Tag Archives: maia
Maia finally has a full release on Steam for Linux, Mac and Windows. Where gamesplay takes places in a strange and hostile alien world. One that is very toxic to humans, yet lush with new life. Also available with a discount.
Maia, in case you’d forgotten, is a sci-fi colony sim. And not having played Maia, watching #videos of Simon Roth explaining new and changed #features, particularly when his game looks so relaxing and atmospheric looks amazing. Maia Update 0.44, among other things, rethinks the research component, while adding earthquakes, loads of new haikus, and “creepy herbivorous underground dwellers”. A new lifeform that will “destroy your solar panels and ruin your day”. There aren’t too many hilarious patch notes to take out of context, but “Amnesia issue fixed. Colonists will try to remember what they are doing when the world changes”. Full changelist, and that video, below.
Here’s the skinny on version 0.44:
- New shrubberies and a more realistic procedural planting system.
- More ground detailing.
- Linux fixes. XDG compliance and a few windowing improvements.
- Fail states when you are terrible and should feel bad.
- Hopper functionality actually working. Efficient storage of building materials.
- Amnesia issue fixed. Colonists will try to remember what they are doing when the world changes.
- Text speed variation. Larger chunks of text are drawn faster to remove waiting for it to appear.
- Animation flickering fixed.
- Fixed creatures coming into the base to sniff things.
- Colonists are no longer compulsive eaters.
- Lots of sound tweaks. Atmosphere alarms are more obvious.
- IMP lockups eradicated.
- Temporary quicksave icons on the GUI because nobody ever remembers to look up how to save.
- Death reports are no longer sent twice.
- Colonists landing from orbit are less likely to land somewhere bad.
- Lots of other small glitches fixed.
Maia’s Steam Early Access launch has done well enough to fund the game’s development to completion. Maia will make it’s way to PC platforms a lot sooner than earlier. In a Kickstarter update, creator Simon Roth said the Steam audience’s reception of the #space base #building sim had “exceeded all expectations”.
“We certainly didn’t expect to be featured on the front page of Steam for so long. We spent several days outselling games like Assassin’s Creed and Call of Duty at one point we even became the #2 seller,” he wrote.
“In just four days Maia received enough alpha sales to budget the game to completion. We have now grossed over half a million dollars in backer funding. It’s something I couldn’t have imagined two years ago when I first started tinkering with the idea of an alpha release.”
Maia arrived on Steam Early Access last week following a Kickstarter campaign in August. It’s still some way from release, but Roth said that despite “fairly obvious problems with the game”, feedback so far has been “strikingly positive” The game is still being worked on, and Roth is still hard at work on getting the game up to version 0.50 for the public to get their hands on.
Reblogged from: explosion.com
Through a recent Twitter post, the details about a Kickstarter game called Maia caught my attention. Immediately I started scanning the page looking for Linux support. A very apt DRM free final product and an alpha due out in Januray 2013. WOW!!
Check it out…..
Maia is a new god game from indie developer Simon Roth.
Inspired heavily by the 70’s Sci-fi aesthetic, Maia is a colony management simulator where you must keep your colonists safe, fed and happy. Liberally influenced by nineties god games, the game will have a dark sense of humour and more toys to play with than you can shake a Molyneux at.
“[Maia is] right up there in the top branches of indie games to stare at with creepily unblinking desire.” – Alec Meer. RockPaperShotgun
“Sounds suspiciously like the best idea ever.” – Futile Position
“Maia is still in an early alpha stage, but it already looks like a fascinating game with a great deal of potential.” – Paul Dean. Eurogamer
“I’m hugely excited for Maia. It’s great to see developers with this much ambition, and Simon’s already made some fantastic progress.” – Lewie Procter. SavyGamer
“I’m no Ninjaologist. But that shouldn’t diminish one unassailable fact: Simon Roth is a Ninja. I cannot wait to throw my money at the screen…” – Mike Bithell. Thomas was alone
“it’s fair to say that the features list reads like many of my wildest dreams” – Rowan Davies. IndieGameMag
In 2113 the human race began its first extra solar colonisation program. One of the targets of this endeavour was Maia.
Maia, sitting a mere twelve light years away in the Tau Ceti system, was a world in flux. Due to its home in a dense debris field, the planet had been subject to constant meteor impacts on its surface. The energy released into the planet’s crust distorted the magnetosphere, leading to frequent storms of dangerous ultraviolet and X-ray radiation that scour the surface of all but the hardiest of life.
The colonization process had commenced almost twenty years earlier. Barrages of satellites equipped with powerful solid state lasers were placed in geosynchronous orbit around the planet. Their mission to slow and deflect major meteoric threats. The dense volcanic atmosphere was then seeded with sulfur, in an effort to calm and cool it. After a brief fourteen years of orbital terraforming, earth’s political elites deemed the planet safe for human settlement, despite little being known about the surface.
After an outcry from the scientific community, a brief study was commissioned and the planets surface was found to be: “Mostly harmless”.
You must excavate an underground colony to escape the hostile surface of the world. Mine minerals for construction, build rooms to house, feed and entertain your colonists and defenses to protect them from dangerous wildlife.
Research sources of power, water and food. Explore the surface and perform science to produce the technology you need to survive your new home.
Maia is currently in early alpha. A playable release will be available as soon as mid January. The game will run on Windows, Mac and Linux and have absolutely no DRM.
The game will ship in summer 2013. After that, development will continue indefinitely, with regular updates, and swathes of new content every month.
- Up to 2km x 2km x 2km of procedural world
- Complex colonist AI
- Dark humour
- A unique aesthetic
- Water and Lava simulation
- A dark ambient soundtrack
- Cellular Atmosphere
- A simple minimalist UI
- Inspired by 1970s hard sci-fi
- Intricate defense systems
- Bi-polar androids
- First person mode
- Open data for modders.
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