Tag Archives: inxhile entertainment

Torment: Tides of Numenera developer update reveals currently progress on planned release

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Torment: Tides of Numenera has not been given a #firm release date, having moved the #RPG from December 2014 to the first half of 2015, followed by the final quarter of 2015, now we are into 2016. Developers #inXileEntertainment have announced they are looking at next year for their crowdfunded spiritual successor to Planescape: Torment. Which sounds sensible – past a certain point of lateness, just make sure you do it right.

A recent developer update from inXile Entertainment’s Chris Keenan, after leading Wasteland 2 and the Director’s Cut, he is now managing the Torment development.

“As a fresh set of eyes on the project I can tell you it’s shaping up to be the awesome experience you all expect and deserve. However, to maintain the quality standard we’ve set for ourselves, we can’t rush through these final stages to get it out the door. Instead, we’re going to take the time we need on Torment: Tides of Numenera, which means we are planning a 2016 release.

An important part of our process is getting the game in your hands and iterating based on your feedback. Releasing the Crisis Alpha Systems Tests was a big step for the team. We’ve been happy to receive detailed feedback on what can be improved, and very gratified to see our backers respond that we’re heading in the right direction.

Now, it’s on to working towards the beta release. The level art is largely done, and we’re making good progress on the general game systems, level design and UI elements . We’ll keep you posted on the progress of the beta release in the upcoming updates, as we have full intentions on releasing the beta this year. I look forward to leading this incredibly talented team and working with all of you to bring Torment to completion.”

The Alpha Crisis Gameplay trailer from October, shows off the “early alpha” version with a few rough edges.

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Torment: Tides of Numenera RPG will feature crises encounters

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Torment: Tides of Numenera is a game set in the world of Monte Cook’s new tabletop RPG setting, Numenera. Torment continues the thematic legacy of Planescape: Torment, the critically #acclaimed RPG game from 1999, considered to be a #hallmark for storytelling. With Torment, #inXhile is creating a rich role-playing experience that explores similar deep, personal themes.

Torment: Tides of Numenera features encounters called Crisis which are designed to make combat feel as flexible and varied as its dialogue.

Some issues with RPG’s seem to revolve around the battle system not being able to live up to the rest of the game. There maybe lots of options in dialogue and quests, but then combat puts players into obliged tactics specific to a characters build, instead of being able to explore all the options available.

Tides of Numenera is a spiritual precursor to one of the most acclaimed RPG’s of the time.

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Wasteland 2 Director’s Cut release date announced for Linux, Mac and Windows PC

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InXile Entertainment has some big news to share. Wasteland 2 Director’s Cut will be #released #digitally for Linux, Mac and Windows PC on October 13, 2015!
So anyone who already owns Wasteland 2 through any digital retailer will be getting the Director’s Cut as a #free update. More information information will be be released closer to the launch, but it’s InXile’s intent to make sure this will be an easy process. Details will be available on the Wasteland 2 forums along with FAQ’s in the coming weeks up to the release.

For those of you who are still curious about the Director’s Cut contents, features, and changes, or may have missed our discussions on them previously, here are some links that go over some of those new elements in detail.

And those do not even fully cover all the new additions, such as new and expanded voice-over for many of the game’s key NPC’s and companions, as well as our extensive rebalancing of virtually every combat encounter, loot drop, and item you’ll find in the game.

InXile is now in the home stretch of development. The final tasks in the several weeks before final release includes polishing up the game as much as possible, including tweaks, optimizations, fixes and balance adjustments. In hopes you will enjoy the changes and updates as much as we enjoyed bringing them to you.

New screenshots ready for you for this announcement, showing off some of our graphical updates and changes to the environments and character models. The art team has worked tirelessly to make sure the Wasteland is more vibrant and detailed than ever, and InXile arere extremely pleased with the results.

In addition to interview content in the above, there are interviews with Brian Fargo from GameCrate and Press Start TV.

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Wasteland 2 Director’s Cut Live Stream and Precision Strikes

Things have been pretty hectic and crazy the last weeks at the #inXile HQ, especially since the #developers are #finishing Wasteland 2 Director’s Cut. The good news, things are shaping up exceptionally well on all fronts!

Director’s Cut Live Stream with Quill18

During the Bard’s Tale IV Kickstarter closing party, inXile will be live streaming from 4 PM to 6 PM PST with renowned Twitch and YouTube star Quill18. inXile will demo Wasteland 2 Director’s Cut live for you during the stream. This is the first time the team is publicly showing off live gameplay.

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The stream will be hosted on Quill18’s Twitch channel, and we will try to get it archived for you afterwards, but join us live if you are able. You will not want to miss it!

More details here

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Kickstarter updates shows in-engine video for The Bard’s Tale 4 running Unreal Engine 4

The Kickstarter campaign has been updated with a new The Bard’s Tale IV In-Engine video, highlighting the first-person exploration #developer #inXileentertainment is looking to offer.

“Exploring in the world is a major part of the experience and we wanted to make use of the full screen and all that Unreal has to offer to make it as compelling as possible. Once combat starts, the combat shifts out of the first person mode. We are still debating the best ways to present combat as that is ultimately dictated by the final budget, but rest assured it will be party and turn/phase based,” says Brian Fargo

The funding is currently at $1,005,602, with a goal of $1.25 million and over a month to go. So it looks very likely The Bard’s Tale IV campaign will secure a considerable amount over it’s funding goal.

Should the Kickstarter funding goal be met, inXile will submit $1.25 million of its own money to assist development for the game. With a full game launch scheduled for October 2017.

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