Tag Archives: linux support

Serious Sam 4 currently razor focused on Windows

serious sam 4 currently razor focused on windows pc not linux support

Serious Sam 4 development is currently razor focused on Windows PC and not Linux support. According to developer Croteam. Who are due to return to the mayhem this summer on Steam.

X4: Foundations Update 2.0 and Linux support

x4 foundations update 2 0 and the games linux support

X4: Foundations releases Update 2.0 plus the games Linux support. All thanks to Egosoft for releasing some big patches. This also includes exciting new features. The developers are making changes with 2.0. So we have plans moving forward towards version 3.0.

Linux Support for Distance – A Next Generation Arcade Racer

According to their recent update, Distance will officially be supported on Linux!

The Official word from Refract Studios

Time for Change

With only two weeks left and 58% still to go, we feel it’s time to change things up. We’ve been spending every waking minute since launching this campaign to spread the word to press and original fans of Nitronic Rush, but it’s not enough. We’re going to be putting out a lot more updates about the project from here on out, and we’ll need your help to share them with the world.

Anarchy Enterprises' Devil's Cove haunting Kickstarter this October!

Anarchy Enterprises just confirmed Linux and Ouya support, bringing their title “Devils Core” to both platforms.  
I just happened to come across the following post on IT News Online and rather intrigued:

Anarchy Enterprises conjures up their new adventure game “Devil’s Cove” and invites players to join the development by supporting it through the crowdfunding site Kickstarter. The project is live now and ends October 31st – Halloween Night – under the full moon when devils and monsters are roaming the streets!

Devil’s Cove is an old school, classic point-and-click adventure for the PC, MAC, Linux, iOS and Android. The game centers around a sinister Plague Doctor who is wreaking havoc in a cursed harbor town. Players will return to the golden days of adventure gaming as they uncover ghastly horrors and even contribute their own diabolical ideas to the gameplay.

By making a pledge through Kickstarter, players receive the finished game (for ALL platforms!), and get to be a part of the development process. Players will get to help shape the game by playing beta versions and giving direct feedback. They also get a backstage pass to see how Anarchy Enterprises makes games.

For only $15, players get a digital copy of the game along with lots of bonus materials and behind-the-scenes access to the development process. Additional rewards are available at higher tiers that include a bounty of swag – unique game props, signed original game art, limited edition game collectibles, listings in the game credits, and the opportunity to become an actual character in the game!

“Anarchy Enterprises has always been a small, indie studio,” said Alex Jamiesonof Anarchy Enterprises. “We’ve always wanted to be directly connected with the players, and now we have a tremendous opportunity via Kickstarter to make that happen!”

“The new golden age of adventure games is upon us. Adventure games like Double Fine and Broken Sword kicked the door down, and revealed that players are hungry for the kinds of games that us developers have been dying to make again, but that publishers didn’t want to take a chance on. Now we’re ripping the doors off our walls and welcoming the players into our development process. The making of Devil’s Cove will be an amazing experience for everyone involved and we hope that you will join us!”

As a personal note, I would recommend the $20 package at the very least.  It comes with everything the $15 comes with,  plus:  Download of the Collector’s Edition of Devil’s Cove for all supported platforms: • An in-game Strategy Guide • Bonus gameplay • Additional game locations • Alternate endings depending on decisions you make during the game • (not available in the Standard Edition)

Here is the introduction from the Kickstarter campaign…..

Anarchy Enterprises' Devil's Cove haunting Kickstarter this October

First off thank you for taking the time to check out our Kickstarter project. Anarchy Enterprises has been developing independent games for over a dozen years. Our first retail game Moon Tycoon came out way back in 2001, but this is our first crowd-sourced project. We are extremely excited to be able to work more closely with you – the people who actually play our games!

Sometimes game development feels like working behind closed doors. When working with a publisher, us developers can get isolated from the people that are most important to the game development process – the players. Game developers tend to have to deal with publishers, distributors, hardware techs, lawyers, corporate middlemen and a myriad of others that will never end up playing and enjoying the games that are being created. Anarchy Enterprises has always been a small, indie studio that tries to stay directly connected with game players, and now we have a tremendous opportunity via Kickstarter to make that relationship even closer.

Anarchy Enterprises' Devil's Cove haunting Kickstarter this October

Devil’s Cove is a classic point and click adventure that we are making for the PC, MAC, iPhone, iPad and Android Phones and Tablets. The adventure takes place in the cursed harbor town of Devil’s Cove where a series of heinous crimes have been committed. The sinister Plague Doctor is wreaking havoc and the town is cowering in fear. Even worse, the local authorities appear to be complicit and have silenced all who have tried to stop these tragedies. Time is running out – and you are the only one who can solve the mystery, discover the darkest secrets of Devil’s Cove, and banish the evil forever.

That’s a great question. The number one reason we have decided to make our new game a Kickstarter project is that we can cut out all the middlemen and work directly with you – the game players. Financing video games is usually done through publishers who can have an important role to play, but also their funds and support can come with some very big strings attached. Many times important gameplay decisions get made to satisfy corporate suits and lawyers which can severely compromise both the player’s experience and our artistic vision. We want our new game to be free from those strings. To make the most enjoyable game possible, we only want to be held accountable to you! If it works out, it opens the door for us to make more games this way.

Update #1 – Beware The Plague Doctor, plus Linux Support, OUYA and more

Special treat
Get ready to meet the Plague Doctor, we’re working on some new renderings and will soon give you some tasty bits about his ghastly horrors. Here’s a shadow, just to tease you…

Linux Support

We understand that there is a sizable group of gamers running Linux and we definitely want to get the finished game into your hands.

We are using Unity3D to develop Devil’s Cove. There are many great reasons for why we are using Unity3D, but probably the most important is the ability to publish to so many platforms. Good news – the next release of Unity3D (version 4) promises to support Linux!

OUYA Support

We are very excited by OUYA – it has to the potential to be really huge, especially for indie developers like us! Since we are developing in Unity3D and will already be publishing to Android we feel confident that a OUYA version is a strong possibility!


We plan to release Devil’s Cove in English, German and French, and are looking into releasing other languages as well. We have also received some inquiries from backers about a community supported localization system, where backers would be able to contribute to localizing the game. Do you like this idea? If so, we’ll set it up to expand the number of languages included when Devil’s Cove launches – so let us know what you think!

Thanks again you all of your support, and please help us spread the word! Here are some links you can use:

Short link to our project on Kickstarter.

Facebook (be sure to like us!)

Twitter (follow us!)

Tumblr (follow us!)

Source: Kickstarter


Sealark, Mac and Linux support goal met on Kickstarter

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It seems many Kickstarter campaigns are really taking advantage of multi-platform support. In particular, Linux and Mac. Or in some cases, Mac and Linux.
No matter how you look at it, gaining more pledges on a crowdfunding platform is always a hit and miss. Especially for smaller game title looking to capture an audience.
But not in the case of Clairvoire (aka. Joshua Cross), with Sealark, an Oceanic Adventure Game. A project that recently hit the campaigns $5000 pledge goal within the first couple of days and has moved on to further its stretch goals. Namely, offering Linux and Mac support.

Here is the official announcement:

Mac and Linux support goal met! New stretch goals revealed!
Update #2 · Sep. 16, 2012

If you run Mac or Linux, then by golly you’re getting fishing game’d too, support is now official! I’m happy to now have the resources to make this happen, thank you!

New stretch goals revealed, new reward tier!

The next tier of goals involves more content! Namely, weather simulationand television! Why TV? It seemed like a cool theme to wrap what is, at it’s core, more characters, areas, and lore to the game! I’m really excited to see these goals getting met like this! We’re going to make this game something to remember!

The new reward is a 20 dollar tier. If we hit the $12000 goal, all people who backed at 20 dollars or more will gain a .pdf version of the illustrated game manual, (this includes the 25 dollar tier, who will get the digital copy in addition to the physical one!)

The kickstarter is literally less than 2 days old, and we’ve come so far. I’m blown away by how amazing you’ve all been, thank you all so much!

Now, with all these different campaigns hitting their pledge goals. It is really interesting when you come across an innovative and inspiring title. And in this case, one that has drawn its inspiration from EarthboundHomestuckCave Story, and a bit of Harvest Moon.


Sealark is about a girl who really likes to fish! She is the last fisherman in the whole world! A world that is flooded, populated by only fish people, and of course, fish. And talking birds too, I guess. The point is that the fishing is really good! Until one day, our hero Dove finds a strange boat, and everything changes.

Fishing a bunch of fish, meeting a bunch of folks, solving some tough puzzles, beating up some bosses, and a little dating if that’s the kind of fisherman you are.

The goals for this game are pretty straight forward!

  • Lots of fish to catch; lots of bosses to defeat!
  • Big open world to explore!
  • Tell an involved, complex, story with a cast of eccentric characters.
  • Over 16 characters to befriend, antagonize, or even court.
  • The friends and rivals you make will shape how your story unfolds.
  • Don’t let it take itself too seriously!

Clairvoire, will be writing, programming, and animating! If you want an example of his spriting beyond the screens on Kickstarter, take a gander through Joshua Cross’ tumblr art tag! He has been programming and spriting for the past 6 years now, and rather pleased to have the chance at making this game since its original planning 2 years ago.

A talented musician Flashygoodness will be composing the musical score and designing all the sounds! He is a one man band and scored loads of stuff before this, including Tower of Heaven! Check out his page and find out what you’re in store for!

If you’d like to download the track from the video above. Click here!


Stretch goals!

  • $8000 – Expanded content, such as extra characters, bosses, and the game will span across seasons, each area changing to match the time of year!
  • $10000 – support for both Mac and Linux!
  • $12000 – All physical copies of the game will come with an illustrated game manual, filled with art! (This will unlock the $20 reward tier too, for a digital pdf of the manual! Physical copies also get the pdf of course!)
  • $15000 – I will ensure there be at least 151 fish to catch, and double the screen filling bosses in the main game, and with them, bonus areas and endgame challenges!
  • $20000 – Indepth Weather and News! It turns out TVs are still pretty popular! Bonus news anchors and meteorologist characters, who attempt to predict what the fully simulated weather system (also included with this goal) has in store for different areas of the world!
  • $20000 – For every $2000 raised beyond this goal, Dove can afford a new channel for her Television, using advanced pelican carrier technology! Cooking, gameshows, sports, music, shark week, and who knows what else!
  • More goals will be added should we surpass these!

The development time, after factoring every goal in mind and the story’s length, has brought the team around to 9 months, aiming to have the game released by July 2013!


Todd B..
Linux Game News
”linux-game-gaming-gamer-news” title="Linux

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