Tag Archives: linux games

Undead Horde from 10tons has a new trailer

undead horde action adventure from 10tons has a new trailer for linux mac windows games

Undead Horde is an action RPG from 10tons coming to Linux, Mac and Windows, with a new trailer. Gampelay also focuses on items and controlling a horde of undead underlings. So the necromancer, you drive the living back from your ancestral lands. While rising from the catacombs. Growing in power and take back your lands. Sort of like Dungeons 3, where gameplay is about being a good evil doer.

Merry Christmas and Happy Holidays

merry christmas 2017 from linux game consortium steam games

Since it’s that time of year again. We wish you and your family all the best this holiday season.
There is certainly more to coming in the year ahead. More games and plenty of new titles making a debut soon.

Christmas is mostly for children. But we adults can enjoy it too, until the credit card bills arrive.
How are you handling the Steam Winter Sale?

3D Game development goes AAA with Leadwerks for Linux

Leadwerks Software has launched a Kickstarter campaign to bring their game development software to the Linux operating system. The company says this will allow users to build and play games without ever leaving the Linux operating system.

Game engine provider Leadwerks is attempting to crowdfund native Linux development using its tech on Kickstarter.

The company is looking for $20,000 to fund the engine’s compatibility with Linux operating systems, starting with Ubuntu 12.04.

Android gaming on a x86-powered PC with iConsole.tv

The new computer should outmuscle Android consoles using mobile chips, and may be able to run the Linux version of Steambox.


Android gaming at home has mostly been limited to low-power consoles like the long-awaited Ouya, but a new company hopes to beef up the platform with some serious gaming PC hardware.

Unlike competitors that rely on mobile chips like ARM processors, iConsole.tv is readying a device that uses an x86 CPU, 8GB of DDR3 RAM, 500GB hybrid disk drive/SSD, and an undisclosed GPU. In other words, it’s built more like a mini-gaming PC than a feeble Android console.

It also will run a Linux Desktop mode, which means users will be able to access Steam for Linux to get even more games than the Android ecosystem already provides. Mobile Media Ventures even throws in support for CableCARD to turn iConsole.tv into a home theater PC.

Currently, the company is offering a $999 Developer Kit that features an Intel Ivy Bridge processor, but only integrated graphics. It explains that Ivy Bridge vastly outperforms other chips running Android, and that the graphics card that will ship with the actual console will be “at least two to three times more powerful” than Intel’s integrated graphics.

The device lacks a price yet, as well as a firm release date. Right now, Mobile Media Ventures says it hopes to launch iConsole.tv in the winter. That vagueness leaves open the possibility that this will turn out to be vaporware, but the company did let Engadget gets its hands on a Developer Kit to show off its capabilities. In an interview, CEO Christopher Price extolled the potential of Android not only for serious gaming, but also as “the future of personal computing.” He also said iConsole.tv will be priced well below the cost of the Developer Kit.

Does iConsole.tv have a future as a gaming PC for your HDTV and built on Android? Hopefully, we’ll have a chance to find out several months from now.

Reblogged from: zdnet.com

”linux-game-gaming-gamer-news” title="Linux Game Gaming News

RPMize your Humble Bundle Linux games for Fedora 17/18

If you ever bought a Humble Bundle game pack you already know they provide game installers for Windows, Mac OS and Linux (some packs also support Android) in addition to a Steam / Desura activation key. While the installers are fine (usually tar.gz or sh), using more of them on your machine may cause confusion as to what’s installed on your system. Some developers do provide rpm installers for their games, but those might not necessarily be 100% compatible with your OS.

Luckily for Fedora 17 and Fedora 18 there is an alternative. By the help of Mumble RPMs you can build your own rpm packages using the game Linux installers provided by Humble Bundle. You don’t have to know anything about building RPMs, the web site comes with specific instructions for each games, so all you need is good copy & paste skills.

The Mumble RPMs come as nosrc rpm packages. While typical source rpms include a spec file and one or multiple source files, a Mumble rpm only provides the former and you would have to own the latter in its original state as provided by Humble Bundle.

I was able to successfully build, install and play 3 Linux games on my Fedora 18 (Waking Mars, Legend of Grimrock and Zen Bound 2), here’s a quick guide for Waking Mars taken from the Mumble RPMs instructions page:

step1: prepare the build environment

sudo yum -y install rpm-build rpmdevtools ImageMagick xz-lzma-compat chrpath rpmdev-setuptree

step2: build the rpm (this assumes you have the original Linux installer downloaded on your machine)

cd ~/Downloads
cp WakingMars-1.2.1-Linux.tar.gz ~/rpmbuild/SOURCES
wget https://mumble.knobgoblin.org.uk/nosrc/wakingmars-1.2.1-1.nosrc.rpm

setarch i386 rpmbuild —rebuild —target=i686 wakingmars-1.2.1-1.nosrc.rpm


  • the last command will rebuild the rpm binary and place it in ~/rpmbuild/RPMS/i686 as wakingmars-1.2.1-1.i686.rpm. If you want to modify the spec file (to change the package name, version, description etc.) you can install the nosrc rpm instead and issue the rpmbuild command after that against the modified spec file:

rpm -ivh wakingmars-1.2.1-1.nosrc.rpm
cd ~/rpmbuild/SPEC
setarch i386 rpmbuild -b —target=i686 wakingmars.spec

step3: install the newly built rpm:

sudo yum localinstall ~/rpmbuild/RPMS/i686/wakingmars-1.2.1-1.i686.rpm

Reblogged from: linuxsysconfig.com

”linux-game-gaming-gamer-news” title="Linux Game Gaming News

Adding Non-Linux Games to the Steam Linux Client

By PyGuy from the SteamCommunityForum


Well, while it’s simple enough to just launch the game from a desktop shortcut, I’ve found that many people, cross-platform, have taken a liking to having all of their games on one client. So one day, I figured “why should Library shortcuts be limited to just Linux applications on the native client?”

Windows Games

This guide is pretty lengthy, but don’t worry. Most of it is just extra details for newbies.

Step One: Your Simple Bash Script

The first thing we are going to do is create a short bash script that Steam for Linux will launch the game from as a Non-Steam shortcut. If you have absolutely no experience with code, don’t be intimidated by this. Only three lines of code are required, and the writing process should be familiar to anyone who has ever launched a program through a terminal.

Simply right click anywhere on your desktop (or any folder in your preferred file explorer), and navigate to Create New Document > Empty Document. After that, simply rename it to anything without spaces and ending with “.sh” In this example, I’ll be putting World of Warcraft in my Steam for Linux library, so I’ll be naming it WoW.sh; short and sweet.

As aforementioned, the script will be used to launch your game, so here is a small breakdown of the script I used to launch World of Warcraft:

cd “/home/andrew/.PlayOnLinux/wineprefix/World_of_Warcraft/drive_c/Program Files (x86)/World of Warcraft”
wine Wow-64.exe

This is what every bash script begins with. It’s basically letting the computer know that you are writing a script of this type.

cd “[/path/to/game]”
The purpose of this line is to navigate to where you installed the game (cd = “change directory”). In this case, I navigated to my World of Warcraft folder. Make sure it navigates to where the .exe file is for your game. An easy way to write this line is to type “cd” and then copy and paste the directory in the form of text.

wine [EXECUTABLE.exe]
Finally, this line is used to launch the game with Wine, because Windows games will not open on Linux machines without it.

Once you’re finished writing your script, save and close the text editor. Lastly, you must right click on the file and go to Properties. From there, go to the Permissions tab and tick the box next to “Allow executing file as program.” Go ahead and test it out by double clicking on your script. If the game successfully launches, then you’re good to go onto the next step.

Step Two: Implementing Your Script Into Steam

Now, with Steam open, click “ADD A GAME…” on the bottom left corner of the window and click “Add a Non-Steam Game…” Your script won’t show up in the list, so select some boring application that you’ll probably never need in your Steam library, such as Calculator, and then click “ADD SELECTED PROGRAMS…”

Once it’s added, right click on the application that’s now in your library and go to Properties. In Properties, change the program’s name (Calculator in my case) to the name of your game. More importantly, you must modify the contents of the “Target” and “Start In” text fields. Change the Target to the directories leading to the script file you created. For example, in my case, it’s
“/home/andrew/Desktop/WoW.sh” (keep the quotation marks). For the “Start In” field, type the exact same thing, except without the script file name at the end.

Finally, here’s what the Properties menu looks like for World of Warcraft.

Click the “CLOSE” button, select the game in your library, and launch your game!
Reblogged from: steamcommunity.com

”linux-game-gaming-gamer-news” title="Linux Game Gaming News

Five games added to the Humble Bundle for Android 4


Humble Bundle for Android 4 just added five amazing games! Please welcomeAvadon: The Black Fortress (tablets only), CanabaltCogsSwords & Soldiers HD, and Zen Bound 2! This fantastic addition of games was first seen in Humble Bundle for Android 2 and we’re excited to bring them back for more bundle buyers to enjoy!

All these DRM-free games run great on Android, Windows, Mac, and Linux! And many come with soundtracks and can be optionally redeemed on Steam as well as the Ubuntu Software Center!

If you have already purchased the bundle, you can access the games right now from your Humble Bundle download page (or Humble Bundle app!) and play them for free. New buyers can get the games by paying over the average price. week-2


Humble Bundle for Android 4 is now up to eleven amazing games, bringing the value of this bundle to $195! These five games join the original six below:


Bundle purchasers can also benefit the Child’s Play Charity and the Electronic Frontier Foundation, two fantastic non-profits working hard for gamers everywhere.

The Humble Bundle for Android 4 ends in just one week, so be sure to pick up your bundle before time runs out!

Reblogged from: HumbleBundle

”linux-game-gaming-gamer-news” title="Linux Game Gaming News

Discover New Linux Games: OpenXcom

OpenXcom, an open-source reimplementation of the X-Com: UFO Defense game developed by Mythos and Microprose, has reached version 0.4.5.

In X-Com: UFO Defense, the players took control of the X-Com organization to fight an alien menace that threatened to conquer Earth.

According to the developers, OpenXcom is an open-source reimplementation of that game, licensed under the GPL and written in C++ / SDL, which was started back in February 2009.

The need for a new Xcom, especially an open source one, has risen from the fact that the original game is old and buggy. Therefore, the developers of OpenXcom are trying to capture the feel of the original, without experiencing the known issues.

This means that OpenXcom has the same graphics, sound and gameplay, but the codebase has been rewritten from scratch, without disassembling the original.

OpenXcom is flexible and doesn’t need any emulators to work. Also, the 80-item limit has been removed, and problems with personnel limits, funding overflows, disconnected facilities, broken proximity grenades, floating soldiers, and so on, have been repaired.

Moreover, the games can run on any platform, its fully documented and free to use by anyone in accordance with the GPL.

Highlights of OpenXcom 0.4.5:

  • The Ufopaedia has been added;
  • Rightclick mouse scrolling has been added;
  • Rightclick arrow buttons to minimize or maximize values have been implemented;
  • Weapons can be toggled on and off during dogfights;
  • Auto-equipping has been improved in order to ignore empty weapons and loaded weapons on the ground;
  • A crash that occurred when completing a research has been fixed;
  • A workaround for big corpse pieces being recovered has been implemented;
  • Item now fly in the air when flying unit drops items;
  • Incorrectly labeled UFO recovery items have been fixed;
  • The options screen and the resolution selection are now working properly;
  • “We can now produce” Geoscape window has been added.

Check out the official announcement for a complete list of changes and updates.

Download OpenXcom 0.4.5 right now from Softpedia.

Relogged from:  news.softpedia.com

”linux-game-gaming-gamer-news” title="Linux Game Gaming News

A Rediculously intriguing Game coming to Linux – StarForge

StarForge is a game about gathering resources, building bases, crafting anything you want, and surviving on an alien planet.

If you have yet to hear about this game or seen gameplay, I would highly recommend you read on. Their IndieGoGo campaign is doing very well.
But even more impressive is the game itself.

*Notice to all future IndieGoGo Pledges – Alpha Access will be granted roughly 2-3 days after you pledge as we have to enter it manually. You will then receive an email from us detailing how to easily transfer your IGG account with it’s rewards to your SF account. If you can, please use the same email to sign up to IndieGoGo as you used for your StarForge account to make the transition easier on us. – Thank you for your support and patience!

“It’s remarkably ambitious, but the terrain manipulation already looks fantastic and outer space is gorgeous. This thing has “potential” scrawled all over it.” – PC Gamer

“I just had a major nerdgasm” Markus Persson, Notch, Creator of Minecraft

“The idea being, you create your own insane Starship Troopers moments.” – Kotaku

“It lets you build blocky structures, just like Minecraft does, but instead of coating them in low-resolution textures, it makes them look incredible.” – Wired UK

” This morning I received an email telling me that the first playable build of StarForge was available. […] Six and a half minutes later I was wondering how to put my excitement into words. Thirty seconds after that I decided to forget words and just share the bloody video. Watch.” – Rock Paper Shotgun

“The most ambitious Indie game in history” – Gamer MC

“Is so remarkably ambitious that I can’t begin to describe what I (and so far many others) like about its concepts” – Inside Gaming Daily

“I’ve played the game for a bit, and I must say: I am very excited for the future of StarForge.” – Destructoid

“StarForge remixes Minecraft with sci-fi shooting reminiscent of Halo.” – IGN

“StarForge is an ambitious 3d action game…” – Derek Yu, TIG Source, Creator of Spelunky

“…it’s another reminder that indie games are the best.” – games.on.net

“Shut up and take my money” – Ncrpts, Poster from Reddit

Wooden Fort

StarForge is a game about gathering resources, building bases, crafting anything you want, and surviving on an alien planet. Earth’s star is dying and humanity transferred as much technology and resources as possible and left on a one way mission to populate another planet.

StarForge was inspired by Halo, Warcraft 3, Borderlands, Terraria, and Minecraft. It borrows elements from the RTS, FPS, RPG, Voxel Builder, Tower Defense, and Physics Sandbox genres. We are building a dark and serious universe and want the player to live out their own unique story on the procedural planet.

We plan to release Starforge for Windows and Mac (with possible Linux support after Unity 4 is released).

Procedural Weapons – Infinite weapon possibilities await. Do you fancy a 3 barreled chaingun, with a chainsaw bayonet, and a flame thrower attached for good measure? No matter how many chests you loot, you will never run into the same weapon twice. Weapons are also fully destructible, so another player can try to strategically rip off your gun barrels. Eventually we want to allow the player to build their own weapons as well.

Procedural Infinite Voxel Terrain and Space – Dig an endless tunnel, fly out to the far reaches of space, and come back again. There are no set boundaries in StarForge, and the planet will procedurally generate each time you start a new game. Hide out in endless forests or harvest them. Mine to your heart’s content and discover the different biomes.

Procedural 3D Tileset – Build anything you want with our unique 3D Tilesets. You can create cities, towns, villages, bridges, forts, underground bases, trenches and much more. We are also working on making it all fully destructible, so you can shoot a rocket and blow a hole in the wall. Each material has its own defense and weight settings as well. You can also enter “Engineering Mode” and properly see the stress points on your building while your building it.

Underground/Surface/Space Gameplay – Build a tower that ascends into the clouds, through the atmosphere, then into space, and do this in realtime. Build orbital stations, launch rockets, and explore the vastness of space. Then jump down and fall back to the surface and start digging down to the core of the planet.

Physics Sandbox – We are designing every object in the world to be fully dynamic. Watch as your bridges fall when you remove a support pillar, or your buildings collapse under their own weight and stress. Snap trees in half by launching your vehicle on them. Construction, vehicles, players, ropes, objects, everything is physically simulated. Do whatever you want and enjoy what happens.

Physics Movement – Our movement model is designed closely around the real biomechanics of biped locomotion; it can simulate jumping, running, climbing, wall jumping, wall running, crawling and pretty much any other behavior all without the use of any state driven code. The result is a more human look and feel, and a character that is equipped to intelligently react to dangers far beyond what conventional movement code was designed to handle. It also features a full body IK system.

Loot, Level Up, and Survive – Before the humans landed countless weapons and armor were sent to Atlas. You will find loot chests littered throughout the land, you will need their contents to survive. We will be implementing a perm death system, so you will have to be careful. Every decision matters. As you gain experience you will level up and be able to choose and use new abilities that are unique to each Hero in the game.

Customizable Characters – We plan on allowing you to cloth and armor your character and change his or her appearance. You are unique and your character should be too.

Dynamic RPG like World – Enjoy dynamic weather patterns, a 24 day and night cycle and a real time atmosphere.  Creatures will also behave in a realistic matter, scavenge for food and return to their hives at different times of day. Other refugees will gather to build villages, wars will erupt, and there will be the option to help out your fellow man in their quests.

Resources and Economy – There will be many different resources in StarForge. However, the player can only hold so much at a time. When the player can no longer hold what he mined, it will be placed on a palette. These pallets can then be put on transport trucks and shipped to your own warehouses to later be used for crafting. This will keep multiplayer games interesting as players will be forced to build road networks, warehouses, and transport trucks. Plus, they will have to protect it all from players acting as pirates or rival clans. You can also become a trader and try to find merchants to buy your goods at a high price.

Vehicles, Flight, Turrets, Furniture, Fences, ect. – We plan to support a lot of different content. So you can decorate your house, make your fort tough, or build an airstrip and fly a plane to your cloud base.

Multiplayer & SinglePlayer – We will have both modes playable in the game.  Enjoy emergant gameplay where you land on the planet, meet other players and NPC survivors, build villages and go to war. Play whatever role you want, become a Solidier, Pirate, Thief, Architect, Miner, Trader, or just hideaway as a hermit. It’s your world and you can do whatever you want in it.
Fort Wars & Fort Defense –  If your the competitive type, you’ll feel at home in Fort Wars, a game mode where two teams duke it out in their quest to destroy the opposing team’s “vat”. If you’re feeling friendlier, you can co-op with your friends in Fort Defense, where you protect your vat from wave after wave of ravenous alien creatures.


We’ve been developing StarForge in our free time for nearly 2 years. Nearly 5 months ago we put a video of it up on Youtube and we got a ton of great comments and support from everyone online.  Since then we decided to quit our jobs and work full time on StarForge.

In the meantime we have been working really hard on the design and backend of the game. We now have a prototype of the game and we hope to turn it into a complete game.

Here is what our game looked like only 5 months ago –


We chose IndieGoGo because it’s a very open funding platform, and we hope to raise enough money to make a fully fledged Single Player & Multiplayer for our game. Here is what we will use the money for:

Survival: Rent, food, and internet to keep 3 developers working full-time for a year.

Hosting: Server hosting costs money, especially ones with alot of speed and bandwidth. Your money will help keep our main servers going, plus, allow us to provide some dedicated servers for the multiplayer.

Software: Help us afford the essential software needed for pushing this game forward.

Multiplayer: We plan to make a robust multiplayer experience. One that supports Clans, Server Listings, Rankings, Stats, and Leader Boards. We also hope to one day allow persistent gameplay across servers but this is only possible with your support.

Single Player: In order to do a proper single player game you need good A.I and lore. We have extremely innovative ideas on improving A.I beyond what you have seen in traditional games, and good things take time to develop.

Music & Audio: We will hire LoudCore to compose a full fledged soundtrack to the game. We’ll experiment with Holophony, a 3D audio technique producing the illusion of full surround sound while wearing headphones. On top of this high quality SFX would really help boost the audio to the next level.

Art: Were looking to purchase some high quality creatures, characters, and weapons from some great 3D art talents we’ve got lined up. We want you to be able to feel the StarForge universe.

Polish: We generally don’t like releasing anything unless it has undergone a lot of polish. So your money will also go to making everything the best it can be.

We’ve decided to use IndieGoGo because we feel we can only innovate without barriers by remaining independent. We enjoy communicating directly with you and we love all your ideas for the game. This is what makes developing games so special to us, it’s fun, it’s innovative, we get to share with you, and we feel the need to create.

Our vision for StarForge is innovation and fun, and by contributing to our campaign you will empower that idea and make this happen.

The Full Game:

Everyone who contributes to our IndieGoGo (enough to qualify for the first reward) will receive the full game of StarForge and all of its updates free, forever until the final release! The game is currently in its alpha stage. We plan on developing it over the next couple years yet, so there is much more to come. It will be digital download only.

Pledge StarForge on IndieGoGo

”linux-game-gaming-gamer-news” title="Linux Game Gaming News

Pier Solar HD an RPG with native Linux Support

Linux Game News just confirmed a Kickstarter campaign supporting Linux out of the gate. A rare opportunity,  but WaterMelon Corp are keen to make a difference with their biggest 16-bit RPG ever.

The game itself is a flashback to the early days of computer gaming, the SEGA years.  I am sure quite a few people can recall what it was like back in the day.
So here is the Kickstarter campaign for Pier Solar HD…..

[gigya height=”360″ src=”https://www.kickstarter.com/swf/kickplayer.swf?” flashvars=”allowfullscreen=true&autostart=false&backcolor=000000&controlbar=over&file=https%3A%2F%2Fs3.amazonaws.com%2Fksr%2Fprojects%2F371963%2Fvideo-179702-h264_high.mp4&image=https%3A%2F%2Fs3.amazonaws.com%2Fksr%2Fprojects%2F371963%2Fphoto-full.jpg&screencolor=000000&skin=http%3A%2F%2Fwww.kickstarter.com%2Fswf%2Fkickskin.swf&wmode=opaque” width=”480″ ]

Pier Solar HD an RPG with native Linux Support

Pier Solar is a 16-bit RPG that tells the story of Hoston, a young botanist who is on a quest to save his father from a mysterious illness. Along with his two best friends Alina and Edessot, the three friends embark on a quest seeking a rare herb to cure the illness of Hoston’s father. Little do they know, it is the beginning of a winding journey that unravels his father’s past and the mystery of Pier Solar and the Great Architects.

Pier Solar was originally designed and developed for the SEGA Mega Drive & SEGA Genesis. Yes, you read that right!! It was actually the only newly  developed game for SEGA’s 16-bit system in the new millennium. It’s not a port, fan translation, or a copy of any other game. Pier Solar is a 100% brand new, entirely original,16-bit RPG.

We’ll get right in to what we think makes Pier Solar so special:

  • The Biggest 16-bit RPG Ever! We released Pier Solar on a custom 64MEG cartridge (the average SEGA Mega Drive/Genesis game size is 12MEG), making it the biggest 16-bit RPG ever! This allowed us to push the 16-bit medium to a precedent setting level, with state-of-the-art aesthetics and things like full-screen cutscenes, background scaling and 3D modes.
  • A 100% Original RPG! Pier Solar was developed from the ground up. An original world, storyline, soundtrack, characters, enemies, and battle style. No ports, translations or copying from any other game – it’s all fresh! The first original 16-bit RPG to do this in over a decade!
  • A Massive World to Explore! Pier Solar has 50+ hours of gameplay, over 300 locations, nearly 500 unique treasure chests, and over 800 NPCs!
  • Epic Battle Tactics! We developed an innovative battle system that puts you in control of up to five characters and includes in-depth strategic moves such as counter-attacks and a special strategy called Gather, which stores energy to unleash even more powerful moves and spells!
  • Translated in 5 Languages! Pier Solar is translated in 5 languages: English, Spanish, Portuguese, French, and German.
  • An Original Soundtrack! A beautiful soundtrack written just for Pier Solar that embodies everything great about a classic retro soundtrack!
  • There Are Surprises! We also packed-in many other surprises and secrets like hidden areas and mini-games!

Pier Solar truly is a love letter to the rich, imaginative 16-bit RPGs of a bygone era. We crafted Pier Solar in the same light – with an authentic adventure, that resonates deeply about life, death, love, family, and friendship. Remember the wonder you felt when immersed into your favorite retro RPG? Pier Solar captures that same wonder.

Here is what some of the press has to say about Pier Solar:

After 2 years, 3 prints, and 8 versions of Pier Solar for the SEGA Mega Drive & SEGA Genesis – we are pleased to announce we have been hard at work on releasing Pier Solar in HD for Xbox 360, PC, Mac, Linux & SEGA Dreamcast.

From day one we’ve been getting requests to bring Pier Solar to platforms like Xbox 360. We’ve been listening carefully to you and we are very excited to bring Pier Solar to you on more platforms than ever before! The thing is, we don’t just want to re-release Pier Solar on some new platforms. We want to redo the game in HD so it looks as stunning as it should. We are putting the same level of attention and detail into Pier Solar HD that we put into our original development. Trust us, it’s going to be amazing.

The game will remain the same in essence – you’ll still have everything that makes Pier Solar great (including the translations of 5 languages in every version!) – we will simply be redoing the graphics in high definition and releasing it on each respective platform so that everyone can play it! Of course we’ll be adding some new things here and there, like achievements and trophies for Xbox 360. We’ll take advantage of each platform and make it fit right.

We’ve been hard at work and we already have Pier Solar up and running on Xbox 360, PC, and SEGA Dreamcast (in the original SD resolution). We put together a video of each platform working so you can see we are well on our way! Watch the video here.

When we first sat down to conceptualize Pier Solar HD, one of our initial goals was to adapt the new HD art direction with our pre-existing 16-bit gameplay. We did this by merging the rich charm of retro sprites with crisp HD backgrounds. The sharp blend of each art style unites to provide an enchanting, aesthetic atmosphere never before seen. Sure, other developers have made “modernized” retro, pixel based games – but as far as we know, never before has a game been developed entirely with a mixture of both art styles, from beginning to end. This is one of the most exciting aspects of Pier Solar HD and we think it is going to send every player straight to retro heaven.

Take a look at these before and after Standard Definition to High Definition images so you can see just how beautiful Pier Solar is going to look in HD! We are so excited!!

Hoston's house, where the adventure begins in HD
Hoston’s house, where the adventure begins.
HD is awesome, look at this atmosphere!
HD is awesome, look at this atmosphere!
Splendid visual with a blend of pixel art for a unique style.
Splendid visual with a blend of pixel art for a unique style.
Beautiful, crisp HD backgrounds.
Beautiful, crisp HD backgrounds.
Sharper HD graphics makes the cutscenes look even more gorgeous.
Sharper HD graphics makes the cutscenes look even more gorgeous.

Working directly with fans is an idea that is intertwined at the very core of what WaterMelon is. Our origins and history as a company have been uniquely connected with our fans. Today, we are more connected with them than ever. Just take a look at our recently launched WM’s Magical Game Factory where we are building entire games directly based on what YOU want!

We fit right in around here and that’s why we are running this campaign. We’re coming directly to you to make Pier Solar HD a reality. This allows us to do our work exactly how it should be done – with no compromises! With your help, we can bring Pier Solar in high definition to five new platforms! Furthermore, we will give you behind the scenes access to our world of development as we work. We want you to be right by our side. As a backer of our campaign, you’ll get access to all sorts of behind the scenes extras. We’ll make it worth your while!

With Pier Solar already up and running on Xbox 360, SEGA Dreamcast and PC we are already hard at work on the development.

So what exactly will the funding be used for? All funding strictly goes toward:

  • Remaking thousands and thousands of Pier Solar assets in HD
  • Licensing fees, extra development costs
  • Production (plastic molds, printing)
  • Beta testing for Xbox 360, PC, Mac, Linux and SEGA Dreamcast

To fulfill our funding goal, we have a lineup of pledges that are sure to offer something for everybody. Not only do we have pre-orders for every version of Pier Solar HD, but we have some bundles of awesomeness that you won’t be able to pass up! See the pledge section for all the pretty details.

WaterMelon is a video game development company committed to bringing you the best in old school gaming entertainment. We started in 2004 with an idea – to make an entirely original, 16-bit RPG for the SEGA Mega Drive & SEGA Genesis. After 6 years of love, the result was Pier Solar and the Great Architects. Fast forward to today and take a look at how much we’ve grown.

Today, WM’s offices and our team of 6 are located in Iowa, USA. With distribution centers in both the USA and Europe – we deliver all of our games and products worldwide and have shipped to over 50 countries to date.

One of our latest and most exciting projects is WM’s Magical Game Factory. It is a unique approach to crowd driven development. The Factory allows fans to invest in various proposed projects and have a real impact on the games development throughout the project’s life cycle. Players can purchase GEMS and apply them to any project they wish. The more GEMS they’ve invested in a project, the more weight is given to their votes and opinions when consulted. Once the project is completed, investors will not only get a copy of the game but a host of other goodies and exclusive bonuses.

The philosophical roots behind WaterMelon are burrowed in our love for old school gaming. We think the development limitations of retro video game systems from the 90’s created a unique context that often caused developers to place compelling story telling and innovative game play at the very top of their development. We think it is through this principle that the very best of games have been made.

Today, with the same recycled blockbuster video games over and over again ad nauseum – it is now that a principled approach is needed most. At WaterMelon, we distill the ‘old school gaming’ essence of compelling story telling and innovative gameplay into our fundamental and driving principle as a company. We won’t sacrifice this principle – no matter what.

Pier Solar HD on Kickstarter

”linux-game-gaming-gamer-news” title="Linux Game News

Circus of Light is coming to Linux

Having just received notice about this interesting Kickstarter UK project. It looks like Linux will be apart of the supported platforms.

Circus of Light and Linux

We are pleased to announce that Circus of Light will now also be available in Linux! Bring on the Penguins!
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Beautiful hand-drawn video game about a unique circus that only takes place when lightning strikes. Join Åska in her quest to save it.

Circus of Light is a beautifully illustrated point and click video game (for iOS, Mac, PC and Linux) that takes you on a magical journey through the nordic forest. It is the story of a unique circus show which only happens in an instance of lightning striking the “Synchronor”, a mystic machine that contains the artist’s ‘shine’. As a storm approaches, Åska, the circus director wants to start the “Syncronor” – but the shine of the circus artists has been stolen by the grumpy, magic hating neighbour and the machine won’t work. She embarks upon the journey to recover the artist’s shine and once again perform under the thunder and lightning of this tactile game universe.


Catherine Boman when she was 17 years old. She worked in a circus in Sweden in 1951.
Catherine Boman when she was 17 years old. She worked in a circus in Sweden in 1951.

Circus of Light was inspired by a conversation where Camilla mentioned that her mum had been a circus girl. Since we all share a view of the circus as being spooky yet fascinating, and an irresistible pull towards magic, it made sense that our game would be about a circus, a magical one. All three of us have spent some years living in Scandinavia and all love the nordic forests, so this is how the location for the story of our circus came to be.

As a team, we have a very clear vision of what our game should be:

Fun to play, and for this Alina and Peter, both Interaction Designers, are developing magical interactions and puzzles along the game’s levels. The game starts on a very easy level and gets incrementally difficult along the way. We want to make sure that the game is neither too easy nor too hard, therefore we will thoroughly prototype and test it as much as possible.

A Meaningful Story, and since all three of us are skillful storytellers, we have spent a long time developing a thrilling plot, and also each of the characters, their stories and how they came to be in the circus.

Delightful to experience, so each of our scenes and characters, are hand illustrated by Camilla, the great illustrator in our team. The game will also have an original soundtrack to faithfully interpret its mood.

Elegant Code, on which Peter our code wizard is very insistent on, so he meticulously codes level by level, making sure that our game remains special even inside its seams.


Circus of Light is a game for the explorer and adventurer in every one of us, for anyone who loves unravelling hidden secrets and riddles, for lovers of magic, cheekiness and beauty. It will be a video game for everyone, even for those of you who don’t usually play computer games.

If you are familiar with Kickstarter, you would know that it is all or nothing funding. Which means that if we don’t reach our goal, the Circus of Light will have to sit in our drawers waiting for an opportunity to come to light again. We are committed freelance professionals within our fields, and although we spend most of our spare time working on the projects we love, making a game takes great amounts of time, not just to develop, test, perfect and promote, but also to ideate together as a team. If we manage to reach £15K we will be able to spend some uninterrupted time making this game happen. This is really the ‘just enough’ amount we need to keep us out of trouble with our bills for a few months. Anything we receive in addition will be put straight into the game’s budget, allowing us to develop the game even further.

In return, we have very exciting, fun rewards for you, some of them designed and made by our team. We will be posting visual updates on these soon.


Circus of Light
Circus of Light

Circus of Light is a game about a unique circus show which only happens in an instance of lightning striking the Syncronor, a mystic machine that contains the artist’s shines. As a storm approaches, Åska, the circus director wants to start the Syncronor – but the machine won’t work.

Åska the circus master
Åska the circus master

Åska is the circus master of the Circus of Light. She was raised by her grandma who was born in Sweden. She is from the Sami people. Grandma was once the circus master herself, but whilst they were in a Congo forest, she found her true home there, and decided that she was getting a bit old for traveling from forest to forest, and chose to settle down. Åska was then given the task of being the new circus master, and to help her with the job, grandma gave her Luxi the monkey. Grandma also gave her her Sami clothes, of which Åska is very proud, and only uses for special occasions, like when she’s being the circus master. Åska always had her own number (the number 4 performance) in the circus where she would dance on the tightrope. She still does this, but is sometimes a bit scared of heights. Åska loves trees, tea cakes and shiny things. She also loves the smell of raspberries and the number 4. Her most favorite thing in the world is bananas, and since she sometimes sells them before the performance, she tries to sell as little as possible, and so she sings: bananas bananas, rotten at the edges, good in the middle.

Åskal is inspired by Camilla’s mum who was a real circus girl in her youth. She used to have a monkey, and since there are no monkeys in Nordic forests, we thought Luxi the monkey could be her good companion from Congo.

Luxi the monkey
Luxi the monkey

Luxi is a very cheeky monkey. He loves the wind on his monkey fur, even though it makes his little monkey eyelids flap about like crazy. That’s why he also loves glasses, but when he puts them on he gets a bit mad because they are too big for him and also because he then sees double. Once when he put some glasses on, he stole a toupee from a man and climbed all the way up a tree with the toupe. He would not come down so it took some great effort from Åska to get Luxi to return the toupe to the poor bold man. This said, he is also very kind and very generous too.

Level 1
Level 1

Åska has only been in the nordic forest when she was very little, so she decides to head off there with her circus. It is so different here, specially because unlike with tropical forests, there is hardly ever a lightning storm. So a week passes, and then a month, and then two, and by now all the troupe has settled down in different parts of the forest, and only Luxi is still with Åska. It is not until month six arrives that she glimpses the build up of a lightning storm up in the distance. She gets so excited, finally they will get to perform, so she gets busy turning the “synchronor” machine on, only to find that it is broken.

'Shine' Container
‘Shine’ Container

This is because the Syncronor can only function when full of artists’ shines, and these seem to be missing. Only Luxi knows that the shines have been stolen by their grumpy neighbor who is scared of magic, and wanted to prevent the circus from happening. Åska embarks upon a journey through the forest to recover the artists’ shine, encountering endless adventures along the way.

The game will initially be released for iPad, Mac and PC. We want everyone to enjoy Circus of Light, regardless of which platform you own!

In the game you play Åska, and each level focuses on recovering a circus’ shine. The challenges therefore vary depending on the story of the owner of the shine. Luxi is the helper in the game, if you’re stuck, tap on his head to get hints.The iPad version makes use of features such as the microphone and gyroscope for a more immersive navigation through the different puzzles.

We want to make a game  with good role models for young people such as Åska,  strong, courageous, and clever, but also sensitive and quirky; and Luxi, the unconditional friend that sometimes drives us mad, but that we know will be there when we most need them. The game also has a strong emphasis in the importance of magic in everyday life.

No project is devoid of influences, and our game is no exception. We found inspiration in games like Machinarium, Fez and Portal, Czech cartoons such as A Je To, magicians like Derren Brown and contemporary circus’ acts such as Ieto.


We have spent the last three months conceptualizing and developing the plot of the game, the characters, the interactions, the scenery and the sounds.

Some of the characters and scenes are already drawn, and the illustration process will continue for the next three months. The game levels are still being developed, and the coding process has just started.

With your help funding us we aim to have our game finished by May 2013 and for this we have drawn a comprehensive plan.

Circus of Light on Kickstarter

”linux-game-gaming-gamer-news” title="Linux Game News

Linux Support for Distance – A Next Generation Arcade Racer

According to their recent update, Distance will officially be supported on Linux!

The Official word from Refract Studios

Time for Change

With only two weeks left and 58% still to go, we feel it’s time to change things up. We’ve been spending every waking minute since launching this campaign to spread the word to press and original fans of Nitronic Rush, but it’s not enough. We’re going to be putting out a lot more updates about the project from here on out, and we’ll need your help to share them with the world.

After LGP, RuneSoft is Bringing Good Old Linux Games back

After LGP, RuneSoft is Bringing Good Old Linux Games back

Few days back we reported that Linux Game Publishing is planning to bring all games in their catalog to Ubuntu Software Center and Desura. Some of their games like Sacred Gold and Majesty have already been released in these distribution services.

Now RuneSoft, another company that specializes in porting games for Linux, is planning to bring their games to Desura. Alongside their own published games, they have also ported games like Software Tycoon and Knights and Merchants: The Shattered Kingdom for Linux Game Publishing.

RuneSoft’s Linux games are otherwise available on discs only and having them on Desura will allow users to get their favorite games as digital downloads.

To start with, RuneSoft has released Robin Hood: The Legend of Sherwood on Desura for $15. Check out a gameplay video:

You can check out all the games they have ported for Linux from here. I hope RuneSoft will bring these games to Ubuntu Software Center as well.

Reblogged from: UbuntuVibes

”linux-game-gaming-gamer-news” title="Linux Game News

Maia, an Indie Development from the UK Kickstarter

Through a recent Twitter post, the details about a Kickstarter game called Maia caught my attention.  Immediately I started scanning the page looking for Linux support. A very apt DRM free final product and an alpha due out in Januray 2013. WOW!! 

Check it out…..

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Maia is a new god game from indie developer Simon Roth.

Inspired heavily by the 70’s Sci-fi aesthetic, Maia is a colony management simulator where you must keep your colonists safe, fed and happy. Liberally influenced by nineties god games, the game will have a dark sense of humour and more toys to play with than you can shake a Molyneux at.

[Maia is] right up there in the top branches of indie games to stare at with creepily unblinking desire.” – Alec Meer. RockPaperShotgun

Sounds suspiciously like the best idea ever.” – Futile Position

“Maia is still in an early alpha stage, but it already looks like a fascinating game with a great deal of potential.” – Paul Dean. Eurogamer

I’m hugely excited for Maia. It’s great to see developers with this much ambition, and Simon’s already made some fantastic progress.” – Lewie Procter. SavyGamer

“I’m no Ninjaologist. But that shouldn’t diminish one unassailable fact: Simon Roth is a Ninja. I cannot wait to throw my money at the screen…” – Mike Bithell. Thomas was alone

it’s fair to say that the features list reads like many of my wildest dreams” – Rowan Davies. IndieGameMag

The custom engine provides stunning visuals and will make modding a breeze.
The custom engine provides stunning visuals and will make modding a breeze.


In 2113 the human race began its first extra solar colonisation program. One of the targets of this endeavour was Maia.

Maia, sitting a mere twelve light years away in the Tau Ceti system, was a world in flux. Due to its home in a dense debris field, the planet had been subject to constant meteor impacts on its surface. The energy released into the planet’s crust distorted the magnetosphere, leading to frequent storms of dangerous ultraviolet and X-ray radiation that scour the surface of all but the hardiest of life.

The colonization process had commenced almost twenty years earlier. Barrages of satellites equipped with powerful solid state lasers were placed in geosynchronous orbit around the planet. Their mission to slow and deflect major meteoric threats. The dense volcanic atmosphere was then seeded with sulfur, in an effort to calm and cool it. After a brief fourteen years of orbital terraforming, earth’s political elites deemed the planet safe for human settlement, despite little being known about the surface.

After an outcry from the scientific community, a brief study was commissioned and the planets surface was found to be: “Mostly harmless”.



You must excavate an underground colony to escape the hostile surface of the world. Mine minerals for construction, build rooms to house, feed and entertain your colonists and defenses to protect them from dangerous wildlife.

Research sources of power, water and food. Explore the surface and perform science to produce the technology you need to survive your new home.


Maia is currently in early alpha. A playable release will be available as soon as mid January. The game will run on WindowsMac and Linux and have absolutely no DRM.

The game will ship in summer 2013. After that, development will continue indefinitely, with regular updates, and swathes of new content every month.


  • Up to 2km x 2km x 2km of procedural world
  • Complex colonist AI
  • Dark humour
  • A unique aesthetic
  • Water and Lava simulation
  • A dark ambient soundtrack
  • Cellular Atmosphere
  • A simple minimalist UI
  • Inspired by 1970s hard sci-fi
  • Intricate defense systems
  • Bi-polar androids
  • First person mode
  • Open data for modders.

Todd B..

Linux Game News


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