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‘Project Eternity’ surpasses ‘Double Fine Adventure’ to become Kickstarter’s most-funded video game

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Project Eternity, developer Obsidian Entertainment’s Kickstarter-funded role-playing game, surpassed Double Fine Adventure today to become the platform’s most-funded video game.

Double Fine Adventure concluded its Kickstarter campaign on March 13th with $3,336,371 in funding. Monday evening, with about one day left in its campaign,Project Eternity exceeded that threshold. At the time of writing the Kickstarter campaign has 23 hours to go and funding has already exceeded $3,337,310 with the number still climbing. The project has been backed by more than 65,246 people so far.

Obsidian’s Kickstarter campaign launched September 14th with a $1.1 million funding goal, which it met in just over 24 hours. Since then, Obsidian set stretch goals, such as Linux and Mac versions, to be developed if the Kickstarter campaign met additional funding thresholds.

Project Eternity hit its $3 million stretch goal recently, which brings Strongholds, where players can “undertake special quests, customize the contents of the stronghold and the surrounding environment, and engage in light strategic gameplay between adventures.” A final goal called “Big Big City” will be added if the campaign reaches $3.5 million and bring a large city reminiscent of Baldur’s Gateand Dungeons & Dragons’ Athkatla to the game.

Last week, Obsidian revealed the first screenshot from Project Eternity, which you can see in the image above.

Original Source: theverge.com

”linux-game-gaming-gamer-news” title="Linux

Software Engineer – Game Development (2D/3D Graphics Dev.)

Cadillac Jack – Duluth (Greater Atlanta Area)

Job Description

Summary:

Designs, modifies, develops, writes and implements software programming for product delivery.

Essential functions:

– Maintain and extend the company’s game engine, using C++, STL, Open GL and XML in the Linux environment.
– Consult with mathematicians and project managers about how to achieve game design goals within existing engine mechanics.
– Identify, design, and implement changes to the game engine necessary for new features, with an eye toward reusability and maintainability.
– Design and implement tools to improve productivity of other departments of the company.
– Participate in the design process by going through the rigor necessary to formally design software.
– Work closely SQA to resolve issues and understand complaints.

Desired Skills & Experience

Experience:

– Requires 3-5 years of recent C++ experience in UNIX/LINUX environment.
– Experience in multi-threaded software architecture to design implement and maintain gaming system components.
– Requires understanding of object-oriented programming practices; understanding of multithreaded application design.
– Solid understanding of Object Oriented Design
– Must have experience in one or more of the following: Graphics (OpenGL, DirectX, SDL) and Scripting Languages (ie. Python, Perl, LUA)

Education:

B.S. degree in Computer Science / Information Technology or related field

REQUIRED

– Must be a C/C++ programmer with 3-5 years of experience
– Linux development experience 3-5 years of experience
– Graphics development 3-5 years of experience
– Familiarity with scripting languages such as Python, Perl, LUA, Tcl
– Passionate about video games or casino-style games

PREFERRED:

– Experience with graphics APIs such as Open GL, DirectX, SDL
– Experience with POS systems or gaming industry
– Familiarity with design patterns, UML

Company Description

We are a leading supplier of innovative games and systems to the global gaming industry. Our goal is to create superior gaming products which elevate the player experience to new levels and maximize profits for our customers.

With a commitment to quality and excellence in every step of the process, we design and manufacture a dynamic portfolio of video reel slots, wide area and multi-level progressives and Latin style bingo games. We develop content and technologies specific to the needs of each of the markets that we serve, including Class II and Class III gaming markets in the US, and the Mexican gaming market.

Understanding what matters to our clients is the driving force behind everything we do. By recognizing their priorities and challenges, we can develop and deliver the right solutions to ensure the continued success of their business.

Additional Information

Posted: October 26, 2011
Type: Full-time
Experience: Mid-Senior level
Functions: Engineering, Information Technology
Industries: Computer Games, Computer Software, Gambling & Casinos
Compensation: Competitive + Full Benefits
Job ID: 2109642 

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Indie Royale Debuts new game bundle site

Talent Behind IndieGames.com, Leading Online Distributor Desura Team For Hand-Picked Game Deal Site

A new website launching today, Indie Royale (www.indieroyale.com), bundles together four high-quality indie games every two weeks, and makes them collectively available for a heavily discounted price, while allowing buyers to support emerging indie creators.

Indie Royale offers patrons the benefit of a unique pricing scenario, with early adopters being guaranteed the best deal for the indie games available on the site. Prices start at $1.99 for four top PC Games (worth over $40 if purchased separately) and gradually increase as more bundles are bought, with overall costs still remaining competitive. There is also an option for those who would like to offer indie developers and distributors additional support: participants can opt to pay more than the current cost of the bundle, which earns them a spot on the front page of IndieRoyale.com and a placement in a special section that calls out their name and preferred site URL.

This method also serves to bring the price down for everyone else who would purchase the game bundle by anywhere from several cents to multiple dollars. This pricing methodology will likely spawn unpredictable but entertaining results, and the creators of Indie Royale are looking forward to seeing the pricing trends that result.

The premiere Indie Royale bundle, called The Launch Bundle, includes as one of its lead titles Wadjet Eye Games’ Gemini Rue. A previous Independent Games Festival finalist, the Joshua Nuernberger-created title is a moody, classic 2D adventure game, with a futuristic sci-fi setting and hand-drawn backgrounds galore. Also included in this initial Launch Bundle is acclaimed FPS tower defense title Sanctum, which includes four-player co-op in its fast-paced action palette. The underappreciated ‘Metroidvania’-esque Dream Build Play winner A.R.E.S.: Extinction Agenda, and Noumenon Games’ acclaimed, ingenious puzzle/racing game Nimbus are including in the Indie Royale Launch Bundle, as well.

UBM TechWeb Game Network, parent company of IndieGames.com, also organizes the Game Developers Conference series of events and runs the leading game industry trade site Gamasutra.com and the Independent Games Festival. In addition to running Desura as a standalone digital game store for Windows and Linux users, UBM TechWeb Game Network also manages Desura’s sister properties, including renowned community sites ModDB and IndieDB.

Indie Royale is designed to be content and platform agnostic, with PC direct downloads, Steam and Desura keys where supported and easy to use gifting and download redemption systems built into the site. With more than 15 independent games signed up for the program, which will include themed and non-PC specific game packs using the same four-game bundle structure, the organization is committed to highlighting new and emerging indies every two weeks.

Other independent developers interested in participating in the bundles should contact the team via the website’s contact form at https://www.indieroyale.com/contact. The Indie Royale Launch Bundle is available for all game players worldwide now at https://www.indieroyale.com.

About the UBM TechWeb Game Network

A core provider of essential information to the professional game industry, the UBM TechWeb Game Network – formerly known as the Think Services Game Group – offers market-defining content, and drives community through its award winning lineup of print, online, event and research products and services. These include the Game Developers Conference®, the Webby Award-winning Gamasutra.com and network of sites, the Game Advertising Online ad network, the Game Developers Conference® Online, the Game Developers Conference™ Europe, the Game Developers Conference™ China, Game Developer Magazine, Game Developer Research, the Game Career Seminars and GameCareerGuide.com, the Independent Games Festival and Summit, and the Game Developers Choice Awards. Visit www.jointhegamenetwork.com

About UBM TechWeb

UBM TechWeb, the global leader in technology media and professional information, enables people and organizations to harness the transformative power of technology. Through its three core businesses – media solutions, marketing services and paid content – UBM TechWeb produces the most respected and consumed brands and media applications in the technology market. More than 14.5 million business and technology professionals (CIOs and IT managers, Web & Digital professionals, Software Developers, Government decision makers, and Telecom providers) actively engage in UBM TechWeb’s communities and information resources monthly. UBM TechWeb brands includes: global face-to-face events such as Interop, Web 2.0, Black Hat and Enterprise Connect; award-winning online resources such as InformationWeek, Light Reading, and Network Computing; and market-leading magazines InformationWeek, Wall Street & Technology, and Advanced Trading. UBM TechWeb is a UBM plc company, a global provider of news distribution and specialist information services with a market capitalization of more than $2.5 billion. Visit: www.ubmtechweb.com

Now you’re probably wonder what this has to do with Linux, right?
Well first off, Linux is mentioned in the article. And it is an open source bundle that’s being offered. Supporting Indie game developers, bring it on!!

Having checked some game play, they look good. The developers have put some time into game design as well as game play. But other than the mention of Desura (which runs on Linux), ALL of these games are for Windows.

UNIGINE Corp. Expands Operations to Europe

[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]

UNIGINE Corp., 3D engine, performance benchmarks and video games maker, headquartered in Russia, with its products sales exceed expectations this year, opens up an office in Prague, Czech Republic. The new branch is operating sales for Europe and North America as well as investor relations, and is part of the company’s strategic expansion plan. Anton Ravin joins UNIGINE Corp. as the head of European branch after seven years at NVIDIA Corporation where he was responsible for developer relations and involved in numerous projects worldwide, including The Witcher 2, World of Tanks, ARMA 2, Metro 2033 and S.T.A.L.K.E.R.

“At the moment we have a great technology to offer on the global market, so it’s time for expansion. Our Czech office will allow us for better reach to our customers in Europe and USA in addition to our successful operations in Asia”, said Denis Shergin, CEO UNIGINE Corp.

“I’m excited to join UNIGINE Corp. and confident that the European branch will be very successful for the company. Besides Prague is just a great place to be”, said Anton Ravin, Managing Director UNIGINE Corp. Europe.

About UNIGINE Corp.

UNIGINE Corp. is an international company with a long term commitment to bring the best quality products and services to its customers. Over 6 years on the market, the company offers top-notch real-time 3D solutions for video games development, scientific research, simulation, visualization, serious games, virtual reality systems and more. UNIGINE Corp. offices are located in Russia and Czech Republic.

The company is also renowned for its performance benchmark products, such as “UNIGINE Heaven benchmark”, the world’s first 3D benchmark with full support for Microsoft DirectX 11 and OpenGL 4.

Currently UNIGINE Corp. is working on further development of its 3D engine solution as well of a video game “Oil Rush” for PlayStation 3, PC, Mac and Linux.

Platforms

The company is a licensed developer of development tools and middleware for PLAYSTATION®3, Microsoft Windows, Linux, Mac OS X, Android and iOS.

Partners

UNIGINE Corp. is registered developer of Apple Inc., AMD Inc., NVIDIA Corporation and Creative Technology Ltd. As a registered developer we work closely with our ecosystem partners in order to achieve the best level of performance and compatibility for all of our products.

UNIGINE Corp. websites:

www.unigine.com

www.oilrush-game.com

Esri Releases New Version of CityEngine

REDLANDS, Calif., Oct. 27, 2011 /PRNewswire/ — Esri CityEngine 2011, the latest version of Esri’s software for creating high-quality 3D content, is now available. New key features of CityEngine 2011 include support for georeferenced data and an improved user interface.

(Logo: https://photos.prnewswire.com/prnh/20110425/LA88950LOGO)

CityEngine is the software of choice for 3D city modeling in urban planning, architecture, defense, simulation, game development, and film production. CityEngine enables the quick creation of 3D cities out of 2D data and allows the efficient design and modeling of virtual urban environments in 3D.

This latest release of CityEngine makes it easier to use geographic information system (GIS) data to create geographically accurate models for urban design, historical reenactment models, or realistic models of actual cities. It now includes support for georeferenced data such as Esri’s File Geodatabase (GDB) and KML. The user interface has been greatly improved for ease of use with drag-and-drop data importing features.

“We are very happy to release this version of CityEngine as a new member of the Esri product family,” says Pascal Mueller, director of the new Esri R&D Center Zurich, formerly Procedural Inc. “This CityEngine version comes with many new, exciting features such as the intuitive drag and drop of files into your 3D scene. And with the introduction of georeferencing in CityEngine, we made the first step toward accurate and easy-to-use master planning and urban design.”

Other key features of CityEngine 2011 include

– Introduction of styles for rule-based modeling of buildings
– Intuitive street editing tools
– Automatic skeleton subdivision of blocks into lots
– 3D Viewport enhancements such as reflections and ambient occlusion
– Advanced material management and export

With the CityEngine 2011 release, Esri introduces Basic and Advanced licensing options. All current CityEngine customers under subscription will be automatically migrated to one of these licenses.

CityEngine is available for the Windows, Mac, and Linux platforms.

For more information or a free trial, visit esri.com/cityengine.

About Esri

Since 1969, Esri has been giving customers around the world the power to think and plan geographically. The market leader in GIS technology, Esri software is used in more than 300,000 organizations worldwide including each of the 200 largest cities in the United States, most national governments, more than two-thirds of Fortune 500 companies, and more than 7,000 colleges and universities. Esri applications, running on more than one million desktops and thousands of web and enterprise servers, provide the backbone for the world’s mapping and spatial analysis. Esri is the only vendor that provides complete technical solutions for desktop, mobile, server, and Internet platforms. Visit us at esri.com/news.

Esri, the Esri globe logo, GIS by Esri, esri.com, and @esri.com are trademarks, registered trademarks, or service marks of Esri in the United States, the European Community, or certain other jurisdictions. CityEngine is a registered trademark of Procedural AG. Other companies and products mentioned herein may be trademarks or registered trademarks of their respective trademark owners.

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