Tag Archives: inxhile entertainment

Torment: Tides of Numenera official release announced

torment: tides of numenera official release date linux mac pc
So Christmas is over and for those who celebrate, another fantastic time of year. Plus the Steam Winter Sale is under way, while Linux Game Consortium has a casual week.

However, a couple of days ago, Brian Fargo of inXile Entertainment released a new video. So one of the points of discussion is the coming release of Torment: Tides of Numenera. While officially set to officially release on February 28th, finally.

inXile Entertainment – 2016 Year In Review

Torment: Tides of Numenera Story

You are born falling from orbit, a new mind in a body once occupied by the Changing God, a being who has cheated death for millennia. While you survive, your journey through the Ninth World will only get stranger… and deadlier.

With a host of strange companions – whose motives and goals may help or harm you – you must escape an ancient, unstoppable creature called the Sorrow and answer the question that defines your existence: What does one life matter?

Torment: Tides of Numenera is the thematic successor to Planescape: Torment, one of the most critically acclaimed and beloved role-playing games of all time. Torment: Tides of Numenera is a single-player, isometric, narrative-driven role-playing game set in Monte Cook’s Numenera universe, and brought to you by the creative team behind Planescape: Torment and the award-winning Wasteland 2.

Torment: Tides of Numenera Features:

  • A Deep, Thematically Satisfying Story. The philosophical underpinnings of Torment drive the game, both mechanically and narratively. Your words, choices, and actions are your primary weapons.
  • A World Unlike Any Other. Journey across the Ninth World, a fantastic, original setting, with awe-inspiring visuals, offbeat and unpredictable items to use in and out of battle, and stunning feats of magic. Powered by technology used in the award-winning Pillars of Eternity by Obsidian Entertainment, the Numenera setting by Monte Cook provides endless wonders and impossibly imaginative locations for you to explore.
  • A Rich, Personal Narrative. Thoughtful and character-driven, the story is epic in feel but deeply personal in substance, with nontraditional characters and companions whose motivations and desires shape their actions throughout the game.
  • Reactivity, Replayability, and the Tides. Your choices matter, and morality in the Ninth World is not a simple matter of “right” and “wrong”. You will decide the fates of those around you, and characters will react to your decisions and reputation. The result is a deeply replayable experience that arises naturally from your actions throughout the game.
  • A New Take on Combat. With the Crisis system, combat is more than just bashing your enemies. Plan your way through hand-crafted set-pieces which combine battles with environmental puzzles, social interaction, stealth, and more.

Torment: Tides of Numenera is set to release on Steam on February 28th. But there is no discount during the Winter Sale.


Wasteland 3 crowdfunding launches on Fig

Wasteland 3 crowdfunding launches on Fig linux mac pc

inXile Entertainment announced the sequel Wasteland 3. #Revealing details about the new #gameplay mechanics and a whole new setting while along with an upcoming #crowdfundingcampaign. That crowdfunding campaign just went live and inXile have even issued a first look at Wasteland 3 gameplay too.

Wasteland fans are used to crowdfunding, seeing Wasteland 2 was funded supposed through pledges received on Kickstarter. This time, inXile have chosen Fig, asking for $2.75 million in funding. As of this writing, the campaign is off to a fantastic good start, managing to pull in around $1.8 million in a few short hours. Check out the inXile pitch video for the project below:

As for the gameplay, we have a brief look at what is to come, considering that development for Wasteland 3 is still very new. The trailer does sport a few things, including the new winter setting (a frozen Colorado wasteland), the dialogue system, plus a small sampling of combat. There’s is also some rough language in the trailer, so hold off on watching it if you’re at work or around sensitive ears.

Wasteland 3 Features:

  • A party-based role-playing game, with a renewed focus on our trademark complex story reactivity and strategic combat.
  • By including vehicles, environmental dangers, and a revamped, more fluid action system, we are evolving on Wasteland 2’s deep tactical turn-based combat and unique encounter design.
  • Play by yourself or with a friend in story-driven synchronous or asynchronous multiplayer. Choices open up (or close off) mission opportunities, areas to explore, story arcs, and lots of other content.
  • Your Ranger Base is a core part of the experience. As you help the local people and establish a reputation in Colorado, quests and narrative will force you to make decisions on how to lead.
  • The game will be set in the savage lands of frozen Colorado, where survival is difficult and a happy outcome is never guaranteed. Players will face difficult moral choices and make sacrifices that will change the game world.
  • Wasteland 3 will feature a deep and engaging story utilizing a newly-revamped dialog tree system from the celebrated writers of Torment: Tides of Numenera.
  • Simultaneously releasing to Windows, Mac, Linux, PlayStation 4 and Xbox One.

If you’re interested in putting some money toward the development of Wasteland 3, know that inXile is offering a choice of two free games, UnderRail or STASIS, going to everyone who pledges $20 or more within the first 48 hours of the campaign. Some of the reward tiers are already sold out, so you may want to jump on the Wasteland 3 funding train now.


Wasteland 3 announces crowdfunding on Fig

wasteland 3 announced crowdfunding linux mac pc

When Wasteland 2 was announced, it was noted that fans had to wait close to twenty years for the #sequel. That launch was a big deal and an enormous arrival when Wasteland 2 the isometric-styled #RPG, brought back that classic #gameplay. A hugely successful crowdfunding campaign kicked off after the announcement, a trend that still continues today. So it should be no surprise to fans interested in another sequel, but this time we can take away that twenty year gap. inXile Entertainment just announced plans to develop Wasteland 3, which will be funded via Fig crowdfunding campaign next week.

Wasteland for those who do not know, is a post-apocalyptic RPG strategy series that follows Desert Ranger squads who bring order to the damaged lands. The first game came as a source of inspiration for game developers, Fallout certainly comes to mind. Wasteland 2 itself received a lot of hype and praise for the story, writing and updates to gameplay system. In other words, a huge success.

So what about Wasteland 3? The new sequel follows the survivor of Team November from the Ranger squad stationed in Colorado. A nuclear winter turns the state into a frozen land which alienates this area from the outside world. Survivors do not even know about the Rangers at all, this goes hand in hand with several deadly factions the Ranger must respond to and establish a new Colorado base. This also grows and changes based on player action in the region.

Wasteland 3’s biggest gameplay change will be a story-based multiplayer. Where players can share the full campaign experience with a friend that shares your story missions, making it far easier to take on and accomplish objectives fast. The benefit of the multiplayer gameplay, one player can even continue the missions while the another is offline, which could alter the world in game a great deal by the time the other player returns to the game.
If you are the sort of gamer that prefers singleplayer gameplay only, Wasteland 3 will still feature an offline mode. However, having that in-game partner create a whole new venue of options, gcing access to various missions, story changes and locations.

Wasteland 3 will be developed by the same team that worked on Wasteland 2, Wasteland 2: Director’s Cut, and Torment: Tides of Numenera and is expect to feature systems used in all three games. Offshoot storylines will be a big focus, even details such as a recreated dialogue-tree developed by the Torment writers. inXhile will also update the combat system with a greater focus on vehicles, environmental hazards and streamlined action system.

Wasteland 3’s crowdfunding campaign will launch on October 5, 2016 through Fig. Given inXile’s reputation in the marketplace, they they have successfully delivered on crowdfunding promises, it is likely the project will be fully funded on day or just after launch. And yes Wasteland 3 is set to make a simultaneous release on Linux, Mac, Windows PC, PlayStation 4 and Xbox One.

wasteland 3 announced crowdfunding screenshot wasteland 3 announced crowdfunding screenshot wasteland 3 announced crowdfunding screenshot


Torment: Tides of Numenera now delayed until 2017 for Linux, Mac and PC

Torment: Tides of Numenera now delayed until 2017 for Linux, Mac and PC

Torment: Tides of Numenera the Kickstarter-funded RPG from #InXileEntertainment. Hence expected to release for Linux, Mac and Windows PC, is now rescheduled to release in the first quarter of 2017. InXile just #announced the #details yesterday on Kickstarter.

Up to this point InXile had been working on a late 2016 release, where CEO Brian Fargo outlined in Kickstarter update that “we could crunch and rush to get the game out around November.” Now it seems that doing so “would lead to a less polished game,” affecting the localization work that is currently going on with InXile.

Torment: Tides of Numenera has also grown to around 1 million words – bigger than the Bible – and we feel that getting a good quality translation of such a deep narrative experience is very important for a large percentage of our players. Therefore, we will be turning to professional localization services to achieve the best experience possible. With the game content complete, we have already begun locking down our text and breaking it into batches for localization, so progress is already being made,” says Fargo in the update. Aside from localizing the text, InXile is working on the game’s systems, artwork, quests and such.

InXile pushed back the release of Torment: Tides of Numenera at previous occasions, including the game’s $4.19 million Kickstarter campaign, when the studio outlined the project would miss the original launch date of December 2014 by “a few months.” Then in June 2014, InXile delayed Torment to late 2015 in October, then studio said the game would arrive in 2016. And in all technicality, it is here and fully plyable, but still in Early Access with no Linux build in sight.

“We know it’s frustrating to wait a little longer, but we’ve come this far. I remember the pain of moving the release of Baldur’s Gate 1 effectively into January in much the same way, but that ended up being the right move and we all know how fondly it is remembered today. These types of trade-offs are never easy, but from day one it’s been our goal to make Torment: Tides of Numenera the masterpiece you deserve,” said Fargo.

To make-good for the delay, InXile released Torment: Tides of Numenera‘s existing beta version yesterday to all Kickstarter backers, those that contributed at that level which included a copy of the game.

To go along with the digital versions on Linux, Mac and Windows PC. Torment: Tides of Numenera will be available at retail worldwide thanks to Techland Publishing. The first game Torment: Tides of Numenera has announced for its new Techland Publishing label. The boxed retail product “will be enhanced with a number of physical and digital bonuses that will ease players into the unique world of Numenera and further increase their immersion in the story,” outlined Techland in a press release.


Torment: Tides of Numenera beta set for Early 2016

Torment: Tides of Numenera beta set for Early 2016

#inXile’s spiritual sequel Torment: Tides of Numenera will not #release the first beta during 2015. We do have confirmation that the #RPG will be with us “early next year”, mainly due to the developers making sure the release is “a more polished and complete Beta Test,” offering 10 hours of adventure.

There has already been an alpha test, focused on the main mechanics than the broader scope of the game, so the upcoming beta will be the first chance to understand the true nature of a game, which earned a healthy $4 million through Kickstarter back in 2013.


Inxile Entertainment have also outlined more details about the areas and challenges beta players will be shown along with how the 55 backer-designed NPC’s will work.

Pictured above is the headquarters of a faction called The Order Of Truth, that will be encountered in the Sagus Cliffs area. Torment holds true to the painted environments of Planescape with the sci-fi/fantasy in a brand new setting.

We are hoping the beta is a mere weeks from now rather than months, although this will be a backers-only beta. While the full game is still slated for a 2016 release date for Linux, Mac and Windows PC.

Also, news recently released that inXile just opened a second studio, an expansion in New Orleans, which means they can do internal QA rather than outsource, while also being capable of making another game at any one time.

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