Tag Archives: insurgent games

Insurgent Games makes all their Android games free and open source

We have followed Insurgent Games for some time now, since the time they were founded which was near when we started ourselves. Now the two developers who formed Insurgent Games are moving on, closing down shop to peruse other projects. However, they have left gifts for the community.

Instead of just closing up shop and moving on, Micah Lee and Crystal Mayer have switched all the prices of their games on the Android Market (and iOS for that matter) to free. To top that off though, all of their games are now open source and are available for download on Github.

The two developers threw their games up as open source under the GNU General Public License in the hopes that other aspiring developers can take their code and learn from it. This also means, if people want to, they can support the games and further develop them if they choose to.

We have linked all the source codes for all of Insurgent Games’ titles below. It is always sad to see game developers close up shop but at the same time, it is always good to see support for the community. Best of luck to Micah and Crystal.

Developer Website: Insurgent Games

Downloads: Skeleton Key | Cryptose | Aeropack | teh internets | Alphabet Blocks

Insurgent Games Makes All Games Free, Releases Everything as Open Source

Hey developers! I haven’t posted in here in forever but I used to be a regular. I’m the developer for Insurgent Games which is now fairly dormant. I now have a separate full-time job that provides much more stable income, and other interesting programming/hacking challenges.

So we just decided to make all of our games free and open source (GPLv3)! Here’s our announcement about it: https://www.insurgentgames.com/open-source/

All of the code is hosted on Github: https://github.com/insurgentgames

While I don’t plan on updating any of these anytime soon, if anyone else wants to patches are totally welcome. I hope that maybe newbie programmers can use these projects to better learn how to develop games.

It’s also important to note that none of them have been updated for some time. They use a variety of technologies (cocos2d in Objective C, Marmelade SDK in C++, GameSalad), and since those projects have been updated a lot since I’ve updated the games they might not compile without a bit of tinkering.

I also have a couple of started-but-never-finished projects that I could throw up on Github if there’s any interest.

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