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Google Chrome Just Passed Internet Explorer To Become The World's Most Popular Web Browser

Chrome Web Store and gaming could be why

Google’s ahead.

After months of chipping away at its lead, Google Chrome has finally overtaken Internet Explorer to become most popular web browser worldwide.

Chrome’s share of the market rose to 32.8% in the week ending May 20, while Internet Explorer’s share of the market dropped to 31.9%, according to new data from StatCounter, via TheNextWeb. This marks the first full week that Chrome has beaten Explorer.

Google’s browser had previously topped Explorer for a single day back in March.

Mozilla’s Firefox is the third most popular browser with just more than a 25% of the market.



Eric Chahi’s From Dust settles on Google Chrome

Browser-based version retains all the features of

home console original.

[youtube https://www.youtube.com/watch?v=OwGEp4GoVLo?rel=0&w=480&h=270]

Ubisoft has announced that Eric Chahi’s (Another World) God game From Dust is available today for the Google Chrome Browser for $12.49 for the first week, then for $17.99.

From Dust has already released on the more traditional download-only stores on PS3 and Xbox 360, but now follows in the steps of a growing number of games in making the journey to Google Chrome.

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The game allows players to control the destiny of a primitive tribe against the backdrop of a world in constant evolution. Want to divert a path of a river? Simply build a dam, or else dig a channel. Too much pyroclastic material exploding your way? No problem, pile the land high to create a barrier.

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Impressively this Google Chrome version allows users to experience the full From Dust experience from directly within their browser, something possible thanks to Native Client tech, an open-source technology that allows web applications to seamlessly execute native compiled code inside the browser.

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‘Adapting a game like From Dust for Chrome is part of Ubisoft’s strategy to attract new players, by offering creative and innovative gaming experiences across a multitude of platforms’, said Thomas Paincon, EMEA FTP Publishing Director. ‘Google’s Chrome Browser has a substantial segment of the worldwide internet browser market share, which is a large potential audience for us to engage’.


Chrome 18 adds GPU-acceleration and SwiftShader for better gaming performance

Those of you running an older computer or one with less-than-stellar integrated graphics (read: Intel) take heed: Chrome 18 has gone stable, bringing SwiftShader’s awesome software rendering muscle to Google’s web browser. The gains are impressive, too, with the Transgaming tech capable of yielding 3Dmark scores that are on par with an AMD Radeon 5550.

That’s not to say your Atom-powered, first-generation Chromebook is going to run Bastion as smoothly as your desktop computer, but it’s probably going to run a whole lot better following this update.

Chrome 18 has also introduced GPU-accelerated Canvas 2D rendering (on Windows and Mac for now — an ETA for Linux wasn’t mentioned), which is another reason that the integration of SwiftShader is important. Google wants to ensure that all Chrome users get to experience every aspect of its speed, from URL completion and pre-rendering to all the GPU-acceleration features it now offers.

It’s all down to Google’s desire to push Chrome as a platform. Yes, Google is a supporter of the web as a platform and web apps as the wave of the future, but they’re also doing everything they can to entice developers into building Chrome-centric apps and games.

By dangling extras like Native Client and thereby offering performance that plain vanilla web apps — and other browsers — just can’t match right now, Google hopes developers will favor Chrome. That’s becoming increasingly likely as Chrome’s user base swells. Just recently it surpassed Internet Explorer as the most-used browser worldwide…even if it was only for a single Sunday.

More at the Chromium Blog

The MAME emulator is available as an extension for the Google Chrome web browser.

Released on the 5th of February 1997 by Nicola Salmoria, the free and open source MAME emulator (Multiple Arcade Machine Emulator) allows fans to rediscover old video games which made a mark in their time, or even for younger fans to discover these for the first time.

Not long ago, this emulator appeared on the Chrome Web Store applications portal, with it also being possible to use through the Google Chrome internet browser on all compatible operating systems.

In the Chrome version, MAME is delivered with the arcade game The Adventures of Robby Roto, launched in 1981 by Bally/Midway which today is free of copyright.

Other games are of course planned for release, but you will need to have the ROMS, along with the original games if you want to legally play these.

Download MAME for Google Chrome (it works in the Linux version) 😀

Google wants your games in its Chrome browser

Google is moving forward with plans to evolve its flagship Chrome browser into a viable, OS agnostic gaming platform.

A number of prominent studios are currently collaborating with Mountain View to advance the company’s open-source Native Client (NaCl) technology, which officially launched in August 2011.

“In September, we started supporting a set of core Pepper interfaces, suited for 2D graphics, audio, and compute-intensive applications,” Google rep Christian Stefansen explained in a blog post.

[youtube https://www.youtube.com/watch?v=UUnC5y4j0As&w=480&h=274]

“Since that release, we’ve shipped additional APIs and capabilities, providing native code with more of the capabilities available from JavaScript. These include hardware-accelerated 3D graphics via OpenGL ES 2.0, a mouse lock API [and] a full-screen API.”

According to Stefansen, NaCl is already capable of supporting Mini Ninjas (Square Enix), Bastion, an RPG game from Supergiant, along with Star of Legends by Spacetime Studios, which ported the multiplayer online title to the web in less than two weeks.

The open-source community has also ported popular application middleware for Chrome, including the Unity and Moai game engines, programming language environments Mono and Lua, audio middleware such as fmod and Wwise, as well as the Bullet physics engine.

“[Of course], we recognize that building a Native Client app is only the start… That’s why we’ve enabled distribution of Native Client-based apps via the Chrome Web Store, which gives developers a simple, effective strategy to reach over 200 million active users of Google Chrome,” added Stefansen.

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