Tag Archives: hardware

Atari VCS welcomes Xbox console system architect

atari vcs linux system welcomes xbox console system architect

Atari VCS is back in the news with a big welcome for the Xbox console system architect Rob Wyatt. Since Atari is one of the world’s most iconic consumer brands and interactive entertainment producers.

Valve hides Steam Machines via website

valve hides linux based steam machines on the website

Valve hides the Linux and SteamOS, Steam Machines on the website. Since we were paroozing the site recently, it’s clear these listings have indeed changed.

Valve started introducing hardware partners for Steam Machines back in 2013. While announcing a protype Steam Machines in September. Then later in the year hundreds of such machines were in the hands of testers. So we then heard about multiple Steam machines, from Alienware, Gigabyte and Zotac in 2014.

Serious Sam VR: The Last Hope and Linux?

Serious Sam VR: The Last Hope and Linux

The Linux #community seems to be all a-buzz over the recent #announcement of Serious Sam VR: The Last Hope and native VR support. Developer Croteam issued a direct post outlining support for SteamVR on Linux using the Vulkan API.

“Yes, seen that demo. We will be supporting SteamVR on Linux via Vulkan as soon as it becomes available.”

The coming release looks to be visually impressive, as seen in the trailer below.

The performance of Vulkan on Linux let alone SteamVR has us curious. What is the expected frame rate? What are the hardware specifications compared to Windows?
All of these details are yet to be answered, as the current instalment of the Early Access release for Serious Sam VR: The Last Hope looks interesting. Especially the system requirements below. While taking into considering the somewhat apparent hardware overhead typically associated with Linux games, at present. One must wonder if the suggested specifications will be the same or moreso on Linux?

Serious Sam VR: The Last Hope System Requirements

  • OS: Windows 7 64bit
  • Processor: Intel Core i5 – 4590 equivalent
  • Memory: 6 GB RAM
  • Graphics: AMD R9 290 or NVIDIA GTX 970
  • DirectX: Version 11
  • Storage: 10 GB available space
  • Additional Notes: HTC Vive VR headset plus hand controllers


  • OS: Windows 10 64bit
  • Processor: Intel Core i7-6800 equivalent
  • Memory: 8 GB RAM
  • Graphics: AMD Fury or NVIDIA GTX 1070
  • DirectX: Version 11
  • Storage: 10 GB available space
  • Additional Notes: HTC Vive VR headset plus hand controllers

The recommended specifications show a six-core i7 6800 CPU with a GTX 1070.
How many gamers are running that sort of hardware right now, honestly? Unless you’re a hardcore gamer, chances are you will not be running the later hardware.
The minimum requirements are a bit more realistic, where a current i7 4790 CPU and a GTX 970 could have a decent advantage to test out some gameplay. We are aware the spec’s outlined a higher end i5, and AMD graphics may or may not play into the VR support factor on Linux.
So we can definitely outline, that to get the better experience for SteamVR on Linux there will have to be a hardware upgrade. Plus the price of the HTC Vive at roughly $799 USD on top of that. And Serious Sam VR: The Last Hope gameplay will have to be on par with your expectations after making your purchase on Steam.

One point we can be sure of here, Croteam have their work cut out for them. Depending on your CPU and system build, all these factors could vary, but Vulkan support will have to be on-point in order to keep up with similar hardware performance as the whole VR gaming experience on Linux is obviously still new. But our advice, WAIT!!


Linux gaming gets ready to tower DirectX competitor Vulkan


#Linux-based Steam machines and mobile devices should #improve #gaming significantly with the soon-to-be-released Vulkan API (application programming interface).

Vulkan, as many already know, is designed to be used for many applications, but is most relevant for games, similar to DirectX in Windows. A whole new API that is a much-needed upgrade from the aging OpenGL, which was introduced back in 1991 by Silicon Graphics.

Khronos, the consortium behind the development of Vulkan, has yet to issue a formal release date. But interest for the new API has grown significantly since Intel and Qualcomm first highlighted it.

Now Khronos has since scheduled an introductory Vulkan webinar for February 18th. Since the consortium delayed the release of Vulkan 1.0 in December, explaining that the API is in its “final stretch.”

Designed to improve the visual functionality of games on Linux, Mac and mobile devices. Along with using fewer system resources, preserving battery life in laptops and mobile devices.
In addition to gaming, the API could be used for further applications. Vehicles, virtual reality headsets, robots and drones that rely on visual computing. All written using the new API.

Vulkan is actually a low-level API that uses a closer interaction with hardware than OpenGL, which in-turn renders games faster. To top it off, there are fewer steps involved in drawing up images as Vulkan is designed to keep up to modern hardware, such as multi-core processors and high-performance GPU’s.
OpenGL was created to provide an abstraction layer, which work for older hardware. While newer low-level APIs reduce the level of abstraction and overhead for programs needed to interact with the hardware. So games will be able to exploit the full power of GPU’s now using Vulkan. Developers can also define how graphics are rendered, a huge change from OpenGL, which kept most of the hardware rendered graphics hidden.

“Modern games today are developed in DirectX, but Vulkan also makes porting games to other platforms more efficient,” said Jason Ekstrand. A developer at Intel that outlined the details in a talk at the FOSDEM (Free and Open Source Software Developers’ European Meeting) forum in late January.

“Up to now, graphics quality would actually degrade when trying to port from Windows to Linux or Mac. But with Vulkan, quality remains largely intact when porting from DirectX,” Ekstrand said. “Writing games becomes easier, and supporters hope that this will draw developers to Vulkan.”

Tech vendors have recently started pushing to develop low-level APIs such as Apple’s Metal, DirectX 12 and AMD’s new GPUOpen. See Vulkan is designed to work across multiple hardware platforms, which also shares some characteristics with OpenCL, mostly hardware agnostic, used for high-performance computing.

Companies supporting Vulkan, including AMD and Intel, have already committed to releasing open-source drivers. Other graphics chip makers are backing Vulkan. Imagination Technologies — which makes GPUs for Apple devices — will demonstrate Vulkan at the upcoming Mobile World Congress show. Nvidia is holding sessions to discuss Vulkan at its GPU Technology conference in April.

Vulkan SDKs will be available for Linux, Android and Windows, according to the Khronos’ official website. So stay tuned.


Valve announced Steam Sections coming to gaming retailers soon

Valve is going out of the to show off the new #Steam #hardware at GameStop, GAME UK, EB Games. Announcing dedicated Steam Sections launching this fall in GameStop (USA), EB Games (Canada), and GAME UK  stores. The section will feature the Steam Hardware #devices launching November 10, including the Steam Controller, Steam Link, and Steam Machines, as well as a variety of prepaid Steam cards.

This is a great way for gamers to get up close with a Steam Machine, before you buy one. Everyone will get the chance this fall when Valve opens official “store within a store” experiences inside of GameStop and other gaming-related shops.

Valve is set to officially unwrap the new hardware on November 10, so the company may have a hard time explaining the Steam Machines concept to average gamers that do not follow the news. So putting this new hardware in stores lets potential buyers see the PC-based consoles first-hand and take on Valve’s gaming platform more seriously.

For the most part, Steam Machines are simply standard PC’s with off the shelf parts but running a Linux variant, SteamOS, which we already know. The Steam Link is the streaming device that lets gamers stream games from a Steam Machine or Windows gaming PC to the living room.


“GameStop, GAME UK, and EB Games are leading retail destinations for core gamers and early adopters,” outlines Valve’s Gabe Newell. “Creating a ‘store within a store’ across North America and the UK is a significant win for getting the first generation of Steam Hardware products into gamers’ hands.”

Steam Machines being the highly anticipated devices from Valve, which is still the dominant distributor of digital games for Linux, Mac and Windows PC. Some people have a growing concern that it could be too late for Steam Machines, as they were birthed during the backlash against Windows 8, and before the release of next-gen game consoles.
So when Steam Machines formally launch in November, they will be up against Windows 10 as well as PlayStation 4 and Xbox One. Valve did not mention if Steam Machines will be unveiled at stores but did outline the physical Steam Machine stores-within-a-store launching this “fall.”

That being said, Linux Game News would like to expect these thoughts to you, our readers. What do you make of the new Steam hardware?
Do you feel the new hardware is poised to make a lasting impact? And what are you hoping for with these new devices?


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