Tag Archives: intel

The Witcher 3: Wild Hunt system specifications needed to run the game

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One of the #biggest 2015 #releases on the horizon for PC gamers is unquestionably #TheWitcher3: Wild Hunt. The previous entry, Assassins of Kings, came out a few years ago and asked quite a bit of players’ gaming rigs at the time.

Now CD Projekt Red announced the PC specs via Twitter, giving us a heads-up in what we need to get up to speed.

Recommended:

Intel i7 3770 3.4 GHz or AMD FX-8350 4 GHz
GeForce GTX 770 or Radeon R9 290
RAM 8GB

Minimum:

Intel i5-2500K 3.3GHz or AMD Phenom II X4 940
GeForce GTX 660 or Radeon HD 7870
RAM 6GB

This initial release will also require a 64-bit edition of Windows 7 or Windows 8.1 as well as 40 gigabytes of hard drive space. If the past is any indication, we can expect to see the game on Linux and Mac systems sometime after this, but for now the game is only hitting Windows.

These are some pretty hefty requirements, all told, with the recommended video cards still running price tags in the $250-plus range, and many of us have already had to upgrade our video cards to make this game playable.

PC gamers, you have four months to upgrade before The Witcher 3: Wild Hunt releases on May 19, 2015.

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Civilization: Beyond Earth update for AMD and Intel graphics card support

civilization_beyond_earth_update_for_amd_and_intel_graphics_card_support

#Development and potential issues around graphics card #support for the Civilization: Beyond Earth #Linux port have been a big concern. AMD and Intel obviously being the most affected here. nVidia still dominates the platform but if you already purchased a copy of Beyond Earth, here is the more recent update from Aspyr Media on the subject:

Last week we mentioned some problems we were having on the Linux version with graphical issues on AMD and Intel GPUs. Fortunately, our partners at AMD and Intel are totally awesome, and with their help, we’ve managed to greatly improve the gameplay experience on those chipsets. They were able to spot a setting in our code base that behaves completely differently on Linux vs Mac, and magically several of our worst bugs disappeared. While we still have a ways to go before we are officially supporting both chipsets, we can confidently say that both are in a very playable state, and official support will be rolled in ASAP.

A big, big shout out to the guys at AMD and Intel for helping us here, and we look forward to working with them even more closely in the future.

We were also able to successfully implement the aforementioned patch into the Linux version just in time for launch. And the launch should be very soon. We have now submitted the Linux version of Civilization: Beyond Earth to all parties for approval! Assuming all goes well, Linux users will be colonizing new planets just in time for Christmas (possibly as soon as next week).

Aspyr Media will continue to provide updates and information on the upcoming release through their social media (Facebook, Twitter, or Google+). According to further details of the post, this will likely be the last update before Christmas. However the community feedback has been “nothing short of fantastic” according to the post. And we expect the development team will be put every bit of effort into releasing a smooth port.

We here at Linux Game News would like to extend our kudos to Aspyr Media for keeping the Linux community up to date with development issues. If you have yet to play Borderlands 2 or Borderlands: the Pre-Sequel on Linux, you will note smoother gameplay, sharper graphics, and more distinct controls over say Window PC. This is the Aspyr development team going further to ensure a more positive gameplay experience.

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Intel takes interest in Mantle requesting access to the AMD API

Interesting developments are now taking place regarding graphic APIs today, related specifically to AMD’s Mantle API. AMD has developed Mantle as a replacement to Direct 3D and #OpenGL. AMD hopes to eliminate bottlenecks created in application and #game speed by allowing developers to access the hardware more ‘closely’. It aims to do that by allowing more effective scaling on CPU cores and allowing greater control over the graphics pipeline. Mantle will allow GCN GPUs to better utilize TressFX and TrueAudio programs. AMD is to bring Mantle technology to Linux and Linux based gaming devices. AMD has also prioritized its relationship with developers to develop apps and games that include Mantle support, which will also help drive sales of its GPUs. Mantle is currently in the development stage, with beta testing taking place.

Launched by AMD last year, Mantle is a low level API which provides a low level code path for developers. PCWorld now reports that Intel has approached the company, expressing interest at an experimental level in the API. Coming towards market share and other gaming libraries, AMD’s main competition is Microsoft’s DirectX and Open GL and Nvidia’s own PhyX engine called Gameworks. Intel currently controls two-thirds of GPU market share and has not committed itself specifically to any API. An Intel spokesman further elaborated: “At the time of the initial Mantle announcement, we were already investigating rendering overhead based on game developer feedback,” an Intel spokesman said in an email. “Our hope was to build consensus on potential approaches to reduce overhead with additional data. We have publicly asked them to share the spec with us several times as part of examination of potential ways to improve APIs and increase efficiencies. At this point though we believe that DirectX 12 and ongoing work with other industry bodies and OS vendors will address the issues that game developers have noted.”

The company further added that it hopes to improve the graphics industry in general through experimentation. It also  announced that it has also been working with Microsoft and the Khronos group to achieve this end. AMD however declined Intel’s request and claimed that the API is still in beta testing phases. AMD’s gaming scientist Richard Huddy said “I know that Intel have approached us for access to the Mantle interfaces, et cetera,” Huddy said. ” And right now, we’ve said, give us a month or two, this is a closed beta, and we’ll go into the 1.0 [public release] phase sometime this year, which is less than five months if you count forward from June. They have asked for access, and we will give it to them when we open this up, and we’ll give it to anyone who wants to participate in this.” Intel’s support for Mantle will prove very beneficial for the API due to the market share the company currently has. Mantle currently has support from 47 development studios according to Huddy. Mantle has not been officially launched yet but looks like the future could indeed be very interesting for the API.

Reblogged from: wccftech.com

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Will AMD run out on SteamOS and Linux?

AMD and mantle support on SteamOS and Linux

The success of the SteamOS Linux distribution is #revealing that AMD is going to get a kicking in the future and it just cannot see it.

For a decade it would have been fair enough for a consumer chipmaker to ignore Linux. All those who said <insert this year> will be the year of Linux on the desktop were usually greeted with much mockery.

While 2014 is not the year that Linux will take control of the desktop either, the writing is appearing on the wall and it is silly for AMD to ignore it.

SteamOS users are suffering from a lack of proper AMD driver support and it is taking ages for anyone to get games on the OS running.

Valve used Nvidia and Intel hardware, with the promise that support will arrive later, however no one seems to be in a rush.

Support for Linux is in parts and there is no reasonable OpenGL support. Moreover AMD is unwilling to expand the drivers.

Nvidia is doing well at working with game developers and Valve and is even bringing in new features like overclocking. AMD drivers just fix some problems with the software.

So why is AMD providing rubbish support for those who snub Windows? By refusing to see how things are going with Valve, they are ignoring the way that the industry is headed and in the long term it is going to suffer for its mistake.

Users who want to get the most out of their Steam box will buy an Nvidia and Intel combo, not because they want to, but because AMD will have such a bad reputation.

What is important to realise here is that gamers have been AMD’s bread and butter for a while. The fact they want to change their operating system should make no difference to the chipmaker, but the fact is that it does.

Reblogged from: news.techeye.net

From Linux Game News:

This is so very true, we have seen very little in the way of progress regarding Crossfire, Mantle, and Linux. It’s been labelled as “on the table” but we have no ETA nor do we see any Steam Machines really touting the AMD option.

Even more interesting is the lack of interest from the Radeon card manufacture when it comes to performance metrics.  We would expect to see something more applicable at this point with all the new releases and relavent graphics capabilities. The same goes with OpenGL, that’s a hot topic right now when it comes to SteamOS and Linux in general, nothing significant from AMD.

We will keep you posted as soon as we have more details. And if you find posts, details, or further information regarding Linux support from AMD, email us.

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The dual Android and Linux console iConsole.tv gets Intel Iris GPU

iConsole.tv, the Android-powered PC primed for gaming goodness is gearing up for release and it’s morphed into a proper console contender, thanks to a new Intel Iris GPU. iConsole.tv’s calling this a “high-end gaming console” and with these specifications, it’s going to be hard to argue with that statement. For developers, “Unit 00″ will help them to get acquainted with the upcoming console. If you’re an interested developer, click here and prepare to spend R7 000 (US$699) of your hard-earned moolah.

iConsole.tv (a terrible name, in our opinion), supports 4K, HD DVR, 3DTVs, and is the first console that comes with dual-HDMI for outputting to two TV’s at once. Xbox One has HDMI input and output, so we suppose that iConsole.tv is the first in this regard.

Unit 00, the developer console is nicely specced. It comes with the fourth-gen Haswell CPU, 8GB RAM, a 500GB SSHD (solid state hybrid), WiFi and Bluetooth 4.0. Christopher Price, founder and CEO of Mobile Media Ventures wants to offer something “truly unique”.

“We’re taking Intel Iris graphics and building a gaming console that delivers a truly unique Android gaming experience. For the first time, Android will be able to compete in the high-performance gaming and computing worlds. We’re re-tuning chips to run harder and faster than originally intended. The consumer iConsole.tv will be much more compact, and cost much less.”

It’s not only the fact that it’s a supercharged Android console that has us excited, but the fact that it dual-boots Linux as well. So while you can get your Android gaming kicks with games like Riptide 2, iConsole.tv will merrily run Steam for Linux as well, opening up the device to console-quality games. “Our goal is for users to find the Android environment we’re building to be amazing both for gaming, television, and even casual PC users.” said Price.

iConsole.tv is aiming for a “winter” launch, so let’s keep our expectations low until mid November. It’ll be “competitively priced” and is expected to either sell for R4 000 (US$399) or R5 000 (R499).

Reblogged from: gearburn.com

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