Tag Archives: kickstarter
Back in gaming news, independent developer #inbetweengames, announced that their #Kickstarter campaign for its tech-noir tactics game – All Walls Must Fall – has been# successfully completed and coming to Linux, Mac and Windows PC. Hence securing €36,576, over double the €15,000 the team was initially hoping to raise. These extra funds will enable the studio to push ahead with plans to launch a closed alpha for Linux, Mac and Windows PC gaming. Coming in May for backers on itch.io with content updates planned for every 3-6 weeks. All based on the team’s completed stretch goals. So the game will then launch publicly on Steam Early Access. Enabling everybody to sample some gaming. Hence a cyberpunk take on Berlin club culture and classic turn based gameplay.
“We’re totally overwhelmed by the support of our generous backers,” said Jan David Hassel, Designer at inbetweengames. “The Kickstarter went way over what any of us could have reasonably expected or hoped for. Now the real fun, not to mention hard work, begins. As we deliver on the turning the Kickstarter into a reality. We’re totally committed to giving players the dopest, future soviet club experience possible.”
Over the course of the Kickstarter, and with the help of their generous backers. Many of stretch goals set by inbetweegames in the news have been met. These include:
Vandalism (€20,000) – Increased environment destructibility and a deepening of the game’s cover system.
Drone Warfare (€25,000) – Hackable enemy drones added as well as new mission and room types.
Bad Language (€30,000) – New dialogue options added as well as the ‘disinformation’ mission type.
Discrimination (€35,000) – New gameplay centered around the nightmare of clubbing door policy to life while also diversifying the club’s range of NPCs.
Two new music tracks were also added as part of the stretch goals. With a further track announced during the campaign. Jukio Kallio (Nuclear Throne, LUFTRAUSERS) has contributed a pulsating acid techno workout. While Ben Prunty (FTL, Gravity Ghost) has added a 8-bit electro crawler. Esteemed electronic producer Kuedo (Severant, Slow Knife) is providing a dark and minimal techno track. Ripe with the future anxieties the game depicts. For those that missed the Kickstarter but still want to support the game. Hence they can go over to All Walls Must Fall’s Backer Kit. Since it’s possible to preorder a Steam key and buy the game’s beautiful merchandise.
In the world of All Walls Must Fall, the Cold War never ended. For 150 years, both sides have used time manipulation technology to observe and counter each other’s every move. Now this fragile state of affairs is approaching breaking point. While a rogue nuclear strike has been ordered that will send the world into turmoil. Both sides have scrambled to send agents back in time to find the person behind the order. In the hopes they might prevent it. If they fail, the whole world will turn to ash, forever.
So All Walls Must Fall is all isometric tactics gaming for Linux, Mac and Windows PC. Where the action happens to the pulsing beat of the music. You control time travelling secret agents as they jump and loop through a single night in the city of Berlin. Using a pausable real-time system. While carefully plan your decisions and use powerful time manipulation abilities to your advantage. All while you carry out your mission in the shadows or in plain sight. Levels are procedurally recombined using a bespoke system developed by inbetweengames. Giving All Walls Must Fall a highly replayable campaign structure. While still offering individually crafted components and set-pieces.
All Wall Must Fall Kickstarter trailer:
For more information please visit the All Walls Must Fall official website.
In early summer 2015, we were 4 developers still employed at YAGER in Berlin, where we were working on Dead Island 2. Then we got the news that Dead Island 2 would be cancelled. It didn’t take us long to realize that most of us would wind up being made redundant from YAGER as a result. So we decided to jam for Ludum Dare 33 to cope with the situation somehow and made The Mammoth: A Cave Painting.
After years working in the AAA mines and seeing our work cancelled for the altar of money we figured it was time for us to try something different. So we decided to take a leap of faith and form our own indie team to make the kind of games we wouldn’t get the chance to make otherwise. Now we’re working on All Walls Must Fall – A Tech-Noir Tactics Game and the game will soon be releasing as a closed alpha. After that we intend to take the game into continued open development.
Since All Walls Must Fall is coming to Early Access after the May Alpha. We can confirm that a Linux build is already available, it’s not just news. So if you’re eager to back the project but missed the Kickstarter, check out the Backer Kit.
Since King under the Mountain settlement #building strategy management game on #Kickstarter. Where players build and run their own settlement in a fantasy world. While exploring other players, with looting and of course #tactical turn-based #combat. All coming to Linux, Mac and Windows PC. Since the campaign is over one quarter funded, £12,498 out of £45,000. Developer Rocket Jump Technology have created a unique combination of gameplay styles.
Since the gameplay is based around the high-level management of your settlers. Hence having them harvest resources, build rooms and furniture. Crafting items while you manage the economy.
Since settlers are deeply simulated characters. All of them have their own wants, needs, thoughts and emotions. These settlers go about their life carrying out your instructions. While looking after themselves too. Somewhat similar to combining Rimworld with Avalon Lords.
Therefore, once you have a working base of operations. Then take a small party of your best and brightest characters on adventures. Hence the tactical combat-driven dungeon crawls with randomly generated locations. Even exploring the settlements of other players.
Check out the Kickstarter trailer:
King under the Mountain Features:
- Build and manage a fantasy settlement in a procedurally-generated world
- Complete mod support – everything you see in the game can be modified or replaced
- Multiple races each with their own unique playstyle
- Turn-based tactical combat
- Asynchronous multiplayer – explore other players’ creations!
Since King under the Mountain is in the early stages of development. Developer Rocket Jump Technology are releasing the news about a playable build for Linux, Mac and Windows PC. So this build acts as a proof of concept for the basics of the game. While showing the team’s skills and knowledge to make the project happen. So download the Free demo for some Linux gaming. And let us know what you think in the comments.
So we are releasing this news for both the Demo. Yet the developers want to bring prototype into their dream project. Creating something uniquely original.
Check out the Kickstarter. The campaign looks promising and the gameplay is certainly progressive.
Now in gaming news, independent developer #PoeticStudio has almost funded Sacred Fire. Hence the turn-based, psychological RPG for Linux, Mac and Windows PC. Featuring the vocal talents of Doug Cockle (Geralt from The Witcher 3). Currently looking for pledges on #Kickstarter.
Since Sacred Fire is about survival, power and hope. Where players lead a band of resistance fighters in ancient Caledonia. All while taking on the invading forces of the Roman Empire. Sacred Fire is not just about the outer, physical struggle for survival. Yet also about gaining political influence and the pursuit of inner balance.
So the Poetic Studio’s are making an ambitious debut. While avoided a typical fantasy setting. The project has already generated industry interest.
Check out the Sacred Fire Kickstarter trailer:
- Psychology affects your performance
- Making choices with risks and rewards
- Fight for political influence
- Multiple playstyles and endings
Since Sacred Fire requires a more tactical thinking. The story is full of risk-based choices and combat. All using an Emotions & Motivations story telling platform. While players resolve conflicts by using intelligence, skill, looks or empathy. Hence building inner balance by coping with fear and anger. So a stable and strong personality can win respect with bravery in combat. Then see through the traps set by cunning opponents.
So the Sacred Fire Kickstarter campaign is getting closer to being funded. However, the real gaming news is the success on Greenlight. With the full release coming Spring 2018 for Linux, Mac and Windows PC.
Recently independent developer, #inbetweengames, announced the #success of the initial €15,000 target, after only 5 days. Hence the impressive but not surprising news for the tech-noir tactics game, All Walls Must Fall on Linux, Mac and Windows PC. This crowdfunding campaign is still climbing on #Kickstarter. Now having unlocked the first stretch goal of €20,000. Which now introduces Vandalism while gaming. Featuring an extended cover system, more destructible objects, the ability to knock down walls with the cybernetic fist. Yet also comes with a pulsating Acid Techno track from Jukio Kallio (Nuclear Throne and LUFTRAUSERS).
“We are ecstatic over the news of our reaching the initial funding goal for All Walls Must Fall, in the first five days. So we would like to thank every backer that has belief in our vision, now we can turn this into a reality,” said Jan David Hassel, Designer of inbetweengames. “Since we are excited about pushing our vision of gaming for All Walls Must Fall further. Hence the announcement of two stretch goals of Vandalism! And Act 2: West Berlin”.
Since further stretch goals include unlocking of Act 2: West Berlin to the closed alpha if the Kickstarter campaign hits €75,000. The introduction of Act 2: West Berlin, will double the campaign length, introduce Alev – a cyber-warrior, who represents the present and whose brand of time manipulation revolves around the present, with the abilities to FREEZE (where the world stops moving but Alev can still act) and SPLIT (where an avatar copy repeats the first set of Alev’s actions. while she performs a second). Like all agents, she also is an expert with UNDO.
While coming with a sleek cyberpunk aesthetic and pulsating electronic soundtrack. All Walls Must Fall is on schedule to launch on Linux, Mac and Windows PC. All Walls Must Fall combines classic turn based gameplay with a heavy emphasis on music. All inspired by the likes of X-Com, Syndicate and Rez.
In the world of All Walls Must Fall, the Cold War never ended. For 150 years, both sides have used time manipulation technology to observe and counter each other’s every move. Now this fragile state of affairs is approaching breaking point. Since a rogue nuclear strike has been ordered, this will send the world into turmoil. Both sides have scrambled to send agents back in time to find the person behind the order in the hope they might prevent it. If they fail, the whole world will turn to ash, forever.
All Walls Must Fall is an isometric tactics game where action happens to the pulsing beat of the music. And having played the pre-Alpha on Linux, we have to point out that this is an impressive game. Where players control time travelling secret agents as they jump and loop through a single night in the city of Berlin. Using a pausable real-time system, players can carefully plan decisions and use powerful time manipulation abilities to your advantage. All while you carry out your mission in the shadows or in plain sight. Levels are procedurally recombined using a bespoke system developed by inbetweengames. Therefore All Walls Must Fall has a highly replayable campaign structure. While still offering individually crafted components and set-pieces.
In the latest gaming news, independent developer inbetweengames, announced their Kickstarter #campaign. Hence the tech-noir tactics game All Walls Must Fall. Now live, with the campaign set to run until Wednesday, 19th April. Scheduled for launch on Linux, Mac and Windows PC, All Walls Must Fall combines classic #turnbased #gameplay. While including a heavy emphasis on music, inspired by the likes of X-Com, Syndicate and Rez. With a sleek cyberpunk aesthetic and pulsating electronic soundtrack, inbetweengames have turned to Kickstarter in order to realise their dream. Check out the All Walls Must Fall Kickstarter Page.
Yeah we noticed that Linux users are a passionate bunch so we thought we’ll get them on board right away. 🙂
We’re using Unreal Engine 4 for development of the game, so that’s also where our minimal specs will mostly come from. That being said we do optimize on low-spec machines as well and try to keep the game at an acceptable 30 FPS at minimum on the one we have.
We have a Linux version already and will continue supporting it throughout the closed alpha and later the open alpha on Steam Early Access. “
The initial funding goal of €15,000 will allow the team to run a closed alpha on itch.io for Kickstarter backers (May 2017). Followed by an Early Access release on Steam, including Linux support. The team will also add additional stretch goals. Allowing them to deliver additional features and content for All Walls Must Fall. At least once the original crowdfunding target has been met. These range from improved combat, diverse environments and intricate dialogue options, to a larger range of weapons. Acts 2 and 3 will also be part of additional stretch goals. All to bring further content and expand the story, introducing a new playable character in each Act. Which is some solid gaming news.
“We’re hugely excited to share our Kickstarter campaign with the public. While our time working on AAA titles at Yager was a wonderful experience in terms of lessons and friends. So we decided it was time for us to do away with compromise. And make the game we’ve always wanted to,” said Jan David Hassel, Designer of inbetweengames. “Drawing on our combined love of cyber-punk and film noir. As well as classic tactics and music games, All Walls Must Fall is a unique reinterpretation of those influences. All put together by a healthy dose of style. We can’t wait to embark on this journey with backers to make All Walls Must Fall the best game it possibly can be.”
In the world of All Walls Must Fall, the Cold War never ended. For 150 years, both sides have used time manipulation technology to observe and counter each other’s every move. Now this fragile state of affairs is approaching breaking point. As a rogue nuclear strike has been set, sending the world into turmoil. Both sides have scrambled to send agents back in time to find the person behind the order in the hope they might prevent it. If they fail, the whole world will turn to ash, forever.
All Walls Must Fall is an isometric tactics game where action happens to the pulsing beat of the music. You control time travelling secret agents as they jump and loop through a single night in the city of Berlin. Using a pausable real-time system, carefully plan your decisions and use powerful time manipulation abilities to your advantage, as you carry out your mission in the shadows or in plain sight. Levels are a procedurally recombination using a system under development by inbetweengames. Giving All Walls Must Fall a highly replayable campaign structure, while still offering individual creation of components and set-pieces.
Since this is some solid gaming news, the All Walls Must Fall Kickstarter campaign is available now for Linux, Mac and Windows PC.