! Steam #modder Nipper has faithfully recreated that game’s setting, the Greenbriar estate, as a Counter-Strike: Global Offensive #map.

For the true Gone Home experience, play this mod while listening to Heavens to Betsy.

There’s even a hint of a story as Nipper infused this spin-off with the following description: “Your family is mysteriously missing again. But you can figure that out later. Right now you have more pressing issues to attend to, like the fact that your house is full of terrorists and some dude has been taken hostage. Rescue him by taking him to the garage where you can make a swift getaway on that old bike thats been sitting there for twenty years.”

The level supports up to 32 players, but Nipper suggests playing it with significantly fewer than that. The Greenbriar’s new home is large by middle-class suburban standards, but smaller than your average urban warzone.

You can download cs_gonehome here on Steam Workshop, or check out a video of it in action below. And even though Counter-Strike: Global Offensive is not fully available on Linux just yet, playing the mod in WINE still lends to the experience.

Reblogged from: eurogamer


Gone Home Special Edition now available in Retail for $29.99 with soundtrack and more

Gone Home, the critically acclaimed first-person adventure #game from The Fullbright Company, is now available in a #RetailSpecialEdition for $29.99, the studio announced today.

The Fullbright Company originally #released Gone Home last August digitally on Linux, Mac and Windows for $19.99. In a blog post today, co-founder Steve Gaynor said that during development, “I don’t think we ever imagined that the game would be available as a physical version, in a box we could hold in our hands.”

Gone Home‘s Retail Special Edition comes with a DRM-free copy of the game on a DVD as well as a free Steam key; the Gone Home Original Soundtrack by Chris Remo, along with MP3s of Samantha Greenbriar’s audio diaries; a sticker of a cassette tape bearing the game’s logo; the 40-page Designer’s Notebook, which features notes and sketches by Gaynor from the development process; and a fold-out poster of the cover of the zine that Sam and Lonnie created in the game.

Gone Home Special Retail Edition now available for Linux Mac Windows PC

The package’s box is straight out of the mid-’90s — it resembles Super Nintendo cover art. And the game’s DVD case features Lisa Frank-inspired binder art (image above) by Aleks Sennwald. The Gone Home Retail Special Edition, which was brought to fruition by publishers Merge Games and Headup Games, is being sold in numerous regions around the world. North American customers can buy it directly from The Fullbright Company for $29.99 through Topatoco. The set is available from Merge Games for £19.95 in the U.K. and €24.95 in Europe.



Fullbright Company co-founder announces Dim Bulb Games studio

Fullbright Company co-founder announces own studio Dim Bulb Games

Johnnemann Nordhagen, the #programmer behind critical darling #GoneHome, has opted to form his own studio. Announcing that he’s starting Dim Bulb Games, an independent studio based in San Francisco.
As a game industry veteran who’s spent time at SCEA and 2K Games, where he worked on Bioshock 2 and its Minerva’s Den DLC alongside Karla Zimonja and Steve Gaynor.

The trio eventually left AAA development to found The Fullbright Company in Portland, Oregon and create the award-winning first-person exploration game Gone Home..

“The good thing about making a financially and critically successful game is that it gives you a lot of opportunities to pursue different things – more personal work, or other collaborations with like-minded folk,” Nordhagen told Gamasutra when reached for comment via email. “I’m not still working with Fullbright; Dim Bulb is my full-time now.”

“I learned a lot from Gone Home, I treasure my experience with that game and the Fullbright team, and I hope to take that and forge ahead on new paths.”


'Costume Quest 2′ announced and ‘Gone Home’ To hit consoles this Year

Gone are the days of old when indie video game development was only seen as an interest for those who program, design or develop video games from their bedrooms and/or basements. Now, #indiegame #development is a certified alternative for even the biggest names in gaming simply looking for a way out of the traditional developer/publisher cycle.

But the scene is no longer home to just small teams seeking to do-it-themselves, but larger developers seeking more freedom and creativity when it comes to the games that they make – assuming a publisher is looking to play ball. That’s exactly why publisher Midnight City announced today that they would not only be partnering with Double Fine to develop Costume Quest 2, but will also be bringing indie darling Gone Home to home consoles in 2014.

There’s a good chance that few will be familiar with Midnight City (the indie branch of publisher Majesco Entertainment), but that’s clearly about to change, with Costume Quest 2 is one of the biggest games set to launch under the banner in the near future. Following on from the events of Costume Quest, the original game in the Double Fine series (which was published back in 2010 by the now defunct publisher, THQ), Costume Quest 2 will again see players battle through the suburb of Auburn Pines in a variety of costumes as brother/sister duo Wren and Reynold in an attempt to “protect Halloween from untold horrors, and grown-ups!”

Initial details are light on story (although it’s said to be “unmistakably Double Fine”), but players can expect even more costumes that allow them to “transform into giant super powered fantasy Hallowarriors” and take part in an upgraded battle system. The full list of supported platforms hasn’t been released, but the developers released a look at their moment of inspiration, set to release in time for Halloween 2014.

The next big name title that Midnight City has added to their roster is Gone Home, the self-published and critically acclaimed hit from The Fullbright Company, placing players into the role of a young woman exploring her vacant family home. The experience was certainly an experimental one, but one that PC gamers and critics latched onto nonetheless – leaving console gamers out of the conversation entirely.

Lead writer, designer and studio co-founder Steve Gaynor explained that console demand has been high for some time, but only now did a deal present itself to bring the indie hit into people’s living rooms:

“Ever since we released Gone Home on PC, we’ve had people asking us– ‘When’s it coming to console? We’ve been looking and looking for the right partner to help us, and finally after much searching, Midnight City fit the bill. They have a great understanding of what an indie needs, how to get the word out about the game, and help us get the best versions of the game possible to all those players that have been waiting patiently to experience Gone Home in their living rooms. Viva la Midnight City!”

There are also few details on exactly which “consoles” Gone Home will be released (although Gaynor’s comments about Sony and Microsoft’s indie support for next-gen seems to suggest that a PS4 release is more likely), the game will be out but a 2014 release date is confirmed.

The decision for both developers to announce a new publisher partnership may come as a bit of a surprise, considering Double Fine has found success with its crowd-funded Broken Age, and The Fullbright Company experienced massive success through self-publishing as well. That team’s motivations for bringing Gone Home to a larger audience are clear (as one of our favorite games of last year); but Double Fine must have secured an agreeable deal to craft yet another Halloween-themed experience.

It seems Midnight City is eschewing typical big publisher traits by employing just 5 employees, and focusing specifically on the growing market of indie titles (other games published by them include Double Dragon Neon and Videoball). It’s still early days for these partnerships, but Midnight City has certainly made themselves an interesting alternative to both self-publishing and large publishers like EA, Microsoft, Sony or Activision.

Which of these announcements are you more excited for? Are these games ones you’ll be adding to your collection later this year, or is it the ramifications this has for indie publishing that has your attention? Share your thoughts in the comments.


Costume Quest 2 will be released in 2014 for PC and consoles.

Gone Home will be released in 2014 for consoles.

Reblogged from: gamerant.com

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