Tag Archives: graphics card

The Linux version Civilization: Beyond Earth might not support certain graphics cards

linux_version_of_civilization_beyond_earth_graphics_card_support

As PC players continue to wait for Firaxis’ big upcoming #patch for Sid Meier’s Civilization: Beyond Earth, #Aspyr is hard at work getting the same patch running on Mac and finishing up #development on the Linux version, though the latter might not run for everyone at launch.

In the latest developer post from Aspyr, the Mac and Linux developer that has worked with 2K for the ports of several games, we get an update for both the currently available Mac version and the in-development Linux port of the new Civilization title. The next big step for the Mac version is actually the next big step for the PC version. Firaxis has a patch in the works that’s set to add more balance into the game and clean up a few lingering bugs.

Aspyr’s goal is to get this patch out to Mac users at the same time it rolls out to PC users so cross-platform multiplayer matches can continue uninterrupted. Since we haven’t seen a solid date on when the patch will go live for PC players, however, it’s difficult to say what the timeline is for any of this.

Like the Mac version, we’ve been working on implementing the new patch into the Linux version prior to release so that it’s fully up-to-date when it goes live. However, we’re seeing some of the same problems as on the Mac. And like the Mac version patch release, this may cause a delay in the full game’s release on Linux. It’s still too early to tell right now, but we’ll keep a close eye on the situation and relay any news to you in our weekly updates.

Another goal for Aspyr‘s developers is to get this big patch ported to Linux, so the Linux version of the game will be fully update upon its release. The last time we got an update, the Linux version was estimated to be two or three weeks behind the Mac version in development. If that schedule holds true, Linux users could see their own Beyond Earth port released within the next two weeks.

At launch, though, there’s a chance that not every graphics card will be supported by the Linux version. According to Aspyr, Intel and ATI graphics cards are causing trouble with the Linux port, so the developer says that it’s “likely” that these graphics cards will not be supported on Linux at launch. Nothing has been confirmed yet, though.

We are seeing some graphical problems with Intel and ATI cards on Linux. The performance is good (i.e. no slowdown or chugging frame rates), but there’s still lots of graphical tearing and other anomalies that make it practically unplayable. Though not official yet, it’s likely we will drop support for Intel and ATI graphics cards on Linux platforms prior to the game’s launch on Linux.

Civilization: Beyond Earth is now available on PC and Mac, with a Linux port coming soon.

December 5th update:

Linux Game News reached out to Aspyr Media, as there seem to be some concerns from our readers. Here is the response:

We keep our bug tracking in-house for now, but you can assure readers that both AMD and Intel will be supported chipsets in the very near future.

In fact, we’ve worked with them closely over the last 24 hours and fixed most if not all of our graphical anomalies mentioned in the Dev Update. While we may not ship with official “support” for AMD/Intel (because we are running out of time for our deadline), both will be in a very playable state.

Sourced from: gamenguide

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SteamOS, a Mini-ITX based Machine, and a Controller

SteamOS on a Mini-ITX based Steam Machine

Not content with building Steam, the world’s most successful games delivery platform, Valve have released the first beta of #SteamOS – a “free operating system designed for the TV and the living room”.

SteamOS is effectively their own strain of Debian #Linux bundled with #graphics drivers and a Steam client capable of downloading and playing a growing range of #games.

Valve are well positioned to create an entirely new gaming platform for big screen devices – their Steam client has been in existence for over 10 years, has 40+ million registered users and over a million users in-game at any point.

SteamOS adds playable game streaming from another Steam client and the obligatory streaming media services to the mix.

Valve do not intend to build their own hardware, instead leaving it to 3rd party manufacturers and retailers to produce their own Steam Machines (aka Steam Boxes) running SteamOS..

The hardware specification is not fixed – meaning a Steam Machine could be just powerful enough to stream games from a Windows or Mac running Steam, or be much more powerful and be the primary games machine in a household.

In December 2013, Valve built a limited run of 300 Steam Machine prototypes. iFixit have a tear down – rather sensibly Valve decided to utilise the Mini-ITX form factor.

The minimum specifications according to the official SteamOS FAQ are very achievable with current Mini-ITX hardware:

  • Intel or AMD 64-bit capable processor
  • 4GB or more memory
  • 500GB or larger disk
  • NVIDIA/AMD/Intel graphics card
  • UEFI boot support
  • USB port for installation

A modern Mini-ITX board and any half-decent graphics card in a mid-sized desktop chassis meets these, but we expect the industry to adapt slightly and refine for the living room experience.

Almost all early Steam Machine prototypes have been Mini-ITX based, combining a range of powerful Mini-ITX boards with a graphics card.

A new Mini-ITX based console style chassis design pattern has already started to emerge: such chassis have a low profile FlexATX or SFX PSU to power a full sized graphics card whilst maintaining the pizza box shape. The graphics card is usually connected offset to the board through a PCI-Express riser card or ribbon cable, giving a case with an average volume of around 10 litres.

These console designs carve a new niche somewhere between the smallest Mini-ITX cases (around 2.5 litres) and full size traditional PC cases (20 litres and above).

Additionally, “Mini-ITX sized” graphics cards are already beginning to hit the market, packing the functionality of full-sized cards into the 17cm depth of a Mini-ITX motherboard, potentially shrinking case designs further.

To take the place of (or next to) a traditional console in front of the TV, a Steam Machine needs one final piece of the puzzle – a standardised controller.

Valve’s Steam Controller will be available for purchase separately and is a dual high resolution trackpad device with haptic feedback so precise it can play audio waveforms through the trackpad itself. A centralised touch-screen was originally planned but has been replaced by regular buttons.

Consoles are by necessity feature-locked on release. The hardware in an Xbox One or PS4 is already technically obsolete. With a Steam Machine we can simply upgrade the hardware for a better experience. We’ll be first in line for 4K Gaming with one of these machines.

Reblogged from: mini-itx.com

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