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C-Wars Could Make It To Wii U And 3DS Should It Surpass Kickstarter Goal

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C-Wars is a real-time strategy tower defence game that’s being developed by Onipunks. The studio has just launched a Kickstarter campaign and is set to appear on PC, Mac, Linux and Android at some point this year.

However, the developer confirmed it could also appear on Wii U and 3DS should it be successful in receiving the funding.

Set in a post-apocalyptic world, you take control of Sector 7 in the battle against corrupt armies, the mafia and of course, zombies.


Loup Zhou, creative director and lead programmer on the project, says the game is inspired by FalloutSuper Robot Taisen and Call of Duty and aims to push the tower defence genre forward:

If you like tower defence, you will like C-Wars. If you’re not satisfied with tower defence, you will like C-Wars.

It’s safe to say tower defence fans should keep their eyes on this one. The game uses a pixel-based art style, which we think looks pretty cool, and it looks as though the gameplay could be a lot of fun.

Currently, Onipunks has completed 45% of the overall game and is launching this Kickstarter campaign to speed up the development by bringing in more full-time staff.

Would you like to see C-Wars make it to Nintendo consoles? Check out the Kickstarter pitch below and let us know what you think to it in the comments section.



Click HERE to Pledge C-Wars on Kickstarter

Reblogged from:  nintendolife.com

”linux-game-gaming-gamer-news” title="Linux Game Gaming News

Divinity: Original Sin on Kickstarter – coming to Linux

When a really innovate game idea comes to Kickstarter, it somehow seems to be a unique RPG. And, Divinity: Original Sin is just that.

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First off, with Divinity: Original Sin there are a couple of things that always seem to catch my attention. Usually this has something to do with the in-game detail, commitment to support Linux, and also, not wasting time by making it a stretch goal. Which really shows just what a professional game studio is made of. Not to mention their confident in being able to handle cross-platform support.

Hi Todd,

Yes, if our KS campaign works out, it’ll be official. And if it doesn’t, it’ll be offical too, but it’ll take even longer. We’re currently focussing on Windows, then we do the OpenGL version for Mac and from there we jump to Linux.


Larian Studios LLC

At the time of writing, the $400,000 campaign is only six days in and the project is already close to three quarters funded. So obviously people know that Larian Studios are committed to cutting-edge and their talent to bring an epic game to life.

However, the two major features that have my attention are the world/level editor (which can be published online) and the drop-in multiplayer. Not that level editors are all that original, but the fact that one can build their own design and publish it online, that’s unique. Bringing back the good old days, when dungeon crawling and capturing a whole new venue of opportunity was expected.
The drop-in co-op multiplayer allows for a great deal more flexibility. Meaning, a player can join in or un-join a game without completely destroying the exiting progress in gameplay.

“Picture a modern version of a world not unlike that of Ultima VII, that can be explored either alone or with a friend, that sees you engage adversaries in tactical turn-based combat reminiscent of the great turn-based RPGs of the past. A world that is filled to the brim with choice and consequence situations, reactive NPCs, and a considerable amount of surprises. A world that captures the feeling of playing pen and paper RPGs with our friends. Then add the new stuff…” – Vision statement for Divinity: Original Sin

When making large-scale epic RPGs it often helps to summarise what you are trying to make in a couple of lines, just to ensure you don’t lose focus during development. You can spend a lot of time trying to come up with these vision statements, but when we started making Divinity: Original Sin, it didn’t take us long to come up with the one above. It’s simply what we’ve always wanted to do. The only reason we haven’t made this game before was that the following list never made it past the marketing departments of many a known publisher. Now that we are self-funding and self-publishing, we can get away with features like the following.

  • Divinity:Original Sin is an Isometric cRPG.
  • You can play in single player mode but also in cooperative multiplayer mode
  • It’s a real epic CRPG so even in multiplayer, you’re engaging in much more than just combat and item fever. A nifty cooperative dialog system, a highly reactive world, a deep character development system andplenty of choice and consequence situations see to that.
  • You can create your own RPG adventures with our powerful RPG editorand share or play them with friends
  • Combat is very tacticalIt is turn-based and features things like skill and spell combos, attacks of opportunity, action points and much more.
  • Exploration is greatly rewarded.
  • You can develop your character(s) to fit your playstyle using our classless skill and stats system.
  • There are countless item interactions and item combinations waiting to be discovered.
  • No Divinity game is complete without music composed by the brilliant Kirill Pokrovsky.

At the end of 2010, in no small part thanks to the success of the previous Divinity games, we finally earned sufficient money to start working on our brainchild on our own, and we decided to become a self-publishing studio.

Fast-forward two years (big RPGs take time to make). Today we are nearing the end of our development cycle and when we look at what we’ve created so far, we think that we have in our hands the best RPG Larian Studios has ever created. But, we also have the feeling that our job isn’t done yet. The game systems we put in place have a lot of potential and because it took us quite some time to create them, we haven’t been able to use them to their fullest yet.

That’s why we’re looking to increase the size of our development team. And because our budget is finite, we decided to come to Kickstarter to ask for your help.

Before explaining what we want to add to the game, let us first illustrate what we have already.


In the game, you control a party of heroes and guide them on a quest to learn a forbidden magic called The Source. This powerful magic was outlawed many centuries ago by the Council of Seven, the rulers of Rivellon, for it is written that from Source the lord of Chaos will spawn. Today, Source magic has been used to overthrow the Council. It’s up to our heroes to save the Council and to do this, they’ll need to uncover the mysteries of the Source and of those responsible for cursing the Council.

Now as to how you do this, that’s entirely up to you: this game is extremely non-linear and rewards exploration. There are many different ways in which you can complete the game successfully.


We want to put together a secondary design team, backed by extra programmers, artists, animators and testers. We want to make this team as large as we can.

The designers’ mission will be to increase the amount of interesting things you can do in the world, as much as possible. The artists, animators, programmers and testers are needed to ensure that all the necessary assets and features to do this are present.

Now is a good time time for expanding our team because we have a very mature RPG editor and the more people we put on it, the more of our game engine’s potential will be unleashed.

Our main interest is to increase the depth and diversity of the game. For instance, we want to guarantee that each quest has a meaningful choice/consequence mechanic. We want to ensure that where it makes sense, there are multiple ways to solve a quest. And when you move off the beaten path, no matter where, something interesting awaits you.

In practice this means that we will add

  • more choices and consequences
  • more quests and puzzles
  • more areas to explore and discover
  • more npcs and creatures

In places where we feel the interactions with the game world aren’t interesting enough yet. Our ambition is to create a memorable experience for you, and we know that that’s only possible if we offer you a very diverse, surprising and consistent game world. That takes a lot of time and effort, but it’s what we love doing.

Should we exceed our target budget we can start thinking on implementing systems that affect the entire game and not just the game world. Features such as perks, more character customization, more party members with extensive backgrounds,more playable races,more game editor features, more levels of interactivity, more skill classes etc.

Help the creators of Divinity make their dream RPG. Wield forbidden magic, battle foes in turn-based combat and explore a rich world!

Pledge Divinity: Original Sin on Kickstarter

”linux-game-gaming-gamer-news” title="Linux Game Gaming News

Dreamfall Chapters: The Longest Journey coming to Linux

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Okay, so now that I have you attention. Let me go on and explain. In a recent update to their Kickstarter campaign, Red Thread Games are keen to bring their currently title Dreamfall Chapters: The Longest Journey to Linux and Mac.

Here is the official word from Update #7:

We’re fast approaching our original $850,000 goal and our first week on Kickstarter! To celebrate this fact we’re revealing our first three stretch goals.

These goals include the much-anticipated Mac and Linux versions at $900,000, represented here via our old friend Wonkers and some new toys!


We’re also revealing a little teaser for our ultimate stretch goal. The $2 million mark will introduce The Longest Journey Home.

Exactly what that last one means, we won’t reveal quite yet. We want to get a little bit closer before we’ll let the secret out of the bag, but feel free to speculate in the comments!

Here, then, are our first three stretch goals:

  • $900,000 – Apples & Penguins: Mac and Linux versions of Dreamfall Chapters. Pledgers will be able to choose which version of the game they want to download, and to receive on DVD and/or memory stick
  • $950,000 – The Loremaster, which includes the Great Library of Marcuria (rebuilt in secrecy, of course), a fully-voiced librarian character, and tons of books, documents, ancient parchments and tomes of lore in-game for players to read, explore and dig into!
  • $1,000,000 – A Longer Journey, which allows us to create new locations, characters and side stories, adding great depth to the world, additional gameplay and new dialogue, lore, magical creatures…and some cool surprises! Check back later for more information about this stretch goal!

Beyond $1,000,000 lies many more mysteries, and we will announce additional stretch goals as soon as we reach our first one — including, of course, more information about The Longest Journey Home!

At the time of this posting, the Kickstarter campaign resides at $888,360. Not to bad. So that stretch goal is not that far off. In fact, pledges are looking rather favourable.


Game Overview:

Dreamfall Chapters continues and concludes the gripping story of Zoë Castillo, the Dreamer.

Revisiting familiar locations and characters, and introducing new sights and sounds, new faces, new game mechanics, new thrills and challenges, Dreamfall Chapters takes the player on an emotional, exciting and challenging journey — from a dystopian cyberpunk future, through the mysterious and dreamlike Storytime, to the magical landscapes of Arcadia.

We aim to recapture the heart and soul of The Longest Journey and to improve on the immersion and game mechanics of Dreamfall in order to bring you a fitting, satisfying and emotional conclusion to the Dreamer Cycle.

  • Experience a deep and complex storyline that continues the epic saga of The Longest Journey and concludes the Dreamer Cycle that began with Dreamfall: The Longest Journey
  • Explore a beautiful, rich, detailed, interactive and living world that mixes a cyberpunk vision of the future with magical fantasy, along with a broken and decaying dreamworld
  • Play as three different characters, all on journeys across worlds, through life, and into their own hearts and souls
  • 3D point-and-click interface and engaging puzzle gameplay designed for fans of adventure games

The Undreaming is Unchained.

The last time we met Zoë Castillo, she was in a deep coma. She had saved the world from the ghost in the machine that had taken residence in the ethereal realm of the Winter, but in the end Zoë was betrayed and left for dead. Her body is now in a hospital in Casablanca.

Her mind, however, is elsewhere.

Trapped inside the mysterious Storytime, Zoë must learn to control the very fabric of dreams and confront her own past before she can resume her life.

In Arcadia, we witnessed April Ryan mortally wounded by one of the Azadi, foreign invaders of the Northlands. Kian Alvane, an assassin working for the Six who rule over the Azadi nation, has been captured and sentenced to death for treason. He awaits execution in the prison tower of Friar’s Keep.

Back in our world, Stark, the multi-planetary corporation WatiCorp has released the Dreamer. Half the world is hooked up to the eponymous dream machine, and society is slowly crumbling. And in Arcadia, the Azadi are cementing their power once more, while their mystical tower in the capital of the Northlands continues to harvest dreams.

Unless something is done, unless our heroes can awake and be reborn, the future looks bleak. What is WatiCorp planning? What are the Dreamers for? Who is the Prophet? What is happening in Arcadia, and how are the Azadi involved?

And where in the world is Crow?

The answers will all be found in Dreamfall Chapters — the thrilling conclusion to the Dreamer Cycle that began with Dreamfall: The Longest Journey!

Todd B.
Linux Game News
”linux-game-gaming-gamer-news” title=

Senscape debuts Asylum game on Kickstarter for Linux, Windows, and Mac

A psychological horror adventure inspired by H. P. Lovecraft and set in a massive, decaying mental institute.

Having watched this video, you may have caught some details about about Asylumthat are rather distinct. The game has been in development for some time and there IS a playable demo for Linux, Windows, and Mac available now. In fact, it’s been available for a while. Just sayin’.

Oddly enough, this is obviously not the first time I caught sight of Asylum. Having emailed Agustin Cordes back in August of 2012 to gather further insight. I know, strangely ironic, yes?
Anyhow, back then we discussed Asylum, the general consensus of making a native Linux game and just when the game might be available, which I’m sure you know by now (December 2013).
Other things, like the retail price, which will likely be $30 (or more) also had my attention. So catching the bare minimun pledge of $15 is quite a low price for a copy of the game that also appears to give you access to all three platforms.

It is also important to note that Dagon, the games engine will likely be developed as open source.
Meaning, not only does the community have another creepy horror game, we also have another engine to add to the list of native supporters. Rather impressive, don’t you think?

So, having played the demo and also taken note to the fact that Senscape are finally making their epic Kickstarter debut. I could go on and on about the aspects of Asylum and how well the team are progressing with no operating budget. But I will stop typing and let you read through the compaign…..

Okay, I lied. Watch the trailer…… to the end. 🙂

(Okay, if you watched to the end, kudos. You must have jumped or at least twitched, right? Admit it.)



Asylum is a point-and-click adventure game. It’s quite scary too. No, we’re not making this up: some people were terrified just by reading the script alone, and we’re striving to top it with the most immersive, oppressive, depressive, (and many other words ending with ‘ive’) atmosphere ever seen in an adventure. Don’t be fooled by our excitement or apparent silliness; we’re very serious about makingAsylum a disturbing and horrifying game that you won’t easily forget.

We’re deliberately keeping details of the story under wraps. We firmly believe that the less you know about the game, the more it will surprise you. There are plenty of inside looks available though: screenshots, promotional videos, trailer, the Interactive Teaser (or really short demo), and more.

You’ll have to take our word for it: the plot is very twisty and satisfying. The deeper you go and the more attention you pay to your surroundings, the more Hanwell Mental Institute will reveal about its true nature. Every room is bursting with detail, mood, and backstory. There is a lot to investigate and discover and, quite literally, an entire asylum available to explore. Close to 100 rooms, in fact.

Here’s a short but polished glimpse into what Asylum has to offer. You may download for WindowsMac OS X, or Linux. To play, unzip and launch Dagon.
Please note that the teaser has mostly been tested on Ubuntu for Linux platforms.

System requirements. OS: Windows XP and above / Mac OS X 10.6 and above. Processor: 1.6Ghz. Memory: 1GB. Video Card: 128MB and compatible with OpenGL 2.0. Note for Linux users: The game should run in any modern distro but we only have tested with Ubuntu. You are invited to try the teaser, but bear in mind you might have to download additional libraries.


You can also watch the following videos featuring Bertrand (aka “Subject E14”) in a most uncomfortable situation. These were released anonymously and went viral before the game was announced: Session OneSession TwoSession Three, andLast Session.


Senscape is a young company based in Argentina but we have decades of combined experience. Agustín Cordes has been addicted to the adventure genre ever since he dwelt in the kingdom of Daventry at the tender age of 7. Over the years he has become an active member in the adventure gaming community, has written many reviews, and went on to design and develop Scratches, widely regarded as one of the best horror adventures ever made (he disagrees, but still…).Scratches became a cult sleeper hit and sold over 250,000 copies. Its soundtrack and chilling atmosphere were highly praised at the time but, most importantly, the game is still being actively discussed for its mysterious and gothic plot, equally influenced by H. P. Lovecraft and Hammer Horror films. Asylum aims to build upon that, with an even more immersive atmosphere and story that will haunt you for years to come.

Agustín, together with the rest of the Senscape team, also took part in one of the biggest game projects in Argentina, the educational adventure Risk Profile. While this humorous title was never translated to other languages, it was extremely well received in the country, with thousands of kids still clamoring for a sequel.

Your contribution, even if it’s one dollar, will help us tackle this final lap of development with a proper schedule and resources. Right now this is still a “garage game” with most team members dedicating time to the project as they can from their homes. If we reach the goal, we will lock ourselves inside an office for the remainder of the year until Asylum is complete. Being able to work together every day in the same room makes a huge difference, especially for such a large project. If you can’t contribute by actually pledging money, spreading the word is more than enough: tweeting, liking on Facebook, just talking about it will also help.

Follow this link to Pledge Asylum on Kickstarter

Darkened Light – Action RPG Game is coming to Linux

Darkened Light
 is just such a game. Currently available on Kickstarter and one of the very few games that are not being developed using the Unity game engine. Instead, Indie Game Maker is the engine of choice, which is also Rider Games own custom engine. The team is hoping to alleviate any sort of development limitation in code and/or graphics. A rather bold move and something that is rare in the gaming community.

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On January 30, Rider Games posted this Update on their Kickstarter page:

Alright you Linux fanboys! Take this game and give it a run through! We need you to tell us how it runs and what you think of it! Thank you for your time guys,

– The RG Team

Darkened Light Demo Page 

At first, the update caught my attention. Then, having had a look at the page, checking out the demo for myself, only to find an “exe” file after extracting the zip package. Hmmm…
Immediately I emailed the Rider Games team on Kickstarter, I found out thatDarkened Light is built using Mono. Interesting. Probably one of the more convenient means of porting their demo over to the platform without having to commit to a commercial game engine. Nicely done.

For those of you who know what I mean. Many game developers looking to port their game(s) to Linux, without prior platform experience, will seek a workaround. Usually WINE or some sort of wrapper to ensure the game runs without having to port code. Let alone having to invest time and money into a developer specific to their needs.

Risks and challenges

Their challenge was to overcome the mediocrity they had from creating the game in Indie Game Maker. With the funding, the team will be able to get a professional OST for our game and complete the game with awesome SFX. While also being able to get licenses to help better the graphics and features that we will provide for our audience.


When the game is complete it will be released on Windows, Xbox 360 and Linux, but if we reach our stretch goals it will also be out on Ouya and Mac.


In Darkened Light, you play as Epic Falroth, a young prince in the middle of a scouting and training Mission. When Epic’s mentor Glenn is taken by some minions, Epic has to chase him down and find out the reason behind this kidnapping, as well as what the Darkened Light is.

Darkened Light, will offer a unique platforming game with a mix of fast paced gameplay with RPG elements, hacking and slashing, and all of those things you loved about the old school platform games.


How to get the Darkened Light Demo working in Linux?

Open your package manager and search for: libsdl-mixer1.2mono-complete, andlibsdl1.2debian

Then execute the game with:

mono ‘Darkened Light.exe’

Pledge the Darkened Light – Action RPG Game on Kickstarter

Todd B.
Linux Game News
”linux-game-gaming-gamer-news” title=

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